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Vanir Ausf B

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Everything posted by Vanir Ausf B

  1. Sorry, I do not, and I wouldn't be allowed to announce it if I did.
  2. Crimea will be a net drain in the short term, but over the long term it could pay for itself. http://mobile.nytimes.com/2014/05/18/world/europe/in-taking-crimea-putin-gains-a-sea-of-fuel-reserves.html?referrer=&_r=0
  3. I see that QB points will be used in force selection. I don't know when you're starting this up, but note that there will be some very significant changes in QB pricing in the next patch.
  4. RE: GLATGM accuracy: http://www.btvt.narod.ru/4/tyr125.htm That's a long ways from 100%.
  5. I can't speak to the SU-24 issue, but I did look into the BTR spotting and I don't think it is a bug. It appears to be an outlier event. All of the CMx2 games produce them occasionally for various reasons. It's just the way the game works. I will let others argue real life. My understanding is that GLATGMs have had very limited use in combat so any number you throw out is going to be speculative. But I can say that in Black Sea there is no such thing as a 100% accurate weapon.
  6. You can see bias anywhere if you only look at one side of the equation. Black Sea gives the Russians the benefit of the doubt in some areas. For example, Shtora has a chance to spoof TOW and Javelin missiles. It's a small-ish chance, but it's there despite beta testers telling BFC that there is no way.
  7. If you line them up head to head against each other at 3000 meters, sure. But if used intelligently I don't think that is at all true. Tanks do things on real battlefields other than shoot at each other. Someone earlier compared the Abrams/T-90 matchup to the Sherman/Tiger in WW2 and I agree with that analogy. If you look at the QB prices in the Normandy game a Tiger or Panther costs about 1.4x the price of a Sherman 76. In CMBS a M1A2 is about 1.3x the price of a T-90AM and 1.5x more than a T-72B3.
  8. The weakpoints in the Abrams front turret armor are dead center in the middle.
  9. Are we talking about bocage here? Everyone is saying hedges and hedgerows, but I am assuming it's actually bocage that is being discussed. I just tested this and if you give an infantry unit a movement order parallel to a line of bocage 1 action spot removed from the bocage the unit will zigzag in and out of the bocage.
  10. Oh, and one other thing. RE: QB prices. People are forgetting that Russians are not just fighting the US. Russian unit QB prices must also be weighed against Ukraine, which is a very different opponent than the US. T-90s are highly effective against Ukrainian forces.
  11. All this angst over the OP's test results without anyone questioning if maybe the OP's test was complete crap? I set up a test that matches the OP's description and ran it 20 times. Results: M1A2 spots first: 6 T-90AM spots first: 13 1 tie If you're bored: https://www.dropbox.com/s/ddmta7sd0a9ryh2/What%20a%20waste%20of%20time%20001.bts?dl=0 [/thread]
  12. I suspect that cover magnetism would suck them into the bocage anyways.
  13. It's been requested. Right now thermal imagers and image intensification NV are lumped together under the same subsystem.
  14. Interesting idea, but I suspect the image would have to be larger than 1 pixel to be useful.
  15. Which makes little difference since you need to have the camera almost right next to the trees for them to animate anyways.
  16. Not sure about pensions, but the median annual income for a police officer in the US is about 52 thousand a year. That's not bad but no one's getting rich off it.
  17. Yes, but 850mm of CE penetration is less useful than 850mm of KE penetration.
  18. It's not that the machine gun boost was only applied to German machine guns, it's that it was applied differently to machine guns mounted on vehicles, which is what you are using. The rate of fire for vehicle mounted machine guns is still at pre-boost levels, which is roughly 60% of boost level. The game engine cannot separate rates of fire for a vehicle's machine gun and main cannon, so buffing the Stuart's machine gun ROF would also buff its 37mm ROF. To compensate for this the accuracy of vehicle mounted machine guns was significantly boosted. The upshot is that vehicle mounted machine guns are quite deadly with direct fire but kinda suck at area fire.
  19. Because they aren't using actual grenades. The game just uses the grenade throwing animation because there is no specific close assault animation.
  20. The TacAI will occasionally use Javelins against soft targets in extremis, but the player cannot order it. It is deliberate, not a bug. A request has been made to change it to where the player can order it but it hasn't happened so far.
  21. I see. So the question remains, is the Catherine FC sight better than the TIM 5000, and if so how much? I hate going to Charles and saying "we think X is better than Y because most things X-related are better than most things Y-related, but we're not totally sure and we don't know by how much. But fix it anyways "
  22. Aside from the electric zoom the Catherine FC offers optical magnification of 3x and 9x. I cannot find any magnification numbers for the TIM 5000. Correction. That is the optical zoom for the ESSA gunner's sight on the T-90A. The Vesna-K sight on the BMP-3M only has 1.5x magnification. http://www.kurganmash.ru/en/machines/bmp3u/fire_power/vesna-k/
  23. As for the range, quote me some numbers, preferably not made-up.
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