![](http://content.invisioncic.com/r254563/set_resources_1/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
Erwin
Members-
Posts
17,464 -
Joined
-
Last visited
-
Days Won
32
Everything posted by Erwin
-
Fire through crop fields and/or smoke
Erwin replied to nachinus's topic in Combat Mission Battle for Normandy
Here's another weird LOS phenomenon: I have inf as well as mortars running away from a position that is about to be overrun - in a wheatfield. When I check LOS from the inf destination waypoint, they can't see any dangerous areas occupied by the enemy. So that should be a good position for the mortars too. But, when I do the exact same waypoint LOS check for a mortar unit, for some reason the men can see a LONG way thru the wheatfield (and therefore would be seen by the enemy). I try this several times in several locations, and every time, the mortar unit has much better LOS than the inf unit. Mortarmen presumably are the same height as inf, so what's going on here? -
I forgot to mention - it was a 75mm L/46. I have found both ATG's and inf guns very hard to use in CMBN. Maybe the maps up to date have been too small to use them at "safe" ranges. Usually the gun is within inf LMG and MG range. But, in this case I thought the placement was the best possible (foxholes and woods) and firing at tanks' flanks as they moved across field of vision. There was also some sort of wheatfield along the 500m to the two tanks. Other than extreme keyholing where the ATG can only see one tank at a time I can't figure how to use ATG's in this game and have them survive more than a couple shots. (And if they survive, they take too long to move afterwards to set up at a 2nd position - don't want to put a halftrack or truck at risk. So, where they get placed initially is generally where they stay.) Same deal with inf guns too. Any other tricks you guys have successfully tried in CMBN?
-
Situation: A German ATG in foxholes AND woods firing at two Allied tanks crossing from left to right about 500 meters away. First shot misses, 2nd shot kills a TD, a few seconds later a Sherman scores a direct hit on the ATG and kills it. Could be just Allied luck. But, I thought it would be a LOT harder to spot an ATG in woods/foxholes, and also to score a direct hit and kill it so easily half a kilometer away in cover and concealment. I recall others comments to that effect some time ago. What are your experiences?
-
Loving the KG Engel campaign. Doing Mission 4, the turkey shoot of Canadian armor as it tries to cross against my front. Now, I love blowing up all those Shermans, TD's, AC's and halftracks... But, I wonder why the designer (great job otherwise btw) made the 2nd wave follow the first wave on the exact same path when it would have been pretty obvious they were heading into an area full of burning wrecks? The 3rd wave did try a different route, which was smarter, (altho' they fared no better in the end). The Allied inf attack seemed doomed from the start thanks to the heavy German arty that is available. So, other than placing my HMG's too close to the front line buildings where a Sherman knocked out one HMG leaving one survivor (stupid positioning on my part) and a few of the at start Recon troops, halftracks and an inf gun getting WIA/KIA (largely thanks to the heavy Allied barrage at the start) have suffered only one PzIV loss from an Allied ATG with 60 minutes to go. I already have a Tactical Win if I Cease Fire, but I will try and capture the victory locations for fun. There is also a sneaky Allied armor attack shaping up on my left flank and some Allied inf working its way thru the woods. So, there still life left in this scenario - excellent. This is a fun scenario altho' it's possible that many will say that it's too easy. But, I say that's war. Some battles should be easy IF you do the right tactical actions. While others may be a bitch no matter how smart you are. My only beef has nothing to do with the scenario but the way my own ATG was spotted and killed way to easily imo. I'll post on that elsewhere.
-
While Britain may well have continued to fight guerilla style if invaded, the real consequence would have been a vastly more difficult logistical issue for the US in terms of getting back to the European continent. So, BOB was decisive even though very few men were involved The invasion in N Africa was direct from the US, but it was tiny compared to Normandy and against dubious quality French opposition. Probably, N. Africa would have had to be the main US build-up area and the main invasion would probably then be via S. of France or Italy.
-
[PREVIEW] Juju's TweakedUI v1.1 interface enhancement mod
Erwin replied to Juju's topic in CM Normandy Maps and Mods
ok, thanks for the clarification. -
Marco Bergman armour/penetration mod for CW
Erwin replied to ~Viajero's topic in CM Normandy Maps and Mods
Is that something you could do? The default is boring and Juju's seems too dark and doesn't match with the rest of your UI graphics. I prefer your UI colors and shades. -
Scottish Corridor Mission 13 SPOILERS
Erwin replied to Dave85's topic in Combat Mission Battle for Normandy
A couple of Divisions of Man U gangs and the war would've ended a lot quicker! And no problem with casualties either. Hell, they're still trying to start another war in Europe aren't they? -
Fire through crop fields and/or smoke
Erwin replied to nachinus's topic in Combat Mission Battle for Normandy
A problem I just experienced is my tanks not being able to see across a wheatfield, so I keep advancing them to get LOS to a road that I want to ambush some enemy tanks on. Suddenly the enemy tanks arrive and they are only a hundred yards away - way too dangerously close. It turns out it's easy to see across a wheatfield at a vehicle, but the LOS tool doesn't make that clear - in that one can't target trees that would also be much higher. Oh well, chalk that up to experience I guess. -
Marco Bergman armour/penetration mod for CW
Erwin replied to ~Viajero's topic in CM Normandy Maps and Mods
Marco: Does your mod include a replacement "call for artillery" button (the one you press to access the arty pieces)? -
[PREVIEW] Juju's TweakedUI v1.1 interface enhancement mod
Erwin replied to Juju's topic in CM Normandy Maps and Mods
Just curious... re the default support button, isn't it the same one every time? Are you saying that just that one button requires 4 components? So, it will not work to substitute 4 other graphics and rename them as your buttons are named? Unfortunately, I find your button to be too dark. I can barely make out that it's supposed to be a gun. Was hoping for something lighter, more like Bergman's. -
Scottish Corridor Mission 13 SPOILERS
Erwin replied to Dave85's topic in Combat Mission Battle for Normandy
We always hurt the ones we love... and Me 2... me 2... <sigh> -
[PREVIEW] Juju's TweakedUI v1.1 interface enhancement mod
Erwin replied to Juju's topic in CM Normandy Maps and Mods
Re the support button (what you press to access arty support). Can one only select one? Am wondering whether to simply pick an arty piece I like from the silhouettes and copy and rename it. -
New file at the Repository: Juju (2012-03-26)
Erwin replied to Battlefront Repository's topic in CM Normandy Maps and Mods
I find the mission support icons a bit dark. Also, does one pick just one? I don't recall ever seeing that button change. -
Scottish Corridor Mission 13 SPOILERS
Erwin replied to Dave85's topic in Combat Mission Battle for Normandy
Hey, I'm one of your biggest fans! And it's your fans' job to make sure you don't get lazy or cocky... Think of me as that poor sod who ran beside the Roman emperors chanting "All glory is fleeting" or somesuch just to prevent the big dude from resting on his laurels. -
They look great - but I still think they look rather new and not well-worn or washed-out enuff as you showed us in the RL pic.
-
re the HQ limitation, I put em all in and label the one I want at the time with a Z prefix. Hope that's the easiest way to do it. I also simply copied in the new arty piece overwriting the old one. Hope that is ok, and we do not need to keep the old one for any reason? I noticed that the main difference is that the new one has a gun shield.
-
Scottish Corridor Mission 13 SPOILERS
Erwin replied to Dave85's topic in Combat Mission Battle for Normandy
Gawd, I really hope mission 13 isn't a "find the trick" challenge (that all those wrist twitchers depend on to keep people replaying missions and thus giving the illusion of value for money). The great think about CM games is that using good tactics they should be winnable first time thru. I can only hope that TrailApe is... well a real ape (no offense meant mate). -
Fire through crop fields and/or smoke
Erwin replied to nachinus's topic in Combat Mission Battle for Normandy
What car do you have nachinus?