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Tarkus

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Everything posted by Tarkus

  1. Definitely a main stream orientation, but all the more plausible. After all, the main purpose of the first title (appart from gathering boatload of dollars and other currencies) will be to illustrate the capabilities of the engine and make people dream about what could be done with it. I don't know if it will be Normandy, but now that I seriously think about it, my guess is that at least the first few tittles will be mainstream like Normandy or Barbarossa. Then, on with some more obscure theater of war. I'd personnally be happy with an early war game. Say CM:FW (which every early war grog will recognise as a brilliant suggestion for Fall Weiss) with a follow up module naturally titled Fall Gelb. Bah. It's CMx2 and I'm a Fan Boy. Why do I care? Cheers.
  2. Eh, I don't know about you guys, but after reading this thread, I REALLY wonder what will be the intial theater/era BFC pick for their first title. The mystery grows thicker by the post now. Seems to me it can be just about anything...
  3. I don't know about your 'willingness', but it sure does give one a clue of your 'capacity' . Sheesh. I hope BFC doesn't pick you as an average customer. But you're right though, it's time to start thinking about ze upgrade. That's gonna hurt. About the QB generator, one thing that people seems to like a lot is to be able to control all parameters of a battle. Somehow the exact opposite thrill of a man made scenario, but useful for competitive play. My 0,2 canadian cents (€6000 = 9,188 CAD) [ June 03, 2005, 07:36 AM: Message edited by: Tarkus ]
  4. Ok Tom. That's what I understood in the first place. What I mean is that with CMBO/BB/AK, you could play a reasonably accurate depiction of most battles those game could generate. But there were compromises. A generic looking italian building, an average set of trees, the same damn road all over a continent, a Pz I that looked like a II, CW Sherman troops with now firefly, etc. (please refer to *insert appropriate grog here* for the full list). The way I understand Steve's comment in this thread, (and of course, I could be dead wrong) is that with the new engine, historical accuracy and level of details inherent to the depicted area of operation will rise, not decrease. And that, to me, is fun. Beside, CMx1 will retain *some* of its replayability, if only for the reason you are mentionning.
  5. Mmmm. I'm not sure I follow your thoughts Tom. One thing I do not fear is that if BFC decide to narrow each title's scope, it will not be done at the expense of historical accuracy. In fact, I bet the exact opposite will happen. In the battle of the Bulge, we'll see more trucks, mores buildings, more terrain elements properly made for the battle of the bulge. I do wonder about the scenario editor though. Cheers
  6. No change. CMETO is a mod. The inner workings of CM remains the same. I suppose only the Italian part of the theater has been modded.
  7. Guys ! Come ON ! DavidI thanked people, apologized for not asking individually, offered to remove works of unwilling authors and is, I am sure, the most appreciative of eveybody's work. To me that settles it. Courteous and unselfish as can be. While I fully concur that giving credit is the only right way to go, I honnestly think DavidI did precisely that. Repacking the whole thing for a CMBOAK format is downright brilliant and will eventually make the work of everyone here more accessible and fun to play. So err... can we resume thanking HIM instead of arguing over obvious courtesy ? What I want to hear now is a big, fat, loud ---> THANK YOU DAVIDI !!! <--- All of you. Repeat try times and throw confettis.
  8. While I understand your concerns, to me this isn't bad at all. I'm with Caesar on this. First, smaller scope doesn't necessarily involve less replayability. Well, it does to a degree, but I could play a lot of games on, say, the Battle of the Bulge theatre. Second, think of the trade off: smaller scope allows for much more flexibility as to what gets in. Take the Ardennes theatre again for instance. The new engine might allow for a lot more variations in terrain elements that will more appropriately depict a specific area. Same goes with OBs. Instead of having to recreate whole OBs of every nations involved in ETO, BFC might come up with very detailed TO&E for the Ardennes theater of operations for this specific period. That means special units, service units, specific vehicles, etc. To me this is all good. Now, the only concern I might have along yours is if BFC start up with, say, two WWII settings, then get on with a medieval title, an Alexander-the-Great campaign, some civil war battle, then get to Shoguns and Daimyô and Mongols and Goths, it might take a while to get another WWII stage, but that is impossible to know at this point and, IMO, would be far from uninteresting. My two cents. [ May 26, 2005, 05:15 AM: Message edited by: Tarkus ]
  9. A note: the interface posted for D/L on Zimorodok's site is NOT for CMBB but for CMAK. Do not try to install it on your CMBB install. To Zimorodok: Check your mailbox, I just sent you the proper image showing the Dirty Olive Interface. Sorry, my fault... Cheers Thanks
  10. YEAH ! This comes almost at the same time as the end of a loooong semester. Great news! Happy days to CoG and his lady. Cheers
  11. I think he meant he played those included already. Twice. Cheers
  12. CMMODS is the place, but it's closed now and, AFAIK, will get back online eventually. In the meantime, Look here DavidI just put something online about yesterday. Zimorok's website might also be of help. Of cours, there are other, but since a year or two, EVERYBODY and his sister uploaded to CMMODS. My two cents Cheers [ May 20, 2005, 05:52 AM: Message edited by: Tarkus ]
  13. We already talked about that but... although it's not the panacea, troops importation (on PBEM I believe), when done along certain lines, does allow some flexibility. As for me, I'm like MikeyD: was quite fond of ops in my BO days, but it dried up a bit... I think I had it after a 14 battles op against my regular PBEM buddy. We played this one over what, two years and a half? I had about two reinforced battalion worth of Canadian troops plus armored support. YEEEHAAAAH! Cheers
  14. Thanks GaJ Lt. Bull, I have an interface for each game. Although I beleive CoG will have the cmmod temple back online eventually (no pressure CoG, it's when you're ready, no sooner :cool: ), I can send them to you, but they are indeed quite large. About 8 mb (BB and AK) plus some options pack. Let me know. Cheers. ps.: Links below aren't working
  15. Oh oh... *run away from incoming shells*
  16. I see. That is what I had in mind in the first place, and it does allow for A LOT of interesting add-ons. People, let's brace ourselves, time to fork out those funky space AFV design. Who wants to start working on a Anti-Artichoke Gun Carriage (AAGC)? Now, although it sure sounds deadly, what in hell is a Historical Bifurcation Seizure? Some trekkie lingo? Cheers
  17. So we'll be able to create our own 3D models? Wrap them into our own textures? and manage objects via XML? I am getting this wrong or we will be able to create completely different games with the Drop Team engine?
  18. Hehe, guys arguing over the sci-fiesque side of a WWIII setting for CMx2 should come over here. Me think this thing can be big fun. Look forward to it. Cheers
  19. Agreed, but that can be an asset, since none could get that secret after action report clearly showing that T-55 would nail M-48 7.2 times out of ten. Grogflames wars on purely speculative level. Now THAT would stem some action on the boards.
  20. Even the tactical nuclear capabilities of NATO ground forces were mostly intended as deterents. The calculation for estimation of potential success of any WARPAC advance toward the west were vastly offbalance because of these weapons. It is clear that the person in charge of using them, from one side or the other of the hill, were probably hoping never to have to actually use them, since it was the first step toward escalating devastation along the so-called "graduate response". That being said, WWIII equalling fiction in any tacsim is self evident IMHO. Cheers
  21. I see. That was my understanding as well. I just thought you were refering to more specific intents I might have overlooked. Thanks.
  22. I certainly agree that post WWII era would be a challenge, no doubt about that. Even vehicle's datas might not be that easy to dig out. But would it be possible to find balance in the game? I suppose it would. Tactical nuke could be left out IMO, just like the absolute allied air superiority was sort of left out of CMBO. Post-nuked battlefields would be interesting though. Cheers
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