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Sequoia

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Everything posted by Sequoia

  1. I seem to recall that at least T-80's will be included in add ons as part of a "fictional subsection" of the "historical" game. I wonder if that is still the plan?
  2. Some of us (me included) were spoiled by the amount of toys we got in the CM1 games. I know Battlefront is limiting things in CMX2 but I'm hoping if you include modules we'll get some uncommon vehicles to play with such as these.
  3. Does it have any engineer features besides explosive mine clearance? [ June 09, 2007, 03:01 PM: Message edited by: Sequoia ]
  4. That quote wasn't by Edmund Hillary but rather by George Mallory who died on Everest in the 1920's. One should hope no one on the Battlefront team will die making CMSF .
  5. I have the same question. Do they look slightly different?
  6. This is cool. I hope we get a rundown like this of the other vehicles in the coming weeks.
  7. You mean three I assume? What I mean is that I presume the US Army has purchased them, but they will not be in the initial game. They could be added in the modules, but the first two modules are for the US Marines and the British Army, niether of which (I'm guessing) have them. What I'm hoping for is the possibility that we might get a couple more new US army vehicle in the modules even though they are not centered on the US Army.
  8. It'd be good to see one of them in a module, even if the USMC or Brits don't use them.
  9. The 1078 and 1083 are included in the vehicle list but it doesn't say if they are the gun truck versions. I am going to guess they are not. Steve once mentioned we might get some more truck versions in the modules so there is a chance they will eventually be included in later versions if they are not in the initial release.
  10. So Mikey, will the other big project you're involved in be completed in time to tackle some CMSF modding when it comes out?
  11. I'm not an expert on the subject but I know that even the USMC is organised differently at all echelons than the US Army Styker or Mech Infantry Battalion, and while morale is set by the scenario designer USMC morale presumably will be higher than US Army line infantry in most cases.
  12. I'm sure the CMC team realises that CMBB will be dated by the time CMC is released, but I'm speculating that once the work is done, it wouldn't be that difficult to modify the structure of the game for CMX2 games? Of course Battle Front would have to get involved with some coding changes to the CMX2 game again as well.
  13. MD, I'm surprised you included landing craft on your list as you have often pooh-poohed their necessity in a Western European game since they were only really used on one day. Also Battlefront has said we won't have amphibious landings in the game. The best D-Day fans can hope for is that some day Battlefront will do a WWII pacific game and then, with the coding done, make a D-Day module for the WWII France 1944 game.
  14. The best must be "Run Silent, Run Deep" right?
  15. Yes, Germans/Dutch/Canadians in module 3 if sales remain good. I too hope to see the Finns again on the Eastfront despite the perceived lack of interest overall in Eastfront. Here's hoping for great success with the cmx2 engine so that all these things come about. :cool:
  16. Actually yes, I think Moon does. And I'm sure at least Corporal Zeleski will make an apperance in CMSF.
  17. Yes. The first module/add on pack (the basic game is needed to play) will add the US Marines and their vehicles and equipment as well as some additional goodies for the Syrians.
  18. So any one at Battlefront care to state if this is possible?
  19. I thought they confirmed somewhere that different vehicles will have different stowage items (gas cans and tools etc) so that vehicles will not all look alike.
  20. Six months or less between module add ons. You must have the initial game to play the expansions.
  21. So is hand to hand combat a "must have" for WWII?
  22. Lone Syrian does all the voice acting for both sides.
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