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Lucky_Strike

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  1. Like
    Lucky_Strike reacted to RockinHarry in Berlin CMRT Map   
    Black Sea maybe? Some new textures on air conditioner FO and voila...we get washing machines. 😁

     
  2. Like
    Lucky_Strike got a reaction from JM Stuff in [Released] Zielgerät 1229 NIGHT HUNTER mode   
    You can use the night view if you want, it's just a mod, nothing to do with me, I was just trying it to see if it still works. Not historically appropriate to RT except for maybe the IR Panthers though I don't believe their view was green.
    Re upgrade to RT I will install it tonight and see what happens with the folders, should just install as normal without issue but we shall see. I will let you know if you need to do anything special. As always make sure you have an up to date backup before installing the update.
  3. Upvote
    Lucky_Strike got a reaction from JM Stuff in [Released] Zielgerät 1229 NIGHT HUNTER mode   
    Okay, it works still in CMRT so it should work in Cold War unless there's something drastically different about the engine used in CW ... downloaded the zip, unpacked, dropped in mod folder, nothing else done - works ...

    Regular Nightvision Movie Mode - Berlin street scene about midnight IR Panther view 😉

    Same scene with movie mode and enhanced artificially bright moonlight toggled on as well.
     
  4. Like
    Lucky_Strike got a reaction from RockinHarry in Mac Patch 2.12 released with battle pack   
    Email received downloading it when next at my desk. Ta
  5. Upvote
    Lucky_Strike reacted to Warts 'n' all in New BBC series based on brit SAS WW2   
    The Old Bailey
    Judge - Who's Diana Ross?
    QC - Miss Ross is a rhythm and blues chanteuse from the United States M'lud.
    Judge - The United States? 
    QC - Our former colonies in the Americas M'lud.
    Judge - Oh, those ungrateful bounders.
  6. Like
    Lucky_Strike got a reaction from RockinHarry in [Released] Zielgerät 1229 NIGHT HUNTER mode   
    Okay, it works still in CMRT so it should work in Cold War unless there's something drastically different about the engine used in CW ... downloaded the zip, unpacked, dropped in mod folder, nothing else done - works ...

    Regular Nightvision Movie Mode - Berlin street scene about midnight IR Panther view 😉

    Same scene with movie mode and enhanced artificially bright moonlight toggled on as well.
     
  7. Like
    Lucky_Strike got a reaction from Bulletpoint in Unreal Engine 5.1   
    If they're not at least considering this or something like it they'll be dead in the water within a decade imho. Not because their games are crappy but because the next gen gamer will expect a lot more than the current engine can ever offer.
    Hehe 🤣 I got at least three cores that sit idle whenever I play CM, not to mention a graphics card that laughs at me when I pan around and complain about crap frame rates.
  8. Upvote
    Lucky_Strike reacted to Warts 'n' all in Berlin CMRT Map   
    Looks good, and at 3 in the morning we can forgive you the typo. Bloody insomnia!
  9. Like
    Lucky_Strike got a reaction from TheFriendlyFelon in JM´s Corner   
    Congratulations JM, great work.
  10. Upvote
    Lucky_Strike reacted to TheFriendlyFelon in JM´s Corner   
    DUDE!!!! SO SICK! THANK YOU!!!! Between you and @Lucky_StrikeI literally have so much of the stuff I was lacking for this campaign. I appreciate this! I know you guys don't play Black Sea, so the fact that you both took so much time to make these means a lot to me. Thank you @JM Stuffthis is awesome. 
  11. Like
    Lucky_Strike got a reaction from RockinHarry in [Released] Zielgerät 1229 NIGHT HUNTER mode   
    Did you try it? Most of these shaders will have some effect across all the games. If it doesn't do what it says on the tin, then it probably needs an update but ultimately it could work or at least a newer version would work.
    If you are PC based have you tried ReShade. It excels at this type of effect.
  12. Upvote
    Lucky_Strike reacted to NPye in Berlin CMRT Map   
    Non Functional with taller ground floor...

    Functional, windows added on editor...
  13. Upvote
    Lucky_Strike reacted to NPye in Berlin CMRT Map   
    Our floor depth is seriously lacking height expecilly on gov builds were the floors are x2 or x3 each what we have, that was another reason for my old build system... also the mod builds are the same on each face... I think we should make functional, ill add some bullets and shell holes.... BTW to keep tanks from the gate, you can use the heavy rubble, tanks cant go over that texture. Cheers
  14. Upvote
    Lucky_Strike reacted to RockinHarry in Berlin CMRT Map   
    lol 😆 ... no idea what problems they have with Mac version but oh well...
    looking great! 😎 Once you´re done with v2 and published I might use it all for some Breslau related battle as well. 🙃 Just finished reading Niehoff´s book on it. Lots of good details and quite inspirational when it comes for some unique CM mission design and map features. But that´s still far off ATM.
  15. Upvote
    Lucky_Strike reacted to SlowMotion in Unreal Engine 5.1   
    I have no idea if Battlefront has any plans to change their graphics rendering in the future, but this video is still worth a look.
    Many examples shown here look amazingly realistic. Also some examples show pretty big maps, like one with 100 000 trees and the view could still be scrolled in real time.
    https://www.youtube.com/watch?v=FUGqzE6Je5c
  16. Upvote
    Lucky_Strike got a reaction from Aragorn2002 in Berlin CMRT Map   
    Progress on the Brandenburg Gate ...

    Tested the roofless side temples and making the whole thing into a multi flavor object build - virtual lego! Works well, need to do some wall thickening around the roof supports and gables, as well as some slight repositioning of stuff so it's actually attached, not floating - there are small hidden gaps in the original model.

    What's nice about this approach is that the model doesn't flick in and out of view so much since more of the mdr origins stay in frame for more of the time. Note also how the guard houses in the front temples can be properly enclosed with this method of building ...

    The two guard house temples at the front will probably be the same FO repeated, the two rear ones will be two unique FOs because it's obvious from archive photos how they were quite differently damaged from bombing. The main central support columns and walls, except for two, will all be one FO that can be repeated, the remaining two, which will be attached to the portico, will hopefully have some unique modelling for variety. If you want to start on some textures Nigel you could make the faces for the guard houses - I have used a part destroyed 5 storey modular single block for those.
    On a different note and moving ahead a couple of decades ... this could go into CMCW ... anyone planning a Berlin Wall scenario set in the Cold War - bit of Harry Palmer action ... Checkpoint Charley and all that ... 

    Should I make the model now or wait for the call from BF? 😉
  17. Upvote
    Lucky_Strike got a reaction from Aragorn2002 in Berlin CMRT Map   
    Cool. That opens up some possible solutions that will give you a much more resilient BG and one that anyone else messing with it in their own maps can hopefully abuse to their heart's content.
    I've come up with a pretty workable solution to the foundations for it which prevent vehicles passing though easily whilst giving pixeltruppen somewhere to call home but importantly no access to the central arches without a big pile of HE ...

    Once the buildings are in place it's then just a case of building up the gate on top, either as a single FO or combination of several parts ... or possibly six or seven parts depending on further tests with direct HE fire.

    Foundation walls ...

    ... buildings for added resilience ...

    ... FO over the buildings. This all takes a lot longer to write than it does to place the parts!
    A few new skins for the various buildings and most of the look and functionality will be done, then it's a case of how I handle the BG FO itself, or it might become an existential part of one of the indi buildings if I can figure that out AND if it's worth the effort.
  18. Like
    Lucky_Strike got a reaction from RockinHarry in Berlin CMRT Map   
    Yes thanks, that's the right kind of stone block work, great. Both guard houses were pretty much gutted by the time of the battle having been damaged by bombing and artillery, so they would have been pretty stained and pock marked on the outside.
    Looking at archive photos the buildings actually seem to have only two floors, but to mimic that we would have to add extra flavor object skins to the outside since the ground floor looks taller than a regular level in CM. I don't mind that we have three floors with a reasonably well functioning building. I don't know enough about the modular buildings to say if you should add windows or not. The windows were quite simple looking, similar to those on the rebuilt version. Again, from archive images, there seem to have been windows on all sides with doors to front and rear as well as facing into the middle/Pariser Platz. The doors were bigger than the stock size but I don't think it matters too much. The front doors facing out onto Pariser Platz were not centred but offset to the left on the left block and right on the right block. If this means that the stock doorholes can't be used then probably best to just leave them centred.
    I think the main thing is to get the look about right and not worry too much that the layout is a little different.
  19. Like
    Lucky_Strike reacted to NPye in Berlin CMRT Map   
    Here's the main Texture for the guards house??? Do you like???

    On the modular builds you get 3 editable options, ground, middle and top, anything over 3 stories the game mechanics repeats the middle graphic, If this needs to functional then the windows and doors are placed whilst in the games editor, if it doesn't then I can place the windows and doors on the textures... but won't be functional????
     
    BTW These colours fit perfectly in the games colour pallette, it probably was lighter but I like to keep the scinegy. Cheers Let me know. 
  20. Like
    Lucky_Strike got a reaction from RockinHarry in Berlin CMRT Map   
    Yep. Although I still like my sleep. My hours are just too messed up. Guess we're doomed if you listen to the health experts. 😵
  21. Like
    Lucky_Strike got a reaction from NPye in Berlin CMRT Map   
    Yep. Although I still like my sleep. My hours are just too messed up. Guess we're doomed if you listen to the health experts. 😵
  22. Like
    Lucky_Strike got a reaction from quakerparrot67 in Berlin CMRT Map   
    Progress on the Brandenburg Gate ...

    Tested the roofless side temples and making the whole thing into a multi flavor object build - virtual lego! Works well, need to do some wall thickening around the roof supports and gables, as well as some slight repositioning of stuff so it's actually attached, not floating - there are small hidden gaps in the original model.

    What's nice about this approach is that the model doesn't flick in and out of view so much since more of the mdr origins stay in frame for more of the time. Note also how the guard houses in the front temples can be properly enclosed with this method of building ...

    The two guard house temples at the front will probably be the same FO repeated, the two rear ones will be two unique FOs because it's obvious from archive photos how they were quite differently damaged from bombing. The main central support columns and walls, except for two, will all be one FO that can be repeated, the remaining two, which will be attached to the portico, will hopefully have some unique modelling for variety. If you want to start on some textures Nigel you could make the faces for the guard houses - I have used a part destroyed 5 storey modular single block for those.
    On a different note and moving ahead a couple of decades ... this could go into CMCW ... anyone planning a Berlin Wall scenario set in the Cold War - bit of Harry Palmer action ... Checkpoint Charley and all that ... 

    Should I make the model now or wait for the call from BF? 😉
  23. Like
    Lucky_Strike reacted to Combatintman in Berlin CMRT Map   
    Yep - the gate overlooked the British Sector of Berlin, and the East Germans predictably had an OP in the gate to ensure ahem ... no fascists tried to cross the antifascist barrier into the Soviet Sector ... 😉
  24. Upvote
    Lucky_Strike reacted to NPye in Berlin CMRT Map   
    LOL NOW NOW NOW...looking awesome love the pillar on the ground..actually i love everything about it....
  25. Upvote
    Lucky_Strike got a reaction from AlexUK in Berlin CMRT Map   
    Progress on the Brandenburg Gate ...

    Tested the roofless side temples and making the whole thing into a multi flavor object build - virtual lego! Works well, need to do some wall thickening around the roof supports and gables, as well as some slight repositioning of stuff so it's actually attached, not floating - there are small hidden gaps in the original model.

    What's nice about this approach is that the model doesn't flick in and out of view so much since more of the mdr origins stay in frame for more of the time. Note also how the guard houses in the front temples can be properly enclosed with this method of building ...

    The two guard house temples at the front will probably be the same FO repeated, the two rear ones will be two unique FOs because it's obvious from archive photos how they were quite differently damaged from bombing. The main central support columns and walls, except for two, will all be one FO that can be repeated, the remaining two, which will be attached to the portico, will hopefully have some unique modelling for variety. If you want to start on some textures Nigel you could make the faces for the guard houses - I have used a part destroyed 5 storey modular single block for those.
    On a different note and moving ahead a couple of decades ... this could go into CMCW ... anyone planning a Berlin Wall scenario set in the Cold War - bit of Harry Palmer action ... Checkpoint Charley and all that ... 

    Should I make the model now or wait for the call from BF? 😉
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