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stikkypixie

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Everything posted by stikkypixie

  1. Are you talking about vehicles that are not yet included in the game? Because right now it's relatively to add for example shermans to the German side or panthers to the allied side.
  2. there are no transport involved in this scenario. It's in any case bug and should be looked at☺
  3. I tried all of these tricks (have seen it happen before back in CMSF) however none of them seem to work.
  4. Hi, I have encountered a bug where one soldier of my squad keeps wandering off and I can't get him to regroup with my squad. He now about 200m away from his squad and still moving away. Replay available.
  5. Does anyone have a link to the optimization guide for AMD/ATI video cards? I searched but could not find them.
  6. forward observer teams get a time and accuracy bonus when calling fire from a bfist if I recall correctly. Could be even that they require less spotting rounds as well. You do need to select the fo team instead of the vehicle, but I need to start the game to verify
  7. Personally the features I look forward most are the ui changes. Although I've grown used to the current interface, I still find it very tedious to give orders or check LOS. Anything that improves the game in this regard is a big win in my book. For example the ability to see the path a unit will take under normal circumstances or the reason why LOS is blocked would make game me enjoyable for me. Now it's all down to experience. If I had feedback on what path will be followed for example, I would only need to adjust those paths I think are suboptimal instead of having to make sure every path is ok by placing too many way points. My two cents ☺
  8. I picture the UAVs as another set of eyes for the unit deploying the UAV which does not affect the info sharing rules.
  9. No worries, I think all we be clear as we go through the process. Right the confusion for me at least comes from the fact that going through the process, consecutive steps don't appear (at first glance) to differ much from the previous one. For example NAI vs TAI. Once the whole process is laid out, I think all will fall into place.
  10. Went to 10, no problems on the newer games. Slideshow cmx1 though :-(
  11. Thanks for the clarification. Although I think I get the gist of what you're doing some nuances do go over my head. Very interesting read though :-)
  12. So NAI are just to make sure you don't overlook any "spots" and TAI are more detailed?
  13. Quick question, what's the difference between tai's and nai's. I'm not quite clear on that. Thanks :-)
  14. From what I understand, cmx2 does not use firepower tables. Rather the bullet trajectories are tracked and hits determined using the polygons of the model + a fudge factor. Of course how often optimal trajectories are produced is in some sort of table, but this is less clear cut than a firepower rating.
  15. Some of us have been experiencing graphical glitches due to the AMD drivers. The latest version seem to solve these issues.
  16. and it might fix yours as well! (It doesn't make you better at the game though )
  17. In my experience my Ukrainian tanks trade about one for one with the ruskies. The ifvs are no match for the bmp-3s. I only «won» because the ai was too passive. Never played it as Russians.
  18. The game makes educated guess about what could plausibly make it for both sides. On the Russian the most capable t90 variant does not currently exist.
  19. 50m/s is pretty fast, and by all means NOT slow :-). Besides you're considering starting velocity. I would imagine the velocity loss would quite different for both types of rounds.
  20. Air controller section HQ is something I tend to associate with how the Brits called their units, but I might be wrong
  21. I never realized the us army used the term "section" :-)
  22. Great as her performance was, I still doubt that Russia will be able to meet the projected performance numbers by 2017.
  23. If your boys get hammered once there inside, you haven't put enough suppressive fire in. You really want to light the building and any overwatch positions up :-)
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