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Zemke

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About Zemke

  • Birthday 03/16/1963

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  • Location
    OKC, Oklahoma, USA
  • Interests
    History/Wargaming
  • Occupation
    Military

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  1. Is there a map making guide somewhere. The manual seems very vague.
  2. I recently purchased Black Sea, and find it is really good. Other than Shock Force, it is the only second/third gen CM engine game I have. I have been VERY pleased with the game, playing it a lot. Matter of fact, playing the Americans gives me a bit is post Afghanistan PTSD when I see "my boys" laying dead or wounded. I love building maps, and after finding the current QB maps too small or restrictive, I started making my own, or expanding the currently QB maps. I have had a few issues, I cannot seem to solve, mostly I am sure due to my lack of computer skills or maybe I am just too lazy to wade through learning a new program. (1) I cannot seem to take screen shots of the map. Yes people have suggested two different programs, both I could not make heads or tails out of. Surely there is an easier work around to taking a simple screen shot. (2) Bridges, I have gotten ONE bridge to "drop" into place lined up east to west, all other bridges I have tried on other maps, seem to drop north south and I cannot get them to do what I want. I have changed the height, size surrounding squares, I think I am missing something simple, just not sure what.
  3. Thanks John, you seem very gracious. I have been playing like crazy since I got the game, played 5 scenarios, many QBs, started the Russian campaign, and designed two small and quick scenarios, (although I cannot get printscr to work, so I only have text briefings, and started making two of the QB maps larger. Like I said at the start of this thread, I started messing around with Shock Force again after updating it with all the latest patches and was impressed with how much it had improved over time, so I decided to get this. So far I love this game!
  4. I took the online name "Zemke" back in the 90s because I had heard not to use your real name, so wanting something "secure", I sat there thinking about what to use, and on my desk was the book "Zemke's Wolfpack", and I thought, "hey Zemke is different, I will use that." So it came to be.
  5. Well I broke down and got Black Sea, as did a friend of mine. We used to play CM1 TCIP and PBEM all the time. So far I like the game a lot. This is the first title I have purchased of CM since Shock Force, and I must say I think Battle Front has got this pretty close for a tactical game, nice work.
  6. This thread is out of control, so I am throwing more fuel on the fire, stirring the pot....oh yeah baby! (1) Russia does not have a free press, all the media outlets are now under the governments control, so nothing coming from them should be considered as creditable information. (2) Russian has created this problem by interfering in a country that is not their own. Certain parts of eastern Ukraine with large Russian populations have declared their own country/territory/state/ whatever, and Russia has taken advantage of the situation by providing arms and clandestine troops to aid in this cause. Which is like parts of Texas deciding to join Mexico or form their own country, not going to happen and is illegal by all standard of international agreements, standards and law. (3) This war will last a long time. Watching some of the videos from both "rebels" and Ukrainian "forces", neither looked very competent or professional, and reminded me of what I saw in the middle east, very poor infantry tactics, poor combat discipline and technique. Which tells me, this "little war" will go on for a long time, as neither side seems to be very good at fighting, much like the Syrian war. Not surprising, considering Russian performance in recent history, Afghanistan, Chechen War 1994-1996 and 1999-2000, Russo-Georgian War 2008, (the best Russian troops proved to not be Russian troops, but Russian mercenaries). Also, both Russian and Ukrainian military tradition/doctrine IS Soviet Army doctrine, which has little NCO tradition of small unit leadership, tending to be "top down" lead, with conscripted soldiers. I saw this first hand myself helping to train some former Soviet Republic forces in 2011. In other words they do not have a western tradition an NCO corps, a professional military and their forces suffer competency accordingly. If Russian were to cause Article 5 of NATO to be invoked, (BTW article 4 HAS been invoked currently due to Russian actions in Ukraine), I suspect the exchange rate between NATO and Russia would look very much like WW II between Germany and Russia, quality verse quantity, and particular so against US forces, combat experienced after 14 years of war, (granted mostly doing light infantry counter-insurgency work and LOTs of MOUT). It is not equipment and technology that decides the day, but leadership, training and doctrine. Russia has some good equipment, but cannot match NATO man for man, NCO for NCO or Officer for Officer. Last, this entire thread should never have been allowed to remain in the game section, and should be moved somewhere else, and it seems to have hijacked the Black Sea GAME forum to talk about Russian policy. Also, it should be no big surprise that Russia is classifying casualties, the US would do the same if the US were adding a pro American separatist force in Mexico for example, which is crazy talk, but 10 years ago if someone had told me Russia would try to annex parts of Ukraine, I would have said that is crazy talk. Last, I think Battlefront has a secret crystal ball they can see the future, how did they know this war would take place? What other secret information about the future are they not telling us?
  7. Well it is good to know the later CM2 games have this feature. It is one of the things I always loved to check at the end of a CM1 battle, how well units did, interesting enough a lot of it was just right place right time.
  8. I guess Shock Force does not have it. All the units I look at just have what they are doing, or status, spotting, casualty, no list of kills.
  9. I was in the map review after the battle, and clicked on several units, and never saw anything like damage inflicted. What am I missing?
  10. Where do you see that in CM2? I am playing Shock Force and do not see each selected units kills. The game list total kills and wounded for each side, but I can find nothing looking at individual units. I would love to know how to see this.
  11. Didn't CM1 give a roll up of kills by how they were killed, like small arms fire, or how many kills a unit got, or am I thinking of a different game, or something I wish it had? Anyway, I love looking at end of game stats, not sure of this was in Steel Panthers or Combat Mission.
  12. I used to LOVE playing TCIP Combat Mission 1 games. I particularly liked the time limits on orders, as I felt that added to the pressure to make decisions quicker and was more realistic at that scale, and made for a faster paced game. Does either RT or BS have time limits? I know SF did not, and it's TCIP model was not really the same as the old CM1 games, which was the main reason I left Combat Mission game completely after SF came out. I wanted the same thing we had in the old CM games, but better interface/graphics/improvements, but that is years old news now.
  13. Oh I am very familiar with the lethality of the modern battle field, just would like the option of telling those tanks to "Disregard" and attack! But if one laser designator can stop an entire attack, I can see how that could possibly be exploited. In real life if you knew that, you would try and locate the laser designator, and not sure if these tanks have this, but the laser warning system should give you a back azimuth to make that easier. Anyway, I still could see the need to "order" those tanks forward, if the situation required it. Granted taking the high chance of losing a 12 million dollar M1A2 SEP tank and crew would not be good, but sometimes you have to do what you have to do.
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