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GerryCMBB

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Everything posted by GerryCMBB

  1. Is it true that in either Broadswords or noob's system, once the Op layer decrees that a battle is to be fought, then someone has to create a CMBN map for that Op hex being fought over? This would put the systme out of the reach of most players I think if true. Are both players playing the operational game also? Really interesting to see the Op layer control what a player is willing to do on the CMBN battlefield. Thanks, Gerry
  2. Hello: Just started a PBEM of Le Desert and the defender keeps getting crashes. He thinks it's because of wire and a problem with 1.10. Can you list a few CMBN scenarios that do not have wire so we can give one of those a shot. Preferably small to medium size. I have already played Platoon Patrol, Cats Chasing Dogs. Vierville, Deville, Pleasantly Shaded Woodland, and Buying the Farm. Thanks, Gerry
  3. Thanks but at setup I just have 2 Rifle squads and both have 2 MG42s. I think I figured it out though. I split off an Assault Team (has 2 x Kar.98 and 1 x MP40) thus leaving the 2 MGs for overwatch. Gerry
  4. Hello: When I try to split off a scout team, it is one soldier with a Kar98 and one with MG. Is there a way to create a scout team with 2 Kar98s? Thanks in advance, Gerry
  5. Thanks for the AAR. With such a large battle I am wondering if you are breaking up your squads into teams? Seems yes for some of the forward units. But you mentioned the shelling hitting a squad so I am wondering if you only did splitting for your picket line? Thanks, Gerry
  6. It looks very unrealistic when a vehicle is stopped and the screen depicts a tree impaling it vertically. Things like this do not mesh with the physics-model idea and every bullet being tracked.
  7. They can, but they drive through the trees, not around them. And can end a turn impaled on a tree. A graphical oddity. Gerry
  8. As it is using a physics model, I was surprised to see that vehicles went through trees. Maybe it is to do with complicated pathing issues for Pumas etc. through woods. I had a Puma stop at the end of a WEGO turn and it was in a perfectly impaled state! Gerry
  9. So while they can be created it looks like they have not been created for CMBN yet. I assume it's due to the issues that Womble raises? That is too bad. Gerry
  10. Then I am probably not understanding things or not phrasing things correctly. I thought all the campaigns were set up to be played against the AI? And the only way two humans could play a campaign was to use an Op layer as SBurke and Broadsword are doing? Making their own maps, etc. on the way. Gerry
  11. Hello: Wondering if anyone in the know can tell us if BF are going to add this feature. I like campaigns for the history and, as I just start playing PBEM again, realize that there is nothing like a human opponent. Thanks, Gerry
  12. Hello: I have seen tankers that have exited destroyed vehicles used in offensive roles, such as scouting. It seems totally ahistorical. Is this frowned upon? Thanks, Gerry
  13. As others have said, how is a noob to know. Tell me where this list of do nots is posted!? Gerry
  14. Hello All: How does one use the PF in these vehicles? Is it fired from inside the vehicle or does the crew have to dismount and take it with them? Thanks in advance. Gerry
  15. Hello All: Sometimes I get a logfile when I have time to look at it but not time to respond. Is it possible to view the opponent's turn and then exit w/o messing things up? Kinda fun to look at it before going to work and then thinking of possible actions to take over the course of the day. Thanks in advance, Gerry
  16. I really like that floor label for infantry too. Gerry
  17. How about Cats Chasing Dogs. I am just about to start it!
  18. Hello All: This is a section from errata (that came with the first patch I think??): ---------------- Page 94 OK, Cautious, Nervous, Shaken, Rattled These stages reflect various levels of "unease" a unit can feel regarding its current combat situation, with "OK" being relaxed and "Rattled" being the least relaxed. These conditions are temporary and the unit remains responsive to player commands (unlike the states described further below). -------------------------- Gerry
  19. I appreciate the answer. I was thinking of a temporary expansion that would be featureless so no need to add elevations, objects, etc. And then after completing the setup, a click of some button would make it disappear. I don't know if it is possible. Gerry
  20. Hello: Some of the missions have small setup areas and the units are really close together. It makes it hard to separate them out into platoons, etc. Wondering if it an off-map space could be added as a temporary organizing area? One could sort the units here, then place them in the setup, and hit the red button. It would make the initial steps of any mission a lot easier. Gerry
  21. I think all the great games have time, force, and space as elements. Chess has them and ASL in the WW II tactics arena has time/turn limits. I would prefer that time limits stay reasonably tight so that the attacker is under pressure just as the poor defender is. I think JonS had some comment in an older thread about how it might pan out in RL, and I am paraphrasing to the best of my memory here: if you are taking too many casualties, pull back and try again in a few days when more assets are available. That kind of time issue cannot be implemented in missions here. I realize this is days and people are just asking for hours but to me it is still excessive. Gerry
  22. I realize the attacker has to go slow and therefore needs time. We have talked about this before but to seems to me that if the attacker has no real time constraints, then a competent attacker can always/mostly win. Gerry
  23. I think I read that Fredrocker was working on a campaign? Gerry
  24. Hello All: I haven't purchases CW yet as I haven't been playing much of CMBN. Seems strange as I like history and have been reading some military history recently. The reason I haven't played much I think is I find the game daunting in terms of workload. Usually I have 3 platoons and a weapons platoon. So 9 squads/icons along with any support weapons/icons and then the extra icons for the weapons platoon. I typically split each squad so now I have ca. 40 - 50 units/icons. That is where it gets daunting in terms of workload. The only time I don't split a squad is when they are behind some starting bocage line and reasonably safe. Are ye splitting all squads into teams? Any thoughts appreciated. Gerry
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