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GerryCMBB

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Everything posted by GerryCMBB

  1. Hello: No campaigns, just PBEM. Am I right in thinking that I am pushing troops too hard? How do players avoid this, IOW would a rest of 5 minutes make a big difference? It cannot change their Broken status right, but they would be rested. I assume performance such as accuracy in shooting depends on whether tired or not and whether OK versus rattled, etc. Gerry
  2. Hello: Have only played a few PBEM yet but most of my troops are either in broken, panic, rattled, etc. status. What are your experiences? I assume this is the sign of a poor player who is pushing troops too far and maybe not maintaining C2? Thanks, Gerry
  3. Hello: Just seen some of my defenders shooting out through the walls of a farm building. Couldn't see holes blown by artillery to allow it. Neither were the windows in the right place to allow this. Is this an anomaly? Thanks, Gerry
  4. Kudos also. Great to see designers have such positive attitudes about improving missions. At the moment nothing to add to your two proposed changes. Thanks, Gerry
  5. Just a thought on this idea. This is what one does in ASL campaigns. You buy forces for every scenario of the campaign but you also have to manually track who survives a CG date so you can carry them forward. Admittedly a bit easier there as you had squads and half-squads, not individual soldiers. Even those some unit states required more dinking. You are trusting each other so if that worked in one game system I think it could work here. And it looks like that AAR mod would make the accounting easier? Gerry
  6. Hello Juno: Just type number 6. Sometimes I find it useful to hit Tab first to lock onto a unit and then type 6 or some other option to go to a high-level view. Gerry
  7. Hello Paper Tiger: While I probably did a bit of a rant, my questions are more about understanding what is going on in the game and/or scenario I am playing. This helps me enjoy the game a lot more. (Was I supposed to exit the heavy weapons btw.). I am still enjoying the scenario and trying to learn as much as I can about the game. The game can be so immersive at times. Some of my troops running to save themselves and I am glued to the screen almost praying they will make it to safety. While I am not a playtester, I appreciate the massive amount of work that goes into it. As players we just play a scenario once say. And that takes a lot of time! So kudos to all designers and playtesters for their contribution to the game. My preference would be to opt for clear objectives as the mission usually challenges us enough when we know what we are supposed to be doing. Thanks, Gerry
  8. Hello: Just wondering how it would work then. Is it a case of Broken/Panic units are near the edge so they take off running and thus head off the map? And in this case they wouldn't count against me for casualties? But I couldn't purposely exit them? The TacAI is choosing to do the force preservation? Thanks to all for your help, Gerry
  9. Hello: Meant to put it in a previous email. It's Buying the Farm. Gerry
  10. Thanks. I didn't get that. Sometimes it is hard to tell with electronic communication. Gerry
  11. I am sorry. I guess experienced players would get this in the briefing. I didn't and couldn't see there were exit exits, obviously as they are hidden. Problem is I have spent time on this and now it's maybe hopeless. I think there is nothing wrong with designers spelling things out. It is a briefing after all. Of course, they can choose to do what they like. But for a starting player with one of the stock missions, it is very frustrating. Gerry
  12. It just got worse. I moved some unit into a nice spot in the bocage and guess what, they aren't where they used to be! Aarrgghhh. Gerry
  13. I would vote for this too. I "complained" about scenario length in another thread. Now I am wondering if scenario length is set so long to give more time to RT players. Someone in the know maybe can tell us. Thanks, Gerry
  14. Hello Jon: Yes, the green arrows showed up. Looking at the briefing again it said to hold the Amis for as long as possible, kill his armor, and protect your heavy weapons. I must say I really dislike the idea of hidden exit zones. If troops exit are they exempt from the casualty counts? Thanks, Gerry
  15. Hello: In a scenario, not QB, I moved some guys over a barbed-wire fence and the waypoints were close to the edge but not that close. The unit exited. As far as I can see there are no Exit Objectives and I never wanted them to exit. Frustrating. They were rattled but were moving according to the waypoints. Any thoughts. Gerry
  16. What is the probability that a thread that starts with shallow foxholes will talk about the math-impaired in 2 pages. Never mind, I think I know. Gerry
  17. Thanks. All those years on the farm come in handy after all! Gerry
  18. Hello: Can infantry cross this? As opposed to some kind of barbed-wire mesh structure. In RL one can, albeit with a little bit of care. Thanks, Gerry
  19. Hello: Seems that a lot of scenarios are in the 45 - 60 minute range. This seems to me to really benefit the attacker as they do not need to rush. They use infantry to find the heavy weapons/AFVs, call in artillery, lather-rinse-repeat. This may be historic but I think the battles should have a shorter timeframe to give the defender better chances - 60 minutes is an awful lot of turns to hold out for. I am obviously not a great player, being new to the system. Just wondering am I way off base in my thinking? Thanks, Gerry
  20. Hello: Seems that the troops are standing in what appear to be shallow foxholes? Looks like most of their body is above the FH level. I would have thought that only their shoulders, arms, and head would be needed above the FH to fire out? Thanks, Gerry
  21. Hello All: I do not want to hijack the "Bone" thread so I am reposting here. Here is what I asked: "What I would like to know is if the modules will showcase artillery so much. I know it was important in Normandy. Was it the same elsewhere in the western front, all you well-read gentlemen?" It seems to me that artillery does most of the killing and in a way that takes some fun out of the game for me. I realize that I could play a different game but there are many things in CMBN to like. So in the interest of enjoying it more, maybe some experienced players can help me combat artillery. So far I have been murdered in bocage country and hammered in houses. I have to put my units somewhere and it must make tactical sense. Spreading out is important. FH and trenches too I guess? Anything else. When those big guns go on a tear they bring down the houses literally. (This is interesting of course after seeing the discussion about houses being magnets.) Gerry
  22. What I would like to know is if the modules will showcase artillery so much. I know it was important in Normandy. Was it the same elsewhere in the western front, all you well-read gentlemen? Thanks, Gerry
  23. The problem is not LOS. It is LOF. Gerry
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