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Erwin

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Everything posted by Erwin

  1. okay. I guess I didn't read closely enuff. I thought you were redoing JOKER 3 with Army instead. doh! I do think your amazing maps are almost TOO good/large for the scenarios as (I think) you only used a fraction for JOKER 3(?) While you like to design historical scenarios, have you considered an all out assault with heavy arty etc on an urban environment (modern Stalingrad) - just for fun. How about the Syrians finally get together with the Jordanians and Egyptians and get to assault Jerusalem while the IDF makes its final stand?
  2. Spot on. The Chinese are the biggest threat and have been for maybe 20 years. At least now the issue is being aired. However, if threatened am confident the Russian people would rally as they always have. A "fraying social contract" could just as well refer to the US.
  3. "Offboard artillery is available to all FO and HQ units regardless of their C2 status." Ok, that rule explains my question. However, it does seem inconsistent with the RL need for a radio if the (non radio) spotting HQ is far away (no voice or visual LOC) from the mortars and there is no radio-equipped unit near the spotting HQ. Here is the original post since it's often hard to click on a link (lol). "For further reference, here are the german units I did most of the testing with and will use in examples later on: CoC-Level 1 - 3. Kompanie HQ (CHQ) CoC-Level 2 - 3. Kompanie / 4. Zug HQ (PHQ) CoC-Level 3 - 3. Kompanie / 4. Zug / 3rd Section HQ (SHQ) CoC-Level 4 - 3. Kompanie / 4. Zug / 3rd Section / 1st Squad / A Team - Medium Mortar (MS-A) CoC Level 4 - 3. Kompanie / 4. Zug / 3rd Section / 1st Squad / B Team - Mortar Ammo Bearer (MS- C2-Basics The C2 network can be visualized as a tree. In the example above, CHQ is the trunk, PHQ is a branch, SHQ is a twig and MS-A and MS-B are leaves. There is only one way from any given "leave" to the "trunk"; known as the chain of command. A unit can establish C2 contact only with a superior HQ within its own specific chain of command. Missing links can be compensated by HQ units higher up in the same chain of command. Means of C2-Contact Voice C2 contact between HQs and subordinate units can be established up to 50m, regardless of LOS. Voice C2 contact between HQs and subordinate units cannot be established if one of them is inside a vehicle. Close C2 visual contact between HQs and subordinate units can be established up to 100m, LOS provided. Distant visual C2 contact can only be established between HQs and DIRECTLY subordinate units (next in the chain of command) and seems to be limited only by LOS. Radio C2 contact between HQs and subordinate units seems not to be limited at all; integral radios or radio equipped vehicles provided. Artillery Spotting - Special Rules SR-1: Any HQ or FO unit is able to call in indirect fire from any onboard artillery unit inside a radius of 50m, regardless of LOS or C2 contact. SR-2: Any operational, radio equipped vehicle, whether it is dismounted or occupied, in a radius up to 20m to an onboard artillery unit will enable all HQ or FO units to call in indirect fire from that artillery unit, regardless of LOS or C2 contact. SR-3: No call for indirect fire will be processed by means of distant visual contact (LOS, +100m), even though it is a viable C2 link. Additional Test Results Setup 1: SHQ without integral radio and with no active C2 link is able to call for indirect fire in an radius up to 50M from MS-A. Setup 2: SHQ inside a radio equipped vehicle is able to call for indirect fire in an radius up to 100M from MS-A (MS-A is available for the whole C2 network). Setup 3: SHQ without integral radio but in voice (up to 50m) or close visual C2 contact (up to 100m) to PHQ is able to call for indirect fire as long as in close visual C2 contact (up to 100M) to MS-A (MS-A is available for the whole C2 network). Setup 4: SHQ without integral radio but in voice (up to 50m) or close visual C2 contact (up to 100m) to CHQ is able to call for indirect fire as long as in close visual C2 contact (up to 100M) to MS-A (MS-A is available for the whole C2 network). Setup 5: PHQ is able to call for indirect fire as long as in close visual C2 contact (up to 100M) to MS-A AND SHQ is integrated in the C2 network by any means except distant visual contact (MS-A is available for the whole C2 network). Setup 6: CHQ is able to call for indirect fire as long as in close visual C2 contact (up to 100M) to MS-A AND SHQ is integrated in the C2 network by any means except distant visual contact (MS-A is available for the whole C2 network). Setup 7: When distant visual C2 contact (LOS, +100m) is established between SHQ and MS-A (directly superior), neither SHQ nor any higher HQ will be able to call for indirect fire from MS-A (see SR-3), except SR-1 or SR-2 are in effect. Test Summary: As long as C2 contact between all links is established by any means except distant visual contact, all onboard artillery units within that chain of command will be available to every HQ or FO unit on the map. Possible room for improvement - Inconsistencies (imho) Offboard artillery is available to all FO and HQ units regardless of their C2 status. When SR-2 is in effect, onboard artillery is available to all FO and HQ units regardless of their C2 status. HQ or FO units out of C2 contact still have access to onboard artillery which is part of another, unbroken chain of command. The directly superior HQ of an onboard artillery unit, which has no further C2 contact, can only spot for his subordinate unit within a radius of 50m. The moment it establishes C2 contact, this radius is doubled to 100m (Setup 1, 3, 4.) SR-3 can prohibit indirect fire which would otherwise be legit (Setup 7). Other lessons learned during testing There is a short delay in the visual represantation of newly established C2 links (gave me some WTF-moments before I realized that). Clicking on the icons for the C2 links will bring up the directly superior HQ, even though the represented C2 contact might have been established with an HQ higher up in the chain of command. Clicking on the unit names in the chain of command (part of the unit info panel) or in the unit/formation report (part of the team info panel for HQs) will bring up that unit or the formations HQ. While in the support roster, any selected onboard artillery unit and the designated spotter will have their unit icons highlighted and blinking for easy identification."
  4. Can the faces have more of an arrogant ubermensch sneer plz...
  5. Are you using the Animated Text mod? If so, that could be the culprit. Make sure it is updated to the latest version.
  6. The other oddity re C2 is that I have my mortars with their section HQ and their platoon HQ all together. But, there is no C2 from the mortars to any other remote FO or HQ unless I have a vehicle or unit also with these mortar units with a radio. 1) I have a platoon HQ with NO radio in a remote position which is able to call on the mortars. Why and how can that HQ call on the mortars with no apparent LOC? 2) If I remove either of the mortars' section or platoon HQ's the C2 link is broken, despite the fact that the mortars are next to a unit (Engel) which has a radio. Am really trying to understand the C2 system...
  7. Re decisive battles, maybe the question should be "what if the battle went the other way"? For example, if the Germans had won at Kursk... would it have really made any difference other than slowing the Russian juggernaut by a few weeks or months?
  8. I'll probably have to restart Corridor. I fear I may have lost too much winning the first scenario.
  9. Yeah, yeah... I just needed confirmed clarifications is all. Have learned to not assume anything, and to triple check everything. My philosophy is if it's possible to misunderstand something, it will happen. It's a personality/character thingy... Thanks for your patience. Didn't mean for it to sounds like I wuz busting yer balls.
  10. Am wondering if we should start a paypal account for BF so that they can more quickly develop more modules. And there could be a series of accounts: One for East Front; or North Africa/Italy; or pick your own poison... Much as I admire and appreciate the amazingly talented modders out there, would a few bucks make much of a difference? But, an average of US$100 from everyone to BF...?
  11. LOL - thanks for the laugh... Am stealing your joke immediately.
  12. While it is still the largest tank battle in "history" (dating back a whole 60 years) Kursk, like Wacht am Rhein simply depleted German resources and shortened the war. If they had won at Kursk (or Ardennes), they would only have bought some time. Wars are economic, and Germany had lost that one years before.
  13. Where Hitler went wrong was in dropping bombs on London... instead of MRE's of fish and chips and barrels of beer and other alcoholic beverages. That would have devastated the UK economy and capitulation would soon have followed.
  14. Re Sealion, Britain didn't have anything like the Atlantic Wall defenses that the Germans built over 4 years. In the west, my vote would be BOB (or Atlantic battle - that's a good point). Pearl Harbor was more of a political reason for the US to immediately enter the war rather than a decisive battle. Of course Normandy itself was decisive in keeping Europe free. Had it failed, it would have been at least a year before forces were again built up to try again. (And in that time the Soviets would have taken a lot more territory than they did by the end of WW2.) But, in the east either Battle for Moscow where the Germans were first defeated on a large scale and the invincibility myth shattered, or Stalingrad are contenders. Did the Germans ever win anything big ever again after Stalingrad?
  15. Okay, so one could make a campaign for example where ONLY if you get a Total Victory do you progress to the next mission "A". For ALL other results, you go to mission "B".
  16. Mord: I was going to mix and match but of course we can't explode your .mdr files, so it's either yours OR the previous mod (sorry I forgot the author) then.
  17. Small detail that may or may not be helpful. IIRC Tankers had silver piping on the uniforms, TD crew had pink piping. Juts another way to distinguish the branches. Also, FYI with your older UI mod, I always chose the graphic of guys with binoculars for tank crew and without binocs for inf, just so I could instantly tell armor from inf leaders.
  18. "Trust me, he's SS alright. Oak leave camo, I believe." I believe you, but cos it's a tiny icon, it's hard to tell at a glance. I am all about "can I tell instantly what I am looking at." The SS dude with his arm out looks INSTANTLY like SS is all I am trying to emphasize. It would simply be even more cool if he had a deathshead. Maybe he doesn't need his arm out if space is the problem.
  19. CMBN and the CW module are superb and there is no close competitor out there regarding the quality and detail of the CM2 series of games. We can discuss AI scripting and other details, but that is like debating the color scheme of a moon rocket as a determinant as to whether to launch or not. BF has provided excellent free demos. If you like em you will love the full games. If you don't like the demos you probably won't.
  20. Churchill et al did make plans to continue the war via "terrorist/spec ops" means should GB be invaded. I don't think GB would meekly surrender or ceasefire. The US strategic interest was to destroy the Brit Empire so it could replace it. You'll notice how strategic locations changed hands as well as (probably) gold reserves and nuke technology. Heck, all Brits know that most of the US "inventions" around that time were actually British. So long as there was an advantage to keep GB in the fight if only to drain the Third Reich - for the same reasons that the Russians were being supported (why would the Brits send resources to Russia if they were not confident the US would keep replacing em?), the US would continue to support the Brits so it could swoop in and pick up the imperial empire pieces later. It was not in US interests to have an even more powerful German empire bent on world domination to exist. Kinda like we're starting to realize re China.
  21. Yes, lovely. Thanks... and I am well insulated in my bunker, so no neighbor problems.
  22. Fantastic work! I still really like the SS flags with the skull. But the dude with the skull looks a bit like Heer. The camo guy with with his arm out is the one who looks most like SS - but there is no skull. I know some folks don't want the skull. You sure you can't squeeze the skull in someplace on the icon with the camo dude with arm out and maybe remove it from the cap uniform guy?
  23. I know one can have branched campaign missions depending on if the player had a Win (incl Draw), or a Loss (incl Draw). But, are branches possible for a level of win (or loss)? ie: Could a Total Victory lead to a different path than a Tactical Victory?
  24. So, the previous mod of yours which had a mix of helmet models is really all we need unless we want our units to ALL have the same Mk3 turtle helmets?
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