-
Posts
2,326 -
Joined
-
Last visited
-
Days Won
21
Everything posted by General Jack Ripper
-
The 'Never Say You've Seen It All' Thread
General Jack Ripper replied to Machor's topic in General Discussion Forum
Nonsense. That was the North American F-86 Sabre. -
CMRT Module 1 Bones
General Jack Ripper replied to Battlefront.com's topic in Combat Mission Red Thunder
DUKW? -
Update on Engine 4 patches
General Jack Ripper replied to Battlefront.com's topic in Combat Mission - General Discussion
You're a liar. Charles does not have fingers. He has a direct neural interface. -
Update on Engine 4 patches
General Jack Ripper replied to Battlefront.com's topic in Combat Mission - General Discussion
You are a wise man, Steve. -
The 'Never Say You've Seen It All' Thread
General Jack Ripper replied to Machor's topic in General Discussion Forum
Maybe back in your day. -
The 'Never Say You've Seen It All' Thread
General Jack Ripper replied to Machor's topic in General Discussion Forum
One of the greatest pilots who ever lived, and yet almost no one knows his name. -
The state of CMSF2
General Jack Ripper replied to Battlefront.com's topic in Combat Mission - General Discussion
-
Flamethrowers in Multi. Who's a pro?
General Jack Ripper replied to Bozilas's topic in Combat Mission - General Discussion
At night, in low visibility, I did manage an ambush with a flame team that caused about seven casualties in about two seconds. The flame team did not survive the encounter. Honestly, I think the largest effect it has the morale effect on the enemy player. If they expect to face flame teams, they're looking for a threat where one may not exist. -
unsing nearby radios
General Jack Ripper replied to banned's topic in Combat Mission - General Discussion
If you look in the equipment of the unit itself, do they have a radio? Just because they're dismounted doesn't mean they don't also have a hand-held radio set. AFAIK, the only time you can actually use a vehicle mounted radio is while you are embarked in the vehicle. -
A long delayed update
General Jack Ripper replied to Battlefront.com's topic in Combat Mission - General Discussion
All good things come to those who wait. -
The state of CMSF2
General Jack Ripper replied to Battlefront.com's topic in Combat Mission - General Discussion
I just wish the NormalDude would come back. His uniform mods are quite simply the best there is. I hope he's alright. -
A long delayed update
General Jack Ripper replied to Battlefront.com's topic in Combat Mission - General Discussion
Bah, the only questions I have are, "How much money do you want," and "When do you want it?" -
The state of CMSF2
General Jack Ripper replied to Battlefront.com's topic in Combat Mission - General Discussion
Is that it? Geez. I get these warm fuzzies when I'm around here. -
To be honest, that was back in game engine version 1. Some lessons don't ever get "un-forgotten" though. EDIT: The presence of trees or other obscurants partially blocking LOS, but not LOF was the contributing factor to the previous observation. I learned quite a few lessons as a result of that earlier experience:
-
This guy is worth a watch
General Jack Ripper replied to bangers's topic in Combat Mission - General Discussion
Thanks for the video, it was fantastic. -
I have had shockingly bad experiences using machineguns in the deployed role inside buildings. See my AAR against John Kettler. (Warning, photobucket debacle.) Trying to get a deployed machinegun to fire on a target led to the gunner rotating, undeploying, moving, then deploying again, all while an entire company of infantry casually strolled past his Line of Sight. By the time he was set up to fire again, the opportunity was lost. Yes, deploy and pack up are different. But if you are deployed in one direction, then try to deploy in another direction, you pack up for 14 seconds, then spend 2.3 minutes deploying again. In my opinion, it is far better to remain semi-deployed at all times, unless you are planning to use the building as a semi-permanent position, or you absolutely need the elevation provided.
-
New Scenario: Tactical Operations Center
General Jack Ripper replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
Wow. I've put in about ten hours myself, and I'm only 35 minutes into the scenario. Clear difference in play style on display...