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Erwin

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Everything posted by Erwin

  1. That's good to know. Thanks. Wish that sort of info was in the manual... Presumably then one can detonate an IED with direct fire with an HE chucker? However, aside from those IED taxis, I didn't realize that one could SEE an IED in the first place? (Or am I confused with mines, which I know you can never see until they blow someone up?) I vaguely recall that one can destroy minefields with heavy arty, but maybe I am confused with CM1.
  2. It is a beautiful map. Congratulations. I only hope it's available for others to do a vs AI version. (I find H2H just too slow, and the AI is quite challenging if your goal is to minimize casualties.)
  3. Being hull-down is about having the bottom half of your tank hidden by a slope in front of you. Getting a feel for when your tank will be hull-down comes from experience. But, generally, if you only have the turret above the slope immediately in front of you, you should be hull-down and only the armor on the turret can be seen and fired at - usually making you much harder to hit and kill. When you are hull-down and use the LOS or TARGET line to anyplace, you will see a text appear over your tanks that says "Hull Down" or somesuch.
  4. IIRC If you afterwards order the vehicle to move, the troops may run to the original position of the vehicle, and only then try and find where it's gone to. IIRC (again) make waypoints for the vehicle to move to first, THEN place a waypoint for the troops on the vehicle so they will run to where the vehicle will end up.
  5. Don't forget to also climb into an empty 50 gallon drum being beaten by your mates with baseball bats and having dirt, heated nails and CS gas dumped on you. Yeah, there has always is a bit of a "controversy" about whether CM is a game for enjoyment or a highly realistic sim that can be used for training. I have realized there will never be a resolution of this discussion.
  6. I have died and been reincarnated a couple of times while waiting for CMBN. However, this time I am a Gerbil and am concerned that it will be hard to play CMBN without opposable thumbs. Can anyone help delay the release date so that I can complete my next reincarnation cycle and come back as a human? Thank you...
  7. If you are a brand newbie I suggest you take a look at the VERY USEFUL TACTICAL FACTS, GENERALS TIPS and OBSCURE TACTICAL FACTS threads at Band of Brothers: http://webandofbrothers.yuku.com/forums/6/History-Tactics-Discussion Also, keep your tanks hull down.
  8. Rake: Yeah, I have a 25' HDMI cable standing by as well. But, I'll need a more powerful laptop. Can't be moving my very heavy duty desktop to the LR. Already put me in the hospital when I tried getting it out of the box.
  9. Ok, in case e-mail is wanky, here it is again: So here are initial comments re my WEGO test. 1) Map much better. But, it still limits one to two/three obvious options. A) Straight thru the crossroads; Flank around the right; C) Both. I chose both. Native forces supported by one US platoon via the crossroads (so they’d have Javelin support), and most of the recon, the 2nd platoon and Company guys via the “ford.” 2) Briefing still needs work. It’s just too vague. Take a look at other scenarios by Paper Tiger etc. 3) You give us Fire Support AFV but no arty or air. That just doesn’t “feel right.” We all know that US won’t go anywhere without air and/or arty unless it’s an emergency. The briefing needs to set the scene – like in a movie – to explain why this situation has occurred. Generally, while I have been careless and in a hurry to get thru the scenario and get you comments (so I have taken unnecessary casualties), up to turn 20 it seems a bit too easy to take the crossroads and reach the ford. My technique is to hunt forward as many inf units with binoculars as I can and watch. As a result I found many of the ambushers including the BMP and the IED guy and killed em easily with mass AFV fire. The Recoilless on the roof took out a couple BTR's but as I said I was rushing a bit and not being as careful as usual. The right flank is a bit boring. Suggest one or two snipers/light recon enemy in the eastern forests b4 one reaches the ford. So far, I think this could be a really superior scenario, but needs a bit more work. Have taken crossroads. and am about to start N to main objective. A few native troop casualties, but maybe only one US. (It took me a while to realize there were mines heh.) Will send another report when have completed the last 20 mins. Best… Tony
  10. Yes, but one of the innovative features in CM2 is that you get to use the old WW2 Soviet tactic of walking your guys into unknown ground until someone gets blowed up.
  11. With things heating up in Libya, Syria, Yemen, Bahrain, Saudi Arabia, etc etc there would be a huge revival of interest in new CMSF scenarios. Suddenly, the concept is not merely hypothetical. I can't think of any other computer game that can cover the current events. Prior and during the Gulf War, DoD even brushed off old cardboard games like GULF STRIKE to help plan things. (Of course that game was strategic-operational and I think did also deal with logistics.)
  12. I think you are supposed to throw them down from a high building on top of a passing enemy tank (heh).
  13. AFAIK even Engineers can only "find" minefields when they walk thru one that blows up. Then they can mark the minefield, but no removal in CM2 as engineers could in CM1 cos it' was deemed by the grognard milpros as "unrealistic."
  14. Have been thinking same thing - although my plan is to attach it to a large monitor and keyboard etc when at home or office, so that way I don't need desktops as well.
  15. A tank (Abrams, or NATO/RUSSIAN equivalent) should breach a wall with only 2-4 rounds IIRC. I suspect you are not targeting the wall properly.
  16. 1) It is not hard to plot a BLAST command for engineers with charges. But, you have to do it right. You want to have the engineers move close to the wall you want destroyed and plot a blast command as close to 90 degrees as you can on the OTHER side of the wall. The engineers will blast a hole and assault through the wall. However, if you only want them to breach the wall but DON'T want them to assault through the wall, you need to plot the BLAST waypoint on THEIR side of the wall. They will blow up the wall, but will stay on the same side as where they started. The trick is the close to 90% angle of the BLAST waypoint to the wall. 2) You can target any gun to shoot at a wall, and after a certain number of rounds depending on shell/blast size, the wall will be breached.
  17. That's why I specifically ordered a fast single-core machine as most games (that I want to play) still don't take advantage of multicore. Maybe in 5 years...
  18. That would explain it. Thanks. Wish Snowflake would allow OUTPOST ASSAULTED to work with the full game. It was a good scenario IIRC.
  19. What will you bet that CMBN will be released before Monday May 2? What bet it's released between Tuesday 3rd thru weekend of May 7? Bet on release the week after Monday May 9? Bet on release after Monday 16? Bet on release in June? Bet on release by Xmas 2011
  20. It really shows how all the hundred/thousands of mods produced for CM1 radically improved the look and feel of the game!
  21. Another version of Road to Dinas! Not that it isn't great you're doing all this work, but I just spent almost 2 years replaying the campaign just so I could get to mission 11 (Amarah) and now I will have to at least replay that again just to get to the next mission. Please can there be a way to progress to the final 4 scenarios even when we lose 11... It may just be a bit too hard in WEGO.
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