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Rocky Balboa

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Everything posted by Rocky Balboa

  1. Yes units can be placed below the surface and this is the way it works in CMSF but this means that foxholes and trneches are part of the map and are always visible. With CMBN everyone wanted foxholes and trenches to conform to FOW rules and remain hidden until spotted so BFC made them 3d models ....
  2. This is due to some limitations in the game engine. Once the terrain is deformed then it becomes part of the map and is not subject to FOW. Only objects that sit on top of the map can be subject to FOW so this is why you have foxholes that look like earth pimples. It would be great if BFC could fix this in the next major release but I suspect this behavior is too deeply rooted in the engine code and would require a significant amount of work to fix ...
  3. Your assumption is that Cmx1 got it right. I try not to make comparisons to CMx1 and CMx2 like this as they really are two totally different games. Cmx1 had to used abstract things like firepower values to balance the playing field where as the CMx2 engine models the characteristics of the weapon and its ballistics so in this respect it's more of a true simulation. Imo the Enfield and the K98 where pretty comparable weapons and any significant observation to the contrary where a result of user headspace and timing
  4. It's possible that they had a different color for dress uni and field uni. OD I think would be more appropriate for field uni. Currently I use JuJu's v1.0 UI and then change the rank icons with another mod to OD. My vote would be in favor of changing the color from blue to OD ...
  5. Infantry could communicate with armor in several ways: By radio if the infantry had them and by hand signal. The Sherman also had a phone box on the back deck that allowed someone on the ground to communicate with the TC ... Not sure if the German tanks had anything like this or not.
  6. Giving you the ability to adjust time would be just giving you an easier setting. If you want to play on an easier setting you already have that ability ... Have you tried playing on basic? This might resolve the problems you are having. With that said you can already change the time limits on any scenario or QB by going into the editor making the change then saving. The only thing you can't do this on is the campaigns.
  7. If BFC ever adds triggers to AI scripting then the AI will be able to react to a players moves. This will add a whole new dimension to the game. Maybe we will see this in CM:EF ..... As it is today, the AI is already ridiculously easy to defeat so I fully understand why time limits are there. For those who think you should have unlimited time to execute a plan should keep in mind that in almost ever case real world commanders were given time constraints. The reason for this is that ever level of command is on a schedule during an operation. Plt Ldrs have to work within the time constraints of the COY, Company CO is under the time constraints of BN, BN CO is under the time constraints of Regt. and so on ... I can speak from personal experience when I say that once a plan was in place and troops were on the move, there was some but not much time to re-work the plan on the fly. I would guess this was especially true in 1944 as good communication was a challenge.
  8. *Sniff, Sniff* .... Its fn'ing beautiful man ....
  9. Yep speed can get you killed in some situations. Traveling fast does increase your chance of breakdown, especially cross country and even on non paved roads ...
  10. Please come over and do that again, we would probably not bother rebuilding this time. Plus the weather is better now and all the excrement in the place would make a much bigger fire.
  11. Does US and CW share the same icons? In other words if I want to keep OD green for US only, do I have remove the khaki mod? I would ask the same question concerning your SS icons, as they pertain to Heer and SS
  12. The mods only effect things like the visuals and sounds in the game so its not necessary to have the same mods ...
  13. Assault works well in certain situations and I have used it on occasion but when you first make contact and your not ready to assault yet, splitting your squads and forcing them to disperse seems to help to keep down the casualties. Also by directing your assault yourself you can take advantage of little techniques like this: When assaulting a building move your assault element using <quick> to the door of the building and have them stop or pause (10-15 secs) at the door. During this pause period they will in some cases attempt to throw grenades into the building before entering. Keep in mind that many times your fire and maneuver is conducted at the PLT level where you have one squad laying down a base of fire and another squad conducting the assault.
  14. I don't know about the 1 round issue your having but I dare say your troops wouldn't have been impressed even if the mortar had fired off 3 or more rounds. In very strong winds, your smoke is going to dissipate very quickly anyway ...
  15. Haven't read all the suggestions here but I'm sure they are all great ... I thought I would add a few of my own observations. Watch your C2 (Command & Control) status on your units. When you first make contact and start to developed the situation, split your squads into teams and keep them dispersed so that one mortar round doesn't wipe out the whole lot. When you split squads remember to watch your C2! Always have plenty of fire support before you move this means tanks, MG's and on board mortars. If you don't know exactly where the enemy is located then area fire at suspected locations. When you pinpoint a known location then bring as much fire to bear as possible and try to flank the position instead of charging head on.
  16. What is the difference between Aris Terrain packs and the Aris Texture packs, Should I be using these together or are they mutually exclusive?
  17. I suppose for the same reason that US Rangers were not included in CMBN ... Steve, said sometime back that Rangers would be a good candidate for the final odds & ends mod so perhaps Commando's will be added as well ... cheers
  18. What? No piss bucket on the back? I want a refund !! Seriously, it does look a little bland
  19. So what does this mean? If I have the american voices mod loaded then the brit voices don't sound off?
  20. Easy solution, keep your 1.01 install as is and install 1.10 in a new folder... As long as you install the base on the same machine you can load it as many times as you want ...
  21. I have never had a situation when all my troops ran out of ammo completely and to be honest, I was under the impression that like in CMx1, troops would never run out of ammo but just get to a point that their ROF was drastically reduced at very low ammo levels. IMO that's all BF needs to do is to implement similar code to simulate very low ammo levels and then a circumstance like this would never occur. The troops would continue to reload and fire until one unit was defeated.
  22. Hmmm. don't know about the first remedy but if you think the last 2 might work then an all expenses paid trip to Bangkok should do the trick .... BFC any takers?
  23. Glad to see the change log is out and it seems she is very close to delivery. Now that the end is near, can some of you beta guys comment on some of these changes? Specifically I'm interest in the frame rate change and its effect on units in buildings? Is this change minor or should we see a noticeable change in the defensive protection afforded by buildings? If we have to wait to find these answers for ourselves then I'm voting that we induce labor on this mother immediately ....
  24. Perhaps but some would also do it merely for the notoriety ....
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