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Everything posted by Hubert Cater
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AI
Hubert Cater replied to stormbringer3's topic in Strategic Command - World War 1: The Great War 1914-1918
Most of the intrinsic, not all, will be included in the next patch (some very minor changes are not included as the engine changes have been significant enough that backwards compatibility was not an option) but specifically the 1939 campaign has also been improved as well as I've tried to take advantage of some of the newer scripting techniques that make AoC/AoD play so well now. I hope this helps, Hubert -
Thanks Sapare, I'll be making some adjustments.
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Thanks Amadeus, this was not previously reported and i'll fix this on my end.
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bumpable Garrison
Hubert Cater replied to Amadeus's topic in Strategic Command - Assault on Communism
This is just a message letting you know that the game engine has found a weaker unit to replace the unit currently holding a position for the AI side. -
Great to hear Amadeus
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Hi Amadeus, It sounds like AoC is not finding your Global Conflict base game installation properly. I can't say for sure as we can't see the error message image you've linked to in the original post, but if you have more than one installation of Global then this is a possibility. Either way can you try uninstalling Global and then reinstall it as that should resolve the issue for you. Hubert
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Ah I see and depending on the campaign some are set to have less units for purchase by design. For example even if there are 10 new units in total, Germany might not be set to purchase Cavalry while the USSR can. I'm actually away from my home computer for the next few days so i can't show you a screenshot of the Editor with the full list of new unit types or what some of the differences are between countries and perhaps Al can when he has the chance. But rest assured there are 10 new distinct types and hopefully it helps to convince you to take the plunge as AoC is really a great package and even the AI improvements will be noticeable
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Definitely fair enough Rosseau and just to clarify the 10 new units are indeed brand new units each having an individual unit slot. In other words each unit on the list is purchasable and can all be on the map at the same time. If I understood your concern correctly there is no "changed" around, I hope this helps! Hubert
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Hi Kreckel1, I guess the simplest answer would be that the nature of this expansion is the new East Front campaigns and in order to make the campaigns play and feel appropriately we added in some new unit types and other additions. Naturally along the way things on the more basic level improve as well, such as the AI and other interface features that are now also included in this expansion. But that being said, the next expansion, Assault on Democracy which includes many "what if" campaigns centered around the Western Allies will also include a new Global campaign with the larger map, and all the same new features that AoC includes, and hopefully that will help those more interested in the Global campaigns. Hubert
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Play balance question
Hubert Cater replied to david12345's topic in Strategic Command - Assault on Democracy
Thanks SeaMonkey, very much appreciated but I think we now have a very good team over here and I can't do it without them -
Play balance question
Hubert Cater replied to david12345's topic in Strategic Command - Assault on Democracy
Thanks for all the feedback gentlemen and we will work to ensure that the new Global campaign for AoD will be as close to balanced as possible and we'll continue to tweak it as necessary after release as well Some great ideas here and I think we'll be looking at SC3 before some of them become a reality but I just wanted to let everyone know that we are listening and we'll continue to do our best to address concerns like these. Hubert -
Allied frustation setting in
Hubert Cater replied to david12345's topic in Strategic Command - GLOBAL CONFLICT
Hi David12345, We are making some adjustments for the v1.04 GOLD patch that I think will address many of the concerns. One significant adjustment will be just how much experience units will gain from combat. This is being reduced, and we will be reducing the overall max experience a unit can have to match more closely what we did with the Storm Over Europe campaign released in the WWI package. One thing that often happens during testing is that a campaign can be found to be relatively balanced but after wide release and once strategies are fine tuned, a winning strategy is often found for one side or the other and this of course requires us to make some refinements to the campaign in order to address this. Since the prevailing strategy is China/USSR for the Axis we've also made some adjustments to make China a bit harder to subdue and we've added some elements to hopefully help slow the German advance ever so slightly as well. We'll be testing the changes on our end and if all goes well a new patch will be ready soon enough Hubert -
The latest patch for GOLD is v1.03 and the latest patch for Global Conflict (the base game) is v1.07. Both patches can be found here: http://www.battlefront.com/index.php?option=com_versions&Itemid=317
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Unfortunately no, the new features are only available in the new AoC expansion. You can import older campaigns into AoC using the 'Import' function in the Editor but not all campaign data from the previous Global Conflict and GOLD releases are compatible as much has changed. But the main map layers should import without a hitch, you'll likely only need to redo the unit layer and unit data and a few other small items that are not compatible. I hope this helps, Hubert
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Allied frustation setting in
Hubert Cater replied to david12345's topic in Strategic Command - GLOBAL CONFLICT
Hi David12345, We are looking into adjusting some of the experience gains as that will certainly help but at the same time I'd be interested in more feedback on balance before I make any further changes. I only suggest this as testing on our end indicated that the game was and continues to be relatively balanced with some exceptions here and there depending on players, playing style and so on. As Strategiclayabout mentions sometimes it is just a matter of thinking outside of the box or playing more aggressively as the Allies to secure victory and perhaps that is something to consider if you think it may apply? From memory the v1.03 patch should not have changed balance in any way but that being said I am interested to hear more from other players as we'll want to include any necessary changes in v1.04 as needed. So now is your chance to speak up Hubert -
Any Chance for an IOS Version ?
Hubert Cater replied to Rocko1's topic in Strategic Command - GLOBAL CONFLICT
Hi Rocko1, Thanks for your interest in seeing something like this as it's something that is on the table... we just can't say yet when it might happen as it requires quite a bit of re-coding and testing etc. Hubert -
Hi MadMarlin2, With WaW, I believe the AI *knew* about unoccupied cities all too well as you've discovered and this is now corrected in the newer versions of SC. Essentially now the AI will sometimes take a chance that a city is undefended and may get lucky or encounter hidden enemy units and subsequently pay the price of the hidden encounter.
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Pioneers.
Hubert Cater replied to stormbringer3's topic in Strategic Command - World War 1: The Great War 1914-1918
The only conditions that I can think of that the Engineer will need in order to Fortify is: - Available Action Points - supply must be >= 5 - cannot be on a resource tile - cannot be on a Land + Water tile Does this help? -
Release date?
Hubert Cater replied to DrunkenLuftwaffe's topic in Strategic Command - Assault on Communism
Hopefully soon