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simmox

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Everything posted by simmox

  1. yea thats right,both in the green you will notice units have 2 prices left hand price is actual cost,right hand side is rarity cost so lets say you have 1000 points to spend total and you have 500 rarity points,spend the points how you like,but choose units that wont put you over the rarity amount. an example might be 1 tiger may have a 500 point rarity value,so if you choose to have it,you must buy the rest of your units that have 0 rarity cost to make the remaining points
  2. left hand side is total plus any bonuses for attacker defender etc right hand column is the same but with a rarity restriction amount available so when purchasing too many high rarity units the amount will turn red once you exceed the limit and have to modify the selection depending on the rarity thats set prior to battle
  3. for interest sake what would happen to the product if you refused to pay the extortion? do they just keep it or return to sender? regardless of any game issues we are having i dont think you can blame BFC for a countries extortion policy its a sad reflection of what the worlds become really. and they wonder why people are rampaging through the streets more often thesedays
  4. not yet mate im thinking tuesday the kangaroos know,they'll come down from the back paddock when its due to arrive.
  5. maybe you havent played too many games yet? infantry firing at buttoned tanks is futile especially at ranges over 100m ive yet to see ANY effect the infantry have on doing so,apart from revealing their position and getting themselves killed. its sheer madness. ive stopped several games now because of this behaviour,being on the receiving end and the serving end. its makes for a futile match up,forcing you to abandon any tactical use of infantry(without AT weapons)in an armour rich enviroment,and withdraw/retire them ive got a MMG team firing at a Tiger out at 400m,in a current game,needless to say,they are now running for there lives,the ones still alive that is. i point to the CMAK example of infantry holding fire,unless being ordered to fire on a tank,or, it gets into close enough in range to use explosives i can accept firing on light armour perhaps,but on med/heavy tanks at long range aint in any SOP ive ever read. most of the guys im currently playing are in agreement,that it needs a look at
  6. possibly i know its the common responce to any *when* questions over at 1C for years never flew air warrior myself IL2 and ROF:) III/JG11_Simmox Out!
  7. Infantry firing small arms on armored vehicles,with no realistic chance of success
  8. its becoming abundantly clear to me that the infantry are suicidal fools ive got an infantry force defending a small town against an armoured assault infantry continue to fire on tanks at any given range ok so use cover arcs you say,sure,til a tank trips it and then they open up on the tank knowing full well they cant make a dent,and die to return fire instantly i already split AT teams to draw fire away from the rest of the squad but its not the problem for gods sake the HQs are firing their damn pistols at tanks now too Infantry shouldnt be firing on tanks without an express order to do so so i withdraw every damn soldier without an AT weapon to a position on the map where they cant see anyone or do anything stupid wheres the self preservation here? surely this isnt how its meant to be? im loving the game but this one is starting to annoy me,that and the accuracy of fast moving armor hitting stationary targets on the move at long ranges,but,thats another story i can accept any and all of these problems with the initial release,all i really want to know,is it being considered or at least looked at?
  9. had a good sniper a few games ago stationed in the heavy tree and foilage near the front line he had a great view of the approaching enemies he did well, 12 casualties and remained unmolested to the end a grp of american infantry walked right by him without notice:)
  10. happens to me alot if their not giving their position away,their shooting the faust.schreck at 200m+ had one guy trying to schreck a sherman at 200m in the bloody pitch darkness,and its lite fog to boot,the other useless pricks within 50m of the said sherman cant even see it,pfft:( anyway i ended up killing him(my own shreck team) myself with a nearby field gun that'll learn him!
  11. i got a good one it appears in a current H2H QB i setup,the Americans are defending against.well..against Americans? its the civil war all over again i believe,and about time too,i say:)
  12. if you are happy with the following params Small Battle Size Random Battle type Daytime Random Weather Random Sides Map Preview Allowed Mixed (Combined arms) Human Pick 30mins if this sounds interesting,send or request file to: simmox6@bigpond.com Salute!
  13. you just remove/delete the units individualy from the Bat. you dont want activated highlight and delete basically
  14. sure.im happy that they may fire at any given range all im saying is,to hit a vehicle at 200m+.the chances should be fairly slim to score a hit i will say its early days for me playing the game,so,its more of an observation than a complaint. and as i said,zooks may well be the same,i havent had the chance to use them much yet.
  15. Air power all the way for me:) nice and removed from any of that dirty ground business. but i guess in the context of winning the games,you arent gonna win too many,without the grunts III/JG11_Simmox
  16. im sure its been mentioned,but,the effective range of the stovepipe seems a little high to me? afaik the effective range was around 150m ive played a few games now where im getting them let go at well over 200m,possibly as high as 300m? as the schreck was pretty much capable of penetrating any US armor(200mm i think),i believe it needs a look at,at some point? if only for the sake of the allied tankers:) any official comment on this? havent played much with the Zook yet,so i cant comment on its performance yet,im sure some other players can? Salute
  17. i have no intention of playing CMBN through steam,just for the community contacts and chat functions,for lining up a game or two. but,ive never had a drama with steam really,i reckon i have 200 odd steam games and i play a few of them online through the program each to their own i guess Salute!
  18. how about a skype CMBN club or sumfink? or i guess we could create a CMBN grp on steam? maybe ill see if i can do that eh?
  19. thx BF always a pleasure download took 20mins here in Oz now to play some Salute
  20. nice work mike i think only a simmer would understand the benefits of what your trying to achieve keep us informed of the progress mate i would certainly use my TIR for this too:)
  21. good enough for me,matey now,any chance for a release,i need some action please:)
  22. right click on the exe for the game,properties,compatibilty,check run as admin good show ol boy,wot!
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