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JoMac

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Everything posted by JoMac

  1. I also wonder if HT & RH are allowing Units to fire against enemy Units/Icons they can't see ?
  2. Yeah, I'm afraid to say it, but I still think using Vet/Crack and along with High Motivation/and Leadership (or whatever High quality units both sides tend to purchase) in CM tends to make things happen too fast and too accurate. This is why I just generalize all Units and tell Opponents in my QB's to only use Green (as the basis for quality) with Low or High Motivation/Leadership Soft Factors (depending if actually Inf, Para, Ranger, SS, etc)...ex; U.S. Para would be Green, High Motivation, +1 Leadership. A standard German Field Div would be Green, Normal Motivation, 0 Leadership, etc (2nd Rate Germ Div would be Green, Low Motivation, -1 Leadership)...I also tend to give HQ's one higher Leadership. Anyways, something along those lines as it tends to help the too fast too accurate syndrome a little...
  3. Sounds Good, and hope you, at least, enjoy some of those Sound Mods :-) Many are relatively Loud, even at distance, and need toning down, and some others in need of altering or just delete.
  4. Ok, RH...You may like this HQS 2.6 Sound Mod that I already adjusted to my liking (these are all the separate Folders that were in the download). I ended up deleting 5-10% of the Sound Waves that I didn't like (some of the casualty moans that were too long/sounded strange, some of the building strikes with too many window/furnishing hits, etc). However (and I'm not sure how this works), by me deleing some of those Sound Files will the Stock Game Files takes it place, or will other HQS Sound Files takes its place ? https://www.dropbox.com/s/r0kgbmoxgugk7hb/HQS%20Sounds.zip?dl=0 -OR- If you want to download the Full Stock HQS 3.0 Sound Mod here at CMMODSIII (there are separate links) and again do your own deleting/modifying http://cmmodsiii.greenasjade.net/?p=7497 Joe
  5. Looking Good, HT...As a change of Pace, there are many times I prefer watching an DAR/AAR, then actually playing the Game. Only Suggestions for taking esthetic looking Pics...Turn off Objectives (turn on once every 5 minutes to update/refresh the Forumites), Turn off Landmarks, Turn off Hit Locations.
  6. Ok, HT, "SEND MORE BRAINS"...err, I mean send another update with pics...Sorry, don't mean to rush you, but this DAR is getting more interesting Now, you know what must be done...Send the Rug-Rats to bed, kiss the Wifey good nite, then head back down to your Gaming Parlor/Man-Cave for a couple hours to finish-up and post another DAR turn...I want no less then 2-3 DAR turns per Week...And, don't give me any of that "Real Life Issues Come First", Crap...Capisce
  7. Thanks, RH, for bringing this up... I'm using HQ's 2.6 (will download 3.0 at some point to see the difference)...I know this is not directly related to your "Sound Bass Reduction Project". So, In my case I just deleted some of the Sound Files to my liking; ex, there were just too many Window Crashes/Vase Breaking, etc, but keep many of the more common Building hits, etc (maybe a ratio of 3-4 Building hits to 1 Window Crash/Penetrating hit). It should be interesting in what you end-up with in regards to your Project as it might be something to my liking (Bass reduction on many Sound Files). Joe
  8. Yes, I also remember that Thread for players wanting troops to be more proactive against Incoming Arty...Now, we also needed one for troops being more proactive against Small Arms as well (this way, troops will be more proactive against HE & Small Arms).
  9. "WHAT WE HAVE HERE, IS A FAILURE TO COMMUNICATE"...But, in the end..."CAN WE ALL LEARN TO GET ALONG"
  10. Just relax, Man...We still have next Month, and the Month after that...so forth and so on
  11. Yeah, it would be nice to have all Field Pieces (AA, AT, Mortars) act like Vehicle Crews (Bail out-Re-Crew). Many have said it's a Game Limitation/inability to code properly, however, BF, gave an explanation and just said "If a Unit abandons a Field Piece it would normally spike the guns" (something like that).
  12. Yeah, I think it's because CMRT & Black Sea share many of the Game Files, however, only the proper ones will be used for that particular Game...You might notice this if you install CMRT incorrectly (corrupted), and end-up having your PPSH's in the UI showing AK-74/AKM instead.
  13. Ok, HT, give us an Update...Your killing me here with your suspense :-( I went over to the BN Screenshot Thread just to discover an interesting screen shot :-)
  14. Actually, that's about what I was trying to say in my above post, but maybe not clear enough.
  15. Hmm, I think your Hypothesis could be...more correct-ish then mine (and I don't like being wrong).
  16. Yeah, as RH mentioned...I think it's a Corner Action-Spot issue per-say. Basically (what I think happened here), your troops were still trying to fulfill it's requirement of moving into the Action-Spot (which happens to be both behind and in front of hedge), and so some troops ended-up moving forward (in front of hedge), then would've moved back behind again...However, since the gun-fire erupted and casualties happened your troops never fulfilled it's requirement (moving forward and back again behind hedge...which would normally take a few seconds). If you try the above again (and any similar circumstances in future) instead give an additional side-step way point (2x waypoints total...one left/right, then one forward), then I think your troops would have stopped at the hedge. Yeah, it's a Game Mechanics issue, and not sure if next Patch has anything included for this.
  17. It appears to me that he made 1x Way point behind the hedge or wall, but when gun fire broke out his troops dashed into the open.
  18. This has been discussed to Death, and Back over the years...Yes, unbuttoned Crew/Gunner survivability is way too low, and are literally Bullet Magnets in game (Small Arms are directed to top part of Vehicle, rather then Center-Mass that would've given them at least a better survivability through game). And, NO...Unbuttoned Crew should not necessarily be considered 'Sitting Ducks', (unless from short range Small Arms, or Sniper or Hit by an HE/AP round) and in RL should potentially survive through a Battle w/o getting a Crew Member hit. If you think it's bad now, you should've seen it back in earlier game patches...At least now, the height of unbuttoned Crew is lower and they button-up more quickly so that they wont get hit %100 of the time. Me thinks, BF, needs to increase the 'Savings Roll' a bit to represent Crew moving about and trying to avoid incoming fire (along with Small Arms hitting Center-Mass of vehicle, instead of Top). Anyways...Just my 3 Cents :-(
  19. If both sides haven't already purchased their Formation and Units, then consider the following: No Vets or above, but instead use Green/Reg, No higher then High Motivation, No higher then 0 Leadership...This should help keep the casualties down a little, while maintaining some staying power (you wont have those continuous RAMBO moments that Vet/Crack w/High Motivation +1/2 Leadership give you). I know I've been doing the above in most my PBEM or against AI...Usually, Green/High Motivation/0 Leadership as my baseline. Then, maybe try using the 'Suggestion Only' to purchase your Formation (you will get interesting results, minus the headache of purchase troops).
  20. Ahh, Yes...It was 'Franko's True Combat Rules' that came out back in the early CMx1 days...I think played it once or twice at Platoon Level, and it was Challenging for sure.
  21. Ok, Here is the latest iteration of the 'House Rules' (with the usual subject to change mindset). 1* No Pre-Planned Arty (or Area-Fire from Ground Units) on Turn 1 of a Meeting Engagement, or from Defender. Player will need to Call-In Arty normally. Attacker in Attack/Defense Games are exempt and can use Pre-Planned Arty. 2* Players will let the Computer AI choose what Targets to shoot at (Players can't choose Targets, but can still use Small Arms & HE' Area-Fire'). Player can still use Smoke at anytime and any Location on the Map. 3* Units can conduct Free LOF/LOS checks (and thus conduct Small Arms & HE Area-Fire) at its exact location and any adjacent Action-Spots (total of 9x Action-Spots)...Since Vehicles don't have Action-Spots per say they are allowed to conduct Free LOF/LOS checks 360 degrees out to 20 meters. 4* Players Can't click on Enemy Icons/Units during a Game. 5* Direct Small Arms & HE Area-Fire in a Meeting Engagement can't be more then roughly 2x Action-Spots in any direction from Enemy Icons/Units), however, in Probe/Attack Engagements treat as normal and can shoot anywhere at anytime. 6* Vehicle Smoke Dischargers (not Smoke Shells) is controlled by the Computer AI, and not by the Player. 7* No Armor Detailed Hits, RH Animation Mod, Invisible Floating Enemy Icons, Invisible Casualty Cross, Invisible Enemy Tracer. 8* C&C System...From either BH or the more quicker user friendly version from HT. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Now, there are some variations to the above 'House Rules' to better suite how you think CM should be played...Below are some examples: 'House Rule' #2 Variation: Allow a Player to Direct-Fire with Mortars (since they Area-Fire anyways). Allow Direct-Fire with HMG Teams or MG equiped Vehicle against other Vehicles (since not doing so will have both AC's pairing off and not shooting at each other, but giving a DF Order will allow for either AC's to potentially damage each other. 'House Rule' #3 Variation: If a Unit checks LOS at a Waypoint that Unit has to keep that Waypoint (and not alter it) for duration of turn...Next turn he can delete any or all Waypoints, and repeat procedure.
  22. Hey Slippy...There are some 'Realism Mods' per say from RH, and C&C Rules from BH (and maybe some others) along with some of my 'House Rules' (that I will post-up later). I'm out now, but back later for discussion. I'm sure other will chime in shortly... Joe
  23. Hey Mord, You missed quoted the wrong person...Heirloom Tomato said that, LOL I only have one insignificant other to worry about
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