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Erwin

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Everything posted by Erwin

  1. You can order DISMOUNT and a movement in the same WEGO turn. I bet that is what you did accidentally. I have never had this problem and I have played a lot. basically, if you order a vehicle to move and then give passengers a movement order, the passengers will move after the vehicle stops. if you order DISMOUNT and then a vehicle move (and/or a passenger move), the passengers will dismount FIRST (and move if so ordered) and then the vehicle will move. BAIL OUT gets everyone out of the vehicle, and a movement order will then be followed by the crew and passengers.
  2. beautiful. I think some of us are primarily modelers at heart. Anyone do Railroad modeling as well?
  3. It's been posted that firing a lot of direct HE, or heavy arty HE can breach bocage. But, it sounds like one needs a lot of ammo, or be rather lucky in the 2nd instance. Same deal re blowing up minefields with HE.
  4. Re the AT team option, if you are playing Germans I very often find that one can get an "AT team" with no AT weapons(!).
  5. Really looks like lovely sites to fight in... getting close to roleplaying detail.
  6. Yeh, I was surprised how inaccurate they were at only 300m considering their stated range. One issue am having with this scenario, perhaps it's an issue with CMSF as well, is that sometimes I feel foolish for attacking with ground forces at all until all arty and air support is available. In this case, I shot up the sniper and IED team, AT team and other units across the river, crossed the river and started to fan out with the recon units and one platoon, and move along the road with BTR's. At this point I see an enemy FO and other units and engage with the 12.7mm of the BTR's. But, the effect is minimal. Then I start to take casualties from a 2nd unseen AT unit and explosions rip through one of the squads KOing all but 3 guys... Now, if I had done nothing but wait for air support I could have simply area targeted and had the units strafe and bomb. But, sitting around and waiting for 30+ minutes for the first air, and almost an hour for more is a bit boring. Hence my impatience and premature advance/attack along the road. I would recommend that there be one or more "side missions" that can reasonably be accomplished "safely" by the forces available until air arrives. To me this is a fun game first, not a simulation where maybe it is "realistic" to sit around doing nothing till support arrives in half an hour. If the intention is to have the first part of the game be recon, then the question is why have all the other units available at the start if it's inadvisable and unnecessry to use/move them until air arrives. Alternatively, simply have the air arrive a LOT sooner - maybe 10 minutes or less. That way the road clearing can progress sooner.
  7. You want realism or Disneyland version of WW2?
  8. Nice try but nope, Toolbar is not present in Services. (At least not under any ZA name.) Don't see a Web Security item either.
  9. Yes, it should work. How many rounds needed - depends on gun size.
  10. I also wonder what pressure Hitler could put on the Finns - they saw what happened to Norway. At that time, there may have been a credible threat to Finland since Germany wanted to open up that Front and capture the northern ports, Archangel, Murmansk etc.
  11. The impression I get from player comments is that fausts and schreck teams are too easily seen by buttoned up tanks, and many times they dont take the shot when it seems good, and the armor then kills them...
  12. I think the challenge for modders is that you can have a mod look great close up, or you can have a mod look great from level 3-4 and above. But, it's hard (if even possible) to get a mod to look good at all levels. That's why at level 3-4 and up a well-modded CM1 can look better than CM2.
  13. Lt Smash - if you're the one who modded the WW2 icons - ruddy good show!
  14. http://games.slashdot.org/firehose.pl?op=view&type=story&sid=12/01/19/1859207
  15. Probably too late for Commonwealth, but for reference all in one place in the hope this is useful. Most comments are items copied from BFC or WeBoB forums: 1. Covered armour arc 2. Ambush command (your squad hides except for the guy one guy who is a lookout, he would be the guy with the binoculars) 3. Enter building command (grenades get thrown in, rooms sprayed with bullets....you get the point... been discussed in CMSF) 4. Easier to see Bocage gaps, and the difference between bocage and hedges 5. Toggle to reduce/get rid of underbrush (like the one for trees) so one can see what is going on and find hidden WIA guys to aid them. 6. Flamethrower capability 7. Inf passengers on AFV's 8. "Follow" command that can be given to a formation or road convoy. 9. Click anywhere on a waypoint to select a unit. 10. Share ammo from neighboring units like from vehicles (also without having to waste a WEGO turn to embark) 11. Ability to recrew abandoned guns. 12. Any tank crew to be able to recrew a similar model tank. 13. More info in the initial scenario choice screen re whether it's suitable for H2H, vs AI (and which side(s), Designer name etc etc. 14. The game tells the LOS from the gun itself re shooting capability. (Currently it could be from the 3rd loader or some other non-essential spotter, while the gun itself can't fire at the target.) 15. Vehicles to carry StG44 ammo for resupply (currently only available in bunkers for some reason).
  16. Well, I had both CMSF and CMA running fine. I downloaded and installed ZA being careful to NOT select Toolbar from the options. Now, CMA and CMSF no longer run. (CMBN still runs fine.) Checked Programs and Features and there is only one line item for ZA: "ZA Free". There is no ZA Toobar to get rid of, or at least I cannot find it. Any ideas? Worst case scenario I guess I have to permanently get rid of ZA. What is its problem with CMSF and CMA? The elicense stuff?
  17. Thanks that's helpful... There are so many variations now, it takes ages to compare em all. Anyone got a similar set of video card parameter settings?
  18. 1) BF note that your terms are whited out, so virtually unreadable. 2) Also I didn't see any warning that the preorder is not yet available. All the instructions imply that the d/l is available right now and you even give a list of more efficient ways to d/l. No biggy for me and most of us here, but doubtless confusing/frustrating for others. Actual message I received via e-mail: "the file(s) you ordered are ready for your download. Please enter the following License Key(s) in our Downloads Area:"
  19. Congratulations. I enjoyed that final scenario in the campaign as one was able to put everything one had learned thru blood into practice. It's stil one of my favorite CMBN scenarios because of the sufficient fire power and tactical-strategic choices one must make.
  20. When I looked in the Programs and Features panel prior to uninstalling ZA I did not see a separate listing for Toolbar - just one for ZA. After uninstalling ZA both CMA and CMSF immediately worked fine (without any reinstalling of CMSF). Incidentally, ZA now has a "Games" setting that supposedly allows communications not to be blocked. But, it didn't seem to help in this case. I will try and reinstall ZA now and see if things still work ok.
  21. Yes, I should have clarified that I play WEGO. It's a fun start, but the RPG is proving hard to completely kill with the grenade launchers and I don't want to run thru all their ammo. Am bringing up three BMD's to direct fire at it and I have arty in another 6-7 minutes. Hope I don't have to being up the AA truck as that makes me nervous getting it so close to the enemy-infested hills opposite. In meanwhile I will move the recon and a platoon of inf as far forward in the shrubs as I can to see if they can spot more enemies ahead.
  22. Well, maybe the generational gap starts at 50 then? (Am older I'm afraid...) I'm seriously considering hiring friggin 14-16 year olds to work on this stuff! They seem to have it hard-wired into their brains.
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