SlowMotion Posted November 22, 2022 Share Posted November 22, 2022 (edited) I have no idea if Battlefront has any plans to change their graphics rendering in the future, but this video is still worth a look. Many examples shown here look amazingly realistic. Also some examples show pretty big maps, like one with 100 000 trees and the view could still be scrolled in real time. https://www.youtube.com/watch?v=FUGqzE6Je5c Edited November 22, 2022 by SlowMotion 1 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted November 23, 2022 Share Posted November 23, 2022 2 hours ago, SlowMotion said: I have no idea if Battlefront has any plans to change their graphics rendering in the future, but this video is still worth a look. Many examples shown here look amazingly realistic. Also some examples show pretty big maps, like one with 100 000 trees and the view could still be scrolled in real time. https://www.youtube.com/watch?v=FUGqzE6Je5c would surely be cool seeing a CM game in that quality. But then comes you need likewise quality on vehicles and other game objects as well. Is terrain deformable? Can slit trenches and foxholes get worked on it? How´s about path finding dynamic game objects (vehicles, soldiers...)? Is there enough performance left for running a sophisticated AI? What would be a computer´s minimum requirements? Licensing fees? 1 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted November 23, 2022 Share Posted November 23, 2022 4 hours ago, SlowMotion said: I have no idea if Battlefront has any plans to change their graphics rendering in the future, but this video is still worth a look. Many examples shown here look amazingly realistic. Also some examples show pretty big maps, like one with 100 000 trees and the view could still be scrolled in real time. https://www.youtube.com/watch?v=FUGqzE6Je5c If they're not at least considering this or something like it they'll be dead in the water within a decade imho. Not because their games are crappy but because the next gen gamer will expect a lot more than the current engine can ever offer. 2 hours ago, RockinHarry said: Is there enough performance left for running a sophisticated AI? What would be a computer´s minimum requirements? Hehe I got at least three cores that sit idle whenever I play CM, not to mention a graphics card that laughs at me when I pan around and complain about crap frame rates. 2 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted November 23, 2022 Share Posted November 23, 2022 1 hour ago, Lucky_Strike said: 3 hours ago, RockinHarry said: Is there enough performance left for running a sophisticated AI? What would be a computer´s minimum requirements? Hehe I got at least three cores that sit idle whenever I play CM, not to mention a graphics card that laughs at me when I pan around and complain about crap frame rates. Can´t add to that Mark. Off course. But I´m speaking of a full game package UE 5.1, all inclusive. However... UE 5.1 features look very interesting https://www.unrealengine.com/en-US/blog/unreal-engine-5-1-is-now-available at least when it comes to basic hard- and software specs I feel prepared https://docs.unrealengine.com/5.1/en-US/hardware-and-software-specifications-for-unreal-engine/ 2 Quote Link to comment Share on other sites More sharing options...
Smee Posted January 2, 2023 Share Posted January 2, 2023 There appears to be some interesting advancements in using U5 for an RTS style game - time will tell of course. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted January 3, 2023 Share Posted January 3, 2023 10 hours ago, Smee said: There appears to be some interesting advancements in using U5 for an RTS style game - time will tell of course. Yeah, I like what I see there. What I hate is if games based on that have an editor (like ARMA bulldozer and other stuff). I tend to spend considerably more time with these than playing an actual game. lol 0 Quote Link to comment Share on other sites More sharing options...
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