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GJK

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Everything posted by GJK

  1. UOSU is da bomb - glad you found a page for it, I'm tired of explaining what it can do - I'll just refer people to this page from now on....
  2. No mega-campaigns for CMx2, no pbem option for CMx2 and SC2 doesn't have hexes.... That's it, I'm going back to playing Ogre.
  3. There's currently 38 maps for CMBB on TPG that could use some playing on....
  4. No problem! It was nothing at all for me to do. Actually, thanks to GaJ, it's a great utility.
  5. Carl: why not playtest them at TPG first? Not guaranteeing that you'll get reviews at TSD if you do, but if there's a question about the playability or quality of your work, have some folks at TPG test them out first and report back to you. Just a suggestion.
  6. I like the ones that have infantry on both sides.
  7. slysniper: You sound like you'd be the ideal scenario beta tester at The Proving Grounds! There's a lot of scenarios there that the authors of are looking to have people like you play and make suggestions. Come check us out, link below.
  8. Sounds like a winner - I'll be sending a setup out later tonight. I'll keep you posted at TPG on how it goes!
  9. I actually own Squad Leader, (about) half of the unit markers made by myself, old original ones lost or too worn out. </font>
  10. Poor Old Spike, Mad Russian and others have begun posting some great tactics tips at The Proving Grounds HERE. You might find something useful, there's some nice material there.
  11. Welcome SL! Hard to believe that nick hasn't been taken up until now. I invite you to join us at The Proving Grounds as well. It's a great place to find (test) new scenarios, find opponents and chat.
  12. Not to be a smartass about it, but how can it be known, the game isn't even made yet?
  13. I enjoy both games - my two favorite game systems. I grew up with SL/COI/COD/GI and tried to get into ASL years ago when it was first released. With a lack of opponents and a steep learning curve, I soon put it aside. With the release of the ASLSK, I recently found ASL again, and now with VASL, I can play others at any time via computer. It's still a complex game, but learning by playing with those more knowledgeable than me has lessened that curve. Each "system" has it's finer points. CM started as a "computer ASL" but after a falling out with Hasbro (or whomever) it grew beyond that (and is still growing). It's modeled after ASL, but is a different breed of animal. I play both with equal enthusiasm. I can't say one is better than the other or does some things better than the other. There's comparisons that can be made, but you can't match them up head to head faithfully. SL and then ASL has been around for 26 and 20 years respectively and there's still material being republished and originally published for ASL. It's a great system but with flaws. As far as computer games go, specifically strategy wargames, CM has had a great run and is continuing to develop. I personally think there's room for both systems.
  14. I did hear about that, and did put a response in the the thread started in the GDF.
  15. You can dismantle and then reassemble MG's and mortars in CM? On which page in the manual do I find reference to that?</font>
  16. Doesn't a one-tile-wide "road in scattered trees" simulate this well enough? How does ASL do it differently? </font>
  17. You can dismantle and then reassemble MG's and mortars in CM? On which page in the manual do I find reference to that?</font>
  18. According to whom? German infantry, at least, were generally well trained for dealing with tanks on their own (out of necessity). Running a tank over a squad is not a simple thing - button up, and drive in circles squashing ten men? I don't think so... </font>
  19. So you play ASL on the computer instead of with counters and mapboards. Play with someone on the other side of the planet and have a room full of people watching you if you like. See VASL. Though you can pbem ASL with VASL, I do prefer CM. Much more so.
  20. So when broken units leave good cover to rout into open ground in the LOS of the enemy, that's better? That is a common complaint with CM. How so? How often has an ATG broken down in CM and then was successfully repaired? An ATR? Others? All you get is a jammed MG. You can dismantle and then reassemble MG's and mortars in CM? On which page in the manual do I find reference to that? My bad on this one - yes, CM has fanatic troops, and I agree that not knowing which ones are fanatic in CM is good. Otherwise, they are handled identically. Again, how so? If you hide squads in bldgs or sometimes woods, and set a tiny CA, yes, you'll get an ambush every time. In ASL, same conditions, it's random - and sometimes those lying in wait get ambushed. AFV's can overrun infantry in CM? Which patch fixed that? I said tunnels. ASL has both sewers and tunnels (and caves for that matter). CM groups orchards with scattered trees. ASL has both. ASL also has partial orchards to allow for pretty little tree lined roads - a single row of trees. Can't do that in CM. Actually both games will handle that. Can't fire multi-turret weapons at different targets though. And if your MA poops out, so do all the MG's. Can't figure that one out. So squads can scrounge wrecked AFV's and such in CM eh? I want this uber-CM that you play! I'll give you this one. If you throw in sound contacts, I give you this point. You get straying in ASL though. But hey, CM is still my favorite. It's much easier to drag a box around all my units, give the "move to contact" command and then let the computer do all the work. I'm lazy in that regard.
  21. That's just my point of view. I grew up with hexes and cardboard wargames because a) that's all there was for the genre and I was fortunate to have a friend who shared the same interests and happened upon A/H's Luftwaffe in a 5&10 store. I still enjoy wargames almost as much for its trivial aspects of youth as I do for the enjoyment of the subject. Today's kids grow up on HL2 and other FPS games. I just don't see them opting for a turn-based strategy wargame over HL-2 (for example) unless they have a deep interest in the subject matter or are bided to play by someone else. Yes, there are always exceptions. Anyways, this is no great revealation. If BFC were to include a MMP type feature to the game, I wouldn't scoff. I probably wouldn't play it as such, but I wouldn't scoff. I don't think it should be a high priority though, especially if it were to introduce any delays as Schrullenhaft mentions above.
  22. That's just my point of view. I grew up with hexes and cardboard wargames because a) that's all there was for the genre and I was fortunate to have a friend who shared the same interests and happened upon A/H's Luftwaffe in a 5&10 store. I still enjoy wargames almost as much for its trivial aspects of youth as I do for the enjoyment of the subject. Today's kids grow up on HL2 and other FPS games. I just don't see them opting for a turn-based strategy wargame over HL-2 (for example) unless they have a deep interest in the subject matter or are bided to play by someone else. Yes, there are always exceptions. Anyways, this is no great revealation. If BFC were to include a MMP type feature to the game, I wouldn't scoff. I probably wouldn't play it as such, but I wouldn't scoff. I don't think it should be a high priority though, especially if it were to introduce any delays as Schrullenhaft mentions above.
  23. You'll alienate the old-guard and there's no appeal with this genre of game to the fast-twitchers already, so you accomplish nothing. You can already play CM co-op via pbem. It's just like playing CM with just one other person except you have even fewer forces to control and the half that you don't are off doing their own thing. Think of playing chess with 4 players. I'll stick to two players personally.
  24. You'll alienate the old-guard and there's no appeal with this genre of game to the fast-twitchers already, so you accomplish nothing. You can already play CM co-op via pbem. It's just like playing CM with just one other person except you have even fewer forces to control and the half that you don't are off doing their own thing. Think of playing chess with 4 players. I'll stick to two players personally.
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