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Everything posted by panzermartin
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About modding...has anything been confirmed about multiple skins per vehicle? I think it was a possibility, as it had been mentioned very early in the development phase.
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Dead people - will we see them?
panzermartin replied to Cpl Steiner's topic in Combat Mission Shock Force 1
This sounds like it can cause some annoying problems I fear, getting a whole squad killed one by one trying to aid their fallen comrades. -
Thx for the reply, the screens made me wonder indeed..
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Is this list http://www.battlefront.com/products/cmsf/planned_vehicle_list.html still credible?
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Allauh Akbar!!...eehmmm...I mean woohooo! That's great news BFC, congratulations!
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Gamespot hands-on preview
panzermartin replied to Matchstick's topic in Combat Mission Shock Force 1
There are some noticeable improvements in these shots. New nicer smoke, more realistic tracers, dumpsters, street lights, variable fighter uniforms, cool blue-green mosque(minarets?)...patience and creativity will make fantastic environments in this one. The fixed 45/90 degrees orientantion of objects is one of the things that limit visual variety and I miss some parked cars too, but the possibilitites are already vast. Btw, what happened to this distance haze effect...just a slight amount of fog for the shake of atmosphere? -
Gamespot hands-on preview
panzermartin replied to Matchstick's topic in Combat Mission Shock Force 1
I really really hope CMSF wont have the FPS problems of TOW due to dual core compatibility issues. I'll throw my new pc out of the window if the only games I had planned to play are slow and jerky. And CMSF sounds like a hell of a CPU intensive game -
Gamespot hands-on preview
panzermartin replied to Matchstick's topic in Combat Mission Shock Force 1
As in CMx1 much will depend on the map creator I think. Some maps can make the game look really ugly while others can be even picturesque. It's all about composition...customizability has its costs also. -
Hey, got it this morning here in Athens, Greece. In good shape too I had thought I'd be the last one to get it
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Riiiiight. </font>
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Eastern Front after Normandy ;) ?
panzermartin replied to kipanderson's topic in Combat Mission Shock Force 1
Well maybe in your tiny hometown. Rest of the world is pretty grateful to the russian people for defeating the "not so nazi" Wermacht. And the ethnic cleansing these guys were doing there was as low as humanity can get, it's an unbelievable disgrace to thank them for "not living in a slumcity". Think you can do better in a gas chamber? -
Grenade Types - Tear Gas, Smoke?
panzermartin replied to Cpl Steiner's topic in Combat Mission Shock Force 1
I was wondering if we get the option to manually use stuff like grenades for area fire and smoke screens. E.g you are below a balcony you know it is occupied by enemies and you want to lob a grenade in it. Will it be done by the TacAI ala CMx1? -
AMD / low FPS problem: please post your CPUIDs here
panzermartin replied to SIO's topic in Theatre of War Tech Support Forum
Number of processors 1 Number of threads 2 Processor 0 -- Core 0 -- Thread 0 -- Core 1 -- Thread 0 Processors Information ------------------------------------------------------------------------------------ Processor 1 (ID = 0) Number of cores 2 Number of threads 2 (max 2) Name Intel Pentium D 915 Codename Presler Specification Intel® Pentium® D CPU 2.80GHz Package Socket 775 LGA (platform ID = 2h) CPUID F.6.5 Extended CPUID F.6 Core Stepping D0 Technology 65 nm Core Speed 2399.9 MHz (12.0 x 200.0 MHz) Rated Bus speed 800.0 MHz Stock frequency 2800 MHz Instructions sets MMX, SSE, SSE2, SSE3, EM64T L1 Data cache 2 x 16 KBytes, 8-way set associative, 64-byte line size Trace cache 2 x 12 Kuops, 8-way set associative L2 cache 2 x 2048 KBytes, 8-way set associative, 64-byte line size FID/VID Control yes FID range 14.0x - 14.0x VID range 1.116V - 1.324V ============================================ 1gb DDR2 RAM GF7600GT latest driver XP SP2 1280x1024 medium settings "Steel Torrent" scenario gives 7-15 FPS -
Firefight from the Insurgent side
panzermartin replied to Capt. Toleran's topic in Combat Mission Shock Force 1
100% realistic or not, sometimes its good to look at the big picture. We are talking about a game here, and since most people who are going to play it are more or less famliar with this kind of insurgent footage, I can't see a real reason not to have it included. If used occasionaly, it's definetely not going to make CMSF sound Hollywoodish and FPS like. These little details can make the game more attractive to a wider non hardcore audience as well, since the biggest marketing drawback of CM has always been its somewhat sterile presentation. Anyway, I think Steve's last words on this ruled it out so it will be up to the modders to add it or not. Not a huge issue overall. -
Status Update, Game Patch and DVD's (May 3rd, 2007)
panzermartin replied to Madmatt's topic in Theatre of War
Thank you for the support. I'm too hopping for a performance fix when many vehicles are present on the map (Intel CPU). The only thing that really ruins the game for me:( -
Game Unplayable Speed Problem
panzermartin replied to Spartan's topic in Theatre of War Tech Support Forum
Same problem here. I can't enjoy the game beyond a certain number of vehicles. Is this something that is considered for the upcoming patches? P4 D dual core 2.8 1GB RAM GF7600GT XP SP2 -
We can still make impassable terrain with an elevated road running across? Works exactly like a bridge.
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cant play,dont know what to do
panzermartin replied to lolzza's topic in Theatre of War Tech Support Forum
Did you try redownloading the file? Maybe some corrupted part causes you the problem. -
Bridges must be there right? You can make an impassable terrain with marsh/rocky like a dryed up river bed I guess.
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That would be indeed refreshing to the eye with all the dryness of the scenery. But, if they want to put water and its graphic quality to be on par with the rest of CMSF, it would be quite a problem. Water modelling with motion and reflections sounds like a lot of eye candy work.
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Ah..I see, its the uberfritz whiners again. Playing the russian campaign I find tigers quite uber actually, hitting me on the move while ferndinands can do pirhouets Ronaldinho would be proud of.
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Mission Editor gives “Wrong Game Version”
panzermartin replied to War RaVeN's topic in Theatre of War Tech Support Forum
Yes, that worked!! Thank you! -
I installed SP2 along with the hotfix and game is a little bit smoother, 2-3 FPS more perhaps. Still big armour battles need pausing to move around. Not a big difference certainly, since it seems TOW only sees one CPU anyway Thanks for the help though!
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Mission Editor gives “Wrong Game Version”
panzermartin replied to War RaVeN's topic in Theatre of War Tech Support Forum
P4® D dualcore 2.8 1Gb RAM 7600GT XP SP2