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Everything posted by stikkypixie
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Are you talking about vehicles that are not yet included in the game? Because right now it's relatively to add for example shermans to the German side or panthers to the allied side.
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Is FB more optimized than the others?
stikkypixie replied to Nercon's topic in Combat Mission Final Blitzkrieg
Does anyone have a link to the optimization guide for AMD/ATI video cards? I searched but could not find them. -
forward observer teams get a time and accuracy bonus when calling fire from a bfist if I recall correctly. Could be even that they require less spotting rounds as well. You do need to select the fo team instead of the vehicle, but I need to start the game to verify
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- fire support
- us army
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Personally the features I look forward most are the ui changes. Although I've grown used to the current interface, I still find it very tedious to give orders or check LOS. Anything that improves the game in this regard is a big win in my book. For example the ability to see the path a unit will take under normal circumstances or the reason why LOS is blocked would make game me enjoyable for me. Now it's all down to experience. If I had feedback on what path will be followed for example, I would only need to adjust those paths I think are suboptimal instead of having to make sure every path is ok by placing too many way points. My two cents ☺
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I picture the UAVs as another set of eyes for the unit deploying the UAV which does not affect the info sharing rules.
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No worries, I think all we be clear as we go through the process. Right the confusion for me at least comes from the fact that going through the process, consecutive steps don't appear (at first glance) to differ much from the previous one. For example NAI vs TAI. Once the whole process is laid out, I think all will fall into place.
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Went to 10, no problems on the newer games. Slideshow cmx1 though :-(
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From what I understand, cmx2 does not use firepower tables. Rather the bullet trajectories are tracked and hits determined using the polygons of the model + a fudge factor. Of course how often optimal trajectories are produced is in some sort of table, but this is less clear cut than a firepower rating.
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AMD Catalyst 15.7 fixed me shader problem
stikkypixie replied to stikkypixie's topic in Combat Mission Black Sea
Some of us have been experiencing graphical glitches due to the AMD drivers. The latest version seem to solve these issues. -
and it might fix yours as well! (It doesn't make you better at the game though )
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In my experience my Ukrainian tanks trade about one for one with the ruskies. The ifvs are no match for the bmp-3s. I only «won» because the ai was too passive. Never played it as Russians.
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M1 Abrams currently with not APS?
stikkypixie replied to Placebo's topic in Combat Mission Black Sea
The game makes educated guess about what could plausibly make it for both sides. On the Russian the most capable t90 variant does not currently exist. -
50m/s is pretty fast, and by all means NOT slow :-). Besides you're considering starting velocity. I would imagine the velocity loss would quite different for both types of rounds.
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Unofficial Screenshots & Videos Thread
stikkypixie replied to agusto's topic in Combat Mission Black Sea
But not perfect enough... -
Unofficial Screenshots & Videos Thread
stikkypixie replied to agusto's topic in Combat Mission Black Sea
Perfect hull-down -
Air controller section HQ is something I tend to associate with how the Brits called their units, but I might be wrong
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I never realized the us army used the term "section" :-)
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Armata soon to be in service.
stikkypixie replied to Lee_Vincent's topic in Combat Mission Black Sea
Great as her performance was, I still doubt that Russia will be able to meet the projected performance numbers by 2017. -
Whats the best approach for clearing with infantry in MOUT
stikkypixie replied to Pat O's topic in Combat Mission Black Sea
If your boys get hammered once there inside, you haven't put enough suppressive fire in. You really want to light the building and any overwatch positions up :-)- 33 replies
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