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simmox

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Everything posted by simmox

  1. im with ya Gaj,as it stands after a 100 games or so,myself,AT guns arent worth the points.with a few exceptions.long deep maps with good tree coverage and trenches seem to work ok. but oddly,i've also had a 57mm pinging away from behind a hedge at a tiger at 300-400 meters,and never got spotted by it for a dozen turns,the match actually ended,without it being seen at all? sketchy damn things alright. keyhole them is the best way i've found to use them Infantry can and will sight them fairly easy,probably too easy.making recon essentialy an easy way to find them and destroy. not reliable enough for me to use consistantly in QB's as they are currently modelled as a US force,aircraft seem good value.
  2. Don't worry about it too much Paul T. lots of strange behaviour here,read the peng challenge threads and you'll soon get a feel for the certain sickness that CM brings:) not easy for a new guy to wade in here ,as everybody's an expert with years of CM forum wrestling. just enjoy the show and of course the game,hit me up if you wanna play a round sometime.cant seem to get a game at my local CM club? must be my charming personality i guess:) Cheers
  3. Nice AAR GaJ.i think the maxim of Guderian is apt here however. *strike hard and quickly and do not split your forces* easy to say i know,harder to execute. thanks for taking the time to give us this great AAR guys Cheers
  4. let me see now,apart from CM Xcom (original) and blood bowl,and whilst technically a sim,IL2 sturmovik,allowed for excellent use of real world tactics and SOP still play blood bowl online now
  5. my current one is a US 81mm mortar team member has crawled off towards the enemy lines,and is bound to be killed any moment the Team has been deployed for quite a number of turns and i only noticed the straggler a few turns ago PM me if anyone wants the file
  6. i get this behaviour on the odd occasions MG team member crawls off a few hundred meters ,going someplace unknown i ve had AT gun team members do similar rarer still,rifle squad members wandering off the unit icon in these cases,always appears halfway between the main group and the straggler sometimes i can get them back in line with a new move order but generally i dont notice them until they are quite some distance away
  7. seems there is a severe lack of QB ME maps. i think we need a few guys to make up a few small to medium maps most of the maps ive seen in game so far ,leave alot to be desired ill be making a few over the coming weeks,but maybe we can consolidate a ME map pack? have a look through the editor and you'll see what i mean for example the standard QB setting of medium force size on medium village map,yields the same map number(096) everytime looking at it in the editor,there are actually no village maps at all,so i guess it defaults to this Agricultural map there is only a handful of ME maps of all types period soon run out of maps in our tourneys and QBs i feel Regards Simmox
  8. Gday mate.long time no see? a similar project was attempted for the CMx1 game,but,i think it collapsed sometime ago they probably couldve used your skill back then i dream come true would be an SEOW for CMx2 something im surprised hasnt been attempted by BFC yet this game screams out for a decent operational layer implemented
  9. dangerous business clearing forrest with no arty ive had a 4 man AB team,with the assistance of a nearby TRP,take out 45 men,approaching through the forrest a well placed platoon,can quite easily decimated a whole company in this manner id suggest avoiding the forrest's if possible,maybe forcing the troops stationed in them to relocate to other positions to remain in the fight. otherwise expect alot of casualities
  10. i wouldnt mind the aquire function being available on this either. so,for example,my mortar crew aquire the ammo from the nearby bearer,enabling the bearer to go get more,instead of waiting for the team to run out
  11. ok maybe ill try and be more specific map base starts at 20 i cant seem to raise a line to 22 without the whole map raising to 22 any hotkeys? like the ol CM1 had shift and ctrl functions for this purpose can you brush elevation sections like CM1? can you set a brush size? if someone could explain how to raise a square section of map say 10x10 section please?
  12. im trying to mess around with the terrain elevations in the map builder anyone got a handle on doing this yet? im having issues sculpting the landscape in an easy manner cant quite get the hang of raising/lowering sections of the map as opposed to the whole map ie,trying to make valleys and hill sections tips anyone?
  13. well,just as i thought it was a myth i actually witnessed my first demo charges take out some armor,mine worst luck:) 2 in one turn as a matter of fact some german pioneers took out 2 shermans at close range,less than 20m,with satchel charges impressive,if some what painful good show
  14. i certainly miss the ol CM1 style of explosive usage dangerous stuff to drive your tiger down a street full of buildings not so now,in fact,you can use it quite advantagously ive read infantry can indeed take out a tank at close range but ive yet to see it and not for lack of trying. but im also trying to appreciate this is a RT game base and not turn based pity most of my opponents dont get into RT,as you miss too much of the sweet actions
  15. after racking maybe 100 games so far my opinion is the tac Ai is poor at best,when it comes to tanks and their pathing i consistantly get suicidal behaviour with sherman crews when faced with cats i try and use my tanks in hunting pairs when i have enough of them and frankly,i am sick of their crazy behaviour when engaging the enemy armour you work hard to get a reasonable advantage and most times they just dont behave when it comes to crunch time when they arent reversing into each other or turning in circles,or trying to drive through a building they reverse directly away from the threat,knowing full well their gonna cop a death blow.(i can accept this one) i just finished mission 3 in the scot corridor i had 2 shermans circling a tiger at around 30 meters, using a move order on one and quick on the other i knew it would be easy as the tiger couldnt turn its turret quick enough to track one.until the shermans decided to panic and completely disregard the plotted paths,stopping and reversing away from the non threat,until it actually became one,and both were destroyed due to idiocy very frustrating and i just cant accept it my last pbem game,i had all three of my shermans on overwatch looking down a road, they then decide to face 90o to the right for no apparent reason,i think this one may have been a map bug,as it seemed to only occur in one area,the crucial one mind you. no amount of commands would change their minds,until i abandoned the area. BFC fix or do sumfink:)
  16. hey,i just loaded a 101 save to 110 seemed to play ok,but the noise was amazing sounded like 1000 nebelwerfers screaming in and a sky full of aircraft overhead:) try it for a laugh
  17. oh yes we virtual pilots dont mess around thinking about one of these myself http://www.digitaltrends.com/cool-tech/emperor-200the-ultimate-44750-gaming-chair/
  18. in the event of total failure of overlord,which was unlikely, i think they wouldve just swiched back the priority to italy myself,what other choice was there?the tough old gut wouldve got alot tougher im sure but regardless the russians had them beat anyway,just may have taken longer the reds would still have captured berlin eventually imo
  19. my kingdom for a M36 them cats wont be so sure of themselves with a few jacksons around:)
  20. i just checked that turn again a little more closely i think the HE shot was actually fired at the infantry and just luck it missed and hit the tank my guys were screaming they spotted it(stug) just as the HE shell flew past em this also explains why how the tank was hit(upper hull) in the first place? at first i thought it came from elsewhere as i was confident that the stug wouldnt be able to see the shermans turret yet so maybe i did time it right after all,yay me:)
  21. i learnt pretty early the LOS tool isnt reliable and should only be used as a gauge i tend to use my estimation of LOS using my experience with the game i also learnt that cover arcs are dangerous for armor and next to useless with AT guns but i also learnt early not to play this game like CM1 its a realtime game and should be played with this in mind,even if its in PBEM mode the tank in question is indeed in a partial depression and should be hull down along its egress to the already partially IDed spotted Stug. being the stug has a fairly low set main gun,i was confident i could engage it with a reasonable % chance of defeating it. i actually used the infantry as a screen to draw its attention,but the terrain is undultating upwards giving them some cover/chance , i think my timing/judgement was off a couple of seconds as it appears the infantry are spotted 2nd Tank was under slow command Men were under move command as discussed in another thread however,what you see may not be as it appears in some circumstances
  22. you can always send me a game,anything you like suits me,tell me what it is and if i havent played it,your on you can find me listed at BOB Cheers
  23. from the urban dictionary peng (noun) The humping of animals see penger for detail or round these parts peng strong, smelly, hairy cannabis. comes from the word "penging", which means smelly
  24. dont do it man your life will be ruined, the wife wont be happy, you'll be seeing nazi's in your sleep, your workmates will wonder whats happened to you, you will start posting rubbish in PENG threads its only downhill from here ol mate dont say we didnt warn you
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