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stikkypixie

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Everything posted by stikkypixie

  1. I just played this scenario and it didn't strike me that the Oplot was that bad at spotting. It was basically 50%-50%. There is a lot of variability it seems.
  2. I hope you will my boss and give me a small 20% pay raise :-P
  3. I believe you can cut and paste. I sometimes make a second copy of my CM directories to have multiple versions (1.0.1, 1.0.2, etc...) of the same game on my hard drive. The only potential problem might be that future patches might be looking in wrong place, and you would have to point them to right place when installing said patches.
  4. I just saw this in the Russian campaign. My guys were under fire from attack helicopters. One of my vehicles was targeted by a missile, however instead of following the usual trajectory, the missile seems to bounce. Very weird. Save game here: https://www.dropbox.com/s/4elci0thduxo7qi/Missile%20bounce.bts?dl=0
  5. Out of curiosity, what is the exact version of the T-90?
  6. Last night I was playing one of the stock scenarios when one of my M1 seem to have spotted an enemy vehicle *behind* a building. The only explanation I can think of is that it somehow knew the vehicle was there due to a UAV, but still one hell of a shot. I have provided the replay if anyone want to look at it. https://www.dropbox.com/s/8cm2b60a3f3rssk/Impossible%20hit.bts?dl=0
  7. Even if I wanted to, I could not take a more pro-active approach. Every time I manage to get an M1 in a position where they LOS to the enemy tanks, they retreat almost immediately due to laser warnings.
  8. I was also in control, it's just the difference between my expectations and how the battle eventually unfolded. Good to know I'm not the only one :-)
  9. So I just finished playing the scenario First Clash as the Americans vs the AI and I'd like to share some thoughts. The mission is to lead a tank heavy force a Russian spearhead. The map quite big and open with subtle undulations. I begin by slowly and cautiously moving the force forward and things go quite by the books at first. My dismounted infantry spots one or two enemy units, UAV + precision artillery or Javelin kills it off. Things get pretty crazy fast though, suddenly it seems the whole Russian armoured forces have been amassed against advance. So I decide to sit tight and wait for reinforcements, while at the same time trying to kill off as many tanks as I can using air and artillery support. Normally I expect, given the numbers of both friendly and enemy tanks on the map, this scenario to be one big tank duel-fest. However, the Apaches and precision artillery are so good that I never really got to use my huge tank force. The Apaches both expended their 16(?) hell-fire missiles, my UAV fired 2 more and I expended all precision artillery rounds on static targets. This means that most of the action happened on the other way of the map, about 3km from my position without my main force taking active part in the fight. Most of the scenario consisted of waiting for air or artillery support to arrive. Things only got hairy twice when two platoons of enemy tanks rushed down my right flank. I finished the scenario with a very "passive" feel. I wonder what your experiences were on this?
  10. If it works anything like the M7A3 Bradley B-FIST, the sensors will ensure that your fire mission are much more accurate and take less time to spot. We should test this .
  11. Enemy casualties need to be spotted just as other units. Don't think there is anything wrong with your machine.
  12. One thing I like to add is: pay attention to the exact model of tank you have. At least in Shock Force that was incredibly important. In the WW2 games, whether you had a M4A3 or M4A1 doesn't make much of difference in terms of combat power. However, in Shock Force and to a lesser extent in CMBS probably, the exact model will have a significant impact on combat performance. There is literaly a 40 year technology gap between the first T-72 model and the latest one fielded now! The older models maybe crap compared to the new M1s, but underestimate the latest models at your own peril .
  13. I never knew the Last Samurai had ninja's, going to have to watch that movie now...
  14. I guess first of all not all equipment is created equally. What really makes the difference is the battle-awareness granted by the M1's communication link to other units on the map. Again, the T-90s have stuff is as well, but in an average CM scenario the US forces are going to have better communication, info sharing and spotting for all units than the Russian forces. 1 M1 might spot marginally better than a T-90, a whole US mech battalion is going to spot a lot better than its Russian equivalent because of the cumulative spotting effects. In CMSF, I always leave the newer Russian/Syrian tanks buttoned, just as I would with the western stuff.
  15. Sound contacts are not coded in CMSF, so at least for this game it doesn't matter. Unless your opponent really scans the map of course.
  16. There will always be outliers. You just have to suck it up like the rest of us.
  17. Only M-kills . If the AI was any good at using artillery support the numbers would have looked completely different.
  18. I used all my tanks to push along my left flank. I was *very* lucky not to lose any of them. On my right I limited myself to the woods, which dominates the German trenches. In hindsight I should have assault the woods first and then followed up on the left flank. German MVP (or what's left of him):
  19. I managed this one on the first go by relentless pushing my men past breaking point . One german HMG did take out 51 of my boys though, but the breakthrough was secured!
  20. Are you sure you are reading the numbers correctly? 0.64cm = 6.4 mm and 5mm = 5mm. That aside, it seems there were many types of ammunition around, maybe that accounts for some things?
  21. Do you have separate user and administrator accounts? Did you install the game as admin?
  22. Quite right, though squad backing up from bad positions has been since CMSF
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