Jump to content
Battlefront is now Slitherine ×

Vanir Ausf B

Members
  • Posts

    9,706
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Vanir Ausf B

  1. Adding to the Bradley TC's potential confusion is that the Russians in-game are fielding two different active protection systems, one that is very effective against TOW and one that is not so effective. T-90 with Shtora:
  2. Yes, the mast is quite prominent. But at a distance it could easily be mistaken for a remote weapon station or some other type of system. T-80 with Arena: T-90 without Arena:
  3. There certainly are situational factors at play such as target aspect so I can't guarantee anything, but I just tested Bradleys against T-90s head-on at 700 meters with the unreleased patch and it was all TOW all the time. Maybe to a fault. Against T-90s with Arena they stayed with the missiles even after the first one got intercepted. Which brings up another factor. Against APS-equipped tanks the auto cannon is arguably the less-bad choice.
  4. This was debated during development. Our best information at the moment is that neither the US nor Russia issue multi-spectral artillery rounds to combat units. We have detailed listings of ammunition type and amount for nearly all systems in the game and all the smoke rounds are WP or HC. Anyone claiming that artillery smoke blocks IR in the game is wrong.
  5. Units do not spot continuously. They are given spot checks at intervals, which are typically every 7 seconds. There is always at least a small chance of failing a spot check.
  6. The performance of Duplet ERA will be tweaked in the patch. I'm not involved in that testing so I don't know what the practical effect will be.
  7. Not at all. I tested it several years ago in CM Normandy.
  8. The link on the ww2steel page returns a 404 error when I click on it.
  9. Yes, although they have to be fairly close to each other. I have tested it out to 3 action spot (about 24 meters). The closer they are the faster the information is shared.
  10. The only thing I would add is that it may be best if this is done first by the player who is computing the turns.
  11. There are a couple of threads in which it is discussed if you do a search. There is a version of the scenario on the Repository with the bridge problem fixed. http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=3535
  12. The M1A2 SEP v2 and M1A2 SA have DU inserts in the turret sides that raise it a little higher than that.
  13. Units with a covered arc will routinely ignore things hitting them from outside the arc that constitute a clear and present danger. We rely on this behavior to conduct ballistics testing.
  14. Elite is more forgiving in other ways. I have discovered through testing that Elite will allow visual C2 in situations where friendly units are marginally out of LOS. http://community.battlefront.com/topic/116617-suggestion-for-a-better-iron-difficulty/?p=1555904
  15. I tried, but as I suspected the version 2.12 of CMBN doesn't recognize the 3.11 save game file. I put it in the saved games folder but it doesn't show up in the in-game save game list. This has long been a quirk of the CM games. You can load a saved game from an older version but not a newer version.
  16. Units will react defensively to enemies outside the covered arc if they have an automatic behavior such as popping smoke and reversing when lased, but Ian is correct that they will not usually open fire. There is a random chance that they will based on their Motivation rating, but even at "normal" motivation they usually hold fire.
  17. I don't doubt that is true, but it is quicker and easier to completely destroy buildings in the game than in reality. IIRC in the CMx1 games it worked more like how you want it. That led to a popular tactic of hitting an occupied building with enough firepower to guarantee its collapse in a single turn before the other player could withdraw.
  18. http://www2.warwick.ac.uk/fac/soc/economics/staff/mharrison/public/lendlease.pdf
  19. You are not completely wrong. Just mostly wrong Terrain/Casualties ME: 400/600 pts Probe: 500/500 pts Attack: 650/350 pts Assault: 750/250 pts
  20. The reason the target line is red to the spot where the tank was is that the Panther has no line of sight to the ground it was on.
  21. The inability to adjust the defender's points in a QB is a continuing annoyance. There is a workaround for it but it has some drawbacks. Since you are only going to adjust the points for one side and that side is unfortunately the defender you could change the setup zones on the map so that the "attacker" starts in possession of the objectives and the "defender" is off on the edge of the map. When you start the QB you would then give the "attacker" -- who is actually the defender -- a -50% force adjustment or whatever you want. The main downside to this is that it does limit the force size to something probably smaller than what you want. You can mitigate this to some degree by setting the battle type to meeting engagement, but even then you have a hard cap of ~7200 pts for whichever side is set as the "defender". If that is too small a force size for your campaign then your only option is to go the custom scenario route. That typically involves each player giving a list of their unit purchases to a third party who then buys them in the scenario editor.
  22. I suppose it is! Or maybe not. You say the Panther "newer sow" the T-34, but if you watch the replay with the Panther selected it clearly does spot the T-34. You say the LOS tool is red (I assume you mean from the Panther to the T-34), but it is actually grey and I can plot a Target command on the T-34. There is some odd behavior that I can't explain. Why does it take about 15 seconds for the Panther to react to the T-34 after spotting it, and why does it fire a HE round instead of AP? I don't know the answers to those questions but this is a very different situation than what is being discussed in this thread.
  23. I would shy away from using in-game building collapses as an example. They are highly abstraced events. In reality buildings under fire don't collapse all at once as in a controlled demolition.
  24. Would be a nice addition to the game. "HIT: PENETRATION SIDE CRANIUM"
×
×
  • Create New...