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simmox

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Everything posted by simmox

  1. well i too was dissapointed at the lack of a tcp/turn based system like CM1. however, most people in the know are on skype thesedays and sending the files via skype is only marginally slower than a straight game connection. ive managed 2 battles via this option today,no real big deal in fact i was playing 2 games at once so i think you need to TTFU a bit:) lol i crack myself up,man
  2. ok thanks guys i can live with that:) cant wait to play with the editor,so hubba hubba on release please:)
  3. no,they were certainly occupied,they were within 20m of a quality rifle platoon.who werent too happy with the amount of fire coming from the tanks at pretty much point blank range i suspect its something to do with the trees we were all in. id say at least 8 anti tank attempts were made with apparent visual hits,all inside 50m or less,i havent been able to reproduce this yet.
  4. what do the three green arrows mean that are on the green circle of said trench when its highlighted? are you trying to say,designers are gonna get the heebie jeebies placing these objects when making a scenario?
  5. yea,i had all sorts of trouble trying to align trenches to the direction i wanted i get the snap together idea,but i dont get how to make em face the direction you want gave up and moved on fix or do sumfink:)
  6. yea,got my pak 40 smashed in this way in *busting the bocage* opened up on infantry at 600m which crossed into its *target arc* also shreck teams may require a look at in the same scenario,the shreck team gave away its position,whilst i was moving it into position for a shot on a sherman,by,the 2nd member of said team,opens fire on the sherman with his rifle,alerting the tank crew and getting themselves killed,BEFORE the shreck fires a shot,the fool another thing i had happen in the same scenario my remaining pak40,killed a sherman at 300m,one shot all good his 2nd attempt on another two shermans a bit later,at 100m,the tanks appeared to take multiple hits in the side turret with no apparent effects. the tanks were in the tree line very close to my trenches,and i just couldnt knock them out ok i said,must be hitting the tree trunks everytime it fires,and wasted alot of ammo on these targets until they moved out of LOS so i move two seperate shreck teams to deal with them, and team one does the above,and the 2nd team nails the sherman in the side at 30m with no effect,expending all its ammo,with no noticable result a few rifle platoons unload their antitank assets on the same targets,through the following turns at 20 -30m,and score what look like good hits, but these two shermans,right in close to my trenches,just cant be killed. i had around 5 infantry assets within 50m or less of these tanks,the tanks basically charged my trench line and then sat there.while my troops expended all there ammo on them,and then became helpless against the shermans. on the other side of town,i had a grenadier platoon moving up through the bocage and fire a faust at a sherman at around 200m while they were under a move command granted i didnt have their HQ close by,so i can accept they were green or just trigger happy. salute
  7. no australian in his right mind drinks that swill. http://www.coopers.com.au/ the last of the real australian brewers
  8. Corona lite,hahahahah.thats funny man......
  9. seeding and thanking the original seeder far more efficient than the other links so far Salute
  10. ill certainly be looking at that ,Green im so used to CMAK layout,that i need to change the current new layout pronto,before i get someone killed:)
  11. hmm, i have a Q6600 @ 3.0Ghz 2 x EVGA 460 oc 4GB DDR2 Win7 64 and im getting well over 70fps according to my EVGA precision and Fraps whilst its early days and i cant be certain of anything yet,id suggest you should be able to at least match my rig if not best it i used to have alot of performance issues with vista in certain games but i would hesitate to say for certain its the problem maybe try some older drivers and retest it? im using the same drivers as you,from EVGA itself
  12. good job guys looks and plays superbly ran it at max to see if it wanted to give me any FPS issues,not a problem gotta love the MG42,makes me wanna have one at home for rodents and the like:) now i await the full game good show ol boy,wot! Salute
  13. my 2nd pc is a P3 500 with a crappy tnt vid card,it runs ok,if a tad slow,i did swap my other vid card in(Ti500) and the pc took off,runs great,fast and loads a lot quicker,it appears CMBB is fairly video hungry,the big scenarios will probably slow you down...get a Ti type card and you shouldnt have any dramas.....
  14. its pretty easy,mate head over to the cmmos section at CMHQ and you will find all the cmmos compatible mods there. dont worry about the grumpy bastards in here,the worlds full of them. most mods will/should say cmmos compatible. if so,just store them in a folder named cmmos mods or something,and open cmmos,select the cmbb tab,hit config,and point it towards your stored mods,,that easy......you will need all the rulesets for it to work though...all over at CMHQ. have fun.
  15. ha,you must be jokung,one of my mates over at BoB is a canadian and hes been waiting 6 weeks for it,sit tight bud,itll show. another guy i know,took about 5 weeks and he only just got it.....youll be right cobber.
  16. yea mate,i got it online from BF and was about 100 bucks,better to get the US ver than the UK one as its a better package,you get the whole thing and the manual,as the UK ver.might be the CDV ver.with out the full manual and christ nows what else.....go for the US one,mate took 10 or so days to arrive
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