Jump to content

Tarkus

Members
  • Posts

    585
  • Joined

  • Last visited

Everything posted by Tarkus

  1. Uhm... a module that allows us to play with pretty much identical stuff as we had already gotten in the main game? Gee, thanks! </font>
  2. I'm no Peng challenger for sure, but hey, this is quite speshul. Salut Marcel !
  3. Kineas, Although I wasn't involved in the underlying game mechanics that are being discussed here, I did work on their visual representation, and while waiting for Steve to brew a specific example of it, I can say that the kind of information you listed in your question is actually represented on the UI. Instead of listing discreet values, a visual representation of defensive capabilities (both passive and active) was chosen, mainly because it is more effective in terms of gameplay, considering the vast amount of datas the old CMx1 way would require. Sure, it will not tell the player the exact amount of armor thickness a T-62 has on the rear lower hull, but it will tell you how this tank will usually fare against most battlefield threats. As for how these values are determined, this is most definitely a question for Steve. I hope it answers part of your question. JV [ December 19, 2006, 07:58 AM: Message edited by: Tarkus ]
  4. Hi L. Tankersley, Many ideas were suggested for those icons, including a version very close to NATO conventionnal symbols. It was ruled out for a variety of reasons. As for the diamond/circle standard, [EDIT: 'tis now fixed] Cheers [ December 15, 2006, 12:10 PM: Message edited by: Tarkus ]
  5. AFAIK, everything on the interface will be moddable, except, maybe, fonts, although I'm not sure about that. As a side note about the UI, unlike some instances in CMx1, text is dynamically generated by CM. I think there are no more images files with imbeded text anywhere. [ December 13, 2006, 08:34 PM: Message edited by: Tarkus ]
  6. C3K, Although not exactly answering your question, have a look at this post from Imperial Grunt. Maybe it's the one you were refering to... [EDIT. Here's the post] [ December 11, 2006, 09:58 AM: Message edited by: Tarkus ]
  7. Geez, that's some serious enhancement on deployability.
  8. Hey, sounds pretty interesting. WWII reading lists abound on the net, but if I may add too, here are some additionnal suggested readings from the top of my head that, I suppose, could appeal for a younger audience. although not totally related to wargame, tactical battles or small scale engagements: Stephen Ambrose, D-Day; John Keegan, Six Armies in Normandy; Both encyclopedia of german and US & British AFVs from Chamberlain (and Doyle and Ellis) would be sure winners I suppose. Some Ballantine books of interest from the old (but IMO quite interesting) Illustrated History of WWII serie: Battle of the Ruhr pocket Airborne Carpet D-Day Rhine Crossing Normandy Breakout These little (and admittedly aging) books are a great first step into military history. Gives an interesting and focused account on campaigns, battles and equipment without being too austere. Same could be said of the old Time-Life serie on WWII. The more historically inclined might appreciate to dig into the Oxford Companion to World War Two. A great tool to grasp just how gigantic this event truly was. Its always fun to read random articles from it, and usually everyone find something interesting. Good luck with this, and be sure to tell us how it turns out! JV [ October 31, 2006, 05:34 AM: Message edited by: Tarkus ]
  9. As it is, the silhouette of various weapon systems is depicted within the interface. The player will be able to visually tell various small arms, vehicles and other assets from one another. Mind you, it's not as accurate as a full size picture, but far more practical.
  10. I haven't closely followed ME events for a while now, but isn't going with a slightly different fictionnal scenario in Syria still a viable option ? By completely changing the political setting in said fiction, one can assume many outcomes. Say, actual government is overthrown and is turned into a terrorist haven and training facility thus requiring rapid ground intervention for dismantlement of said installations. Given, might not be as interesting to some as a closer to reality setting like originally planned, but still a interesting option over completely generic stuff. My 0.02 $. [ September 13, 2006, 06:43 AM: Message edited by: Tarkus ]
  11. I believe that the guy was having some sort of 'initiation'.
  12. I know these pictures do not tell much as far as relative pattern efficiency goes, since there are so many factors to take into account... Nonetheless, here's an interesting picture about various patterns. For the nongrog out there, from left to right we have CADPAT, poor guy in bunnysuit, Flecktarn, Multicam, unknown (anyone ? MARPAT ?), Tigerstripe and arid CADPAT. Cheers
  13. Maybe, but @ 125 USD a pop, it certainly won't wipe my floor. Cheers
  14. Cpl Steiner, The gold bar is the rank symbol for second lieutenant. Syrian army ranks should be shown as well, although I think at this point some changes are still possible.
  15. That's the GO button emplacement, but I think it simply doesn't show on a real time game. Cheers
  16. Hey great find. These makes superb wallpapers as well. Thanks.
  17. Oh yeah. I think Matt said he would see to it that this would happen, eventually. He was specifically refering to VoT IIRC. Ditto. A power machine for CMSF and ToW.
  18. Yeah ! Valley of Trouble, I say !
  19. No I don't. This isn't about what is sound or not tactically. This is about the origin of a myth. My comment was not to say Market Garden and an airborne division were lost because of tea either. Cheers [ August 27, 2006, 04:03 PM: Message edited by: Tarkus ]
  20. Mmmm, maybe not only film myths I'd say though. Here's an except of Mark Bando's Vanguard of the Crusade, P. 179: I guess it's one of those case where one will not let facts get in the way of a good History. [ August 27, 2006, 02:35 PM: Message edited by: Tarkus ]
  21. fytinghellfish, Any idea what the tubes protruding from the nose on either sides of the first two pics' vehicles are for ? Looks like MG muzzles...
  22. *shrug* I fail to see what's so "new" about these. These forums all full of pain ray and death ray users. Nothing sci-fi about that.
×
×
  • Create New...