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c3k

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Everything posted by c3k

  1. Well.... a Sigint package is different than a one-off freq detector. There's a big difference between a wide-spectrum, geo-location, record-and-store-and forward, scanner and a little battery powered fuzz-buster. Think a cigarette box sized highway radar detector, but tuned for the Armata spectrum. Of course, sensitivity would need to be jacked up, etc. By the time it "beeps", the Armata could probably see you. I still think a homing warhead on 120/155 shells would be the way to go. Emit? You get detected by high-level systems, the targeting coordinates get sent to a FDC, and shells are enroute.
  2. "flurry of updates"? I thought he said that we'll "update flurries" as part of whole "snow job" rendering re-work.
  3. Bulletpoint: THAT just got my vote for "Post of the Year"! Well done.
  4. Yeah, there's a LOT of stuff out there. I was pondering the way the Russian drones are immune to any countermeasures by the US ... in-game.
  5. Creating power supplies that can output useful jamming is hard without tapping into high-energy sources. (Airborne jamming pods frequently use generators which are spun by the airstream. That adds drag and requires more thrust from the engines.) The one benefit of UAV's is that they can get closer. Jamming power requirement generally has a squared relationship to range. Cut the range in half and you only need about 1/4 of the power for equivalent jamming. A shell which has a jammer inside it would be interesting. The shooting unit would have LOS to the target and, theoretically, could pick up the APS transmissions. That could be programmed into the shell as part of the fuzing data. (Similar to airburst ranging data transfer from the targeting system to the projectile.) The projectile would only have to transmit for a few seconds, at most. Piezo-electric? An internal moving mass? A gyro, spun up by the propellant/rifling? Batteries? As the projectile gets closer, it gets more effective. Well, at jamming, anyway. Not sure how effective an electronics filled, flying antenna would be at penetrating armor once it got past the APS. Or, have guided munitions (81mm, 120mm, 155mm) which home in on APS frequencies. THAT would be interesting. Ken
  6. See the story: http://www.foxnews.com/tech/2015/10/14/anti-drone-shoulder-rifle-lets-police-take-control-uavs-with-targeted-radio.html?intcmp=hpff Sure, it's only got a 400m range, and it's probably tuned for civilian drone frequencies. Rumor has it that Russian forces have a similar device. How hard could it be to field a portable comms jammer?
  7. The same guys who figured they'd be so lightly armored that the weapon used should match the armor package. Once it started up-armoring, it was time to up-gun. Next, it'll up-engine. Then they'll add another pair of wheels. Then they'll wrap tracks around 'em. Then the army will put a requirement that they be amphibious and air-droppable. Welcome to procurement. (Sarcasm/joking aside, bigger guns are a good thing. Longer reach, better accuracy. Yes, there's a cost, but .50/40mm is great for low intensity; they need more gun for taking on anything bigger than a technical. Far cheaper/faster to upgun a Stryker than to create something new. Hell, that'd take 20 years and $20 billion just to get a prototype. Toss a turret on the hull and ship a bunch of spare suspensions in-theater. If mobility/flotation really suffers, just bolt another wheel onto each end of each axle. Yeah. I know.) Ken
  8. Yeah. That's...puzzling. They're +2 Nervous, but they should still see a 30+ ton tank 10 feet away. It took 30+ seconds before the Sherman fired on them. (About 12 seconds after they came around the corner for the tank to rotate: the rest was taken by acquiring the HQ in their sights.) I'll toss it up the chain and see if anything can be gleaned from it. Thanks for the file/password. Ken
  9. The concept sounds good, but once you start down the triangle of firepower-protection-mobility, physics starts to raise its ugly head.
  10. The turn you posted in Dropbox is a Ukrainian turn. The password "cmob" is not correct for that turn.
  11. My MO? No. It is what my men do for me. (All too often!)
  12. YES! He lobbed a grenade and died...GLORIOUSLY! I think this should satisfy everyone, no? Save would be good to see. (Not that it helps you now...)
  13. LOL. I'm playing a guy (a prolific poster) in a pbem. He makes "zerg rush" seem slow! And...he's effective with it!!
  14. Regardless, you'd think they'd see the tank! (I know smoke is on because I can see a pyre rising in the background.) The spotting cycle takes ~6 seconds, give or take. Depending on how long they'd been there, it may either be an artifact of the spotting system or something worse. (My money is on the spotting cycle.) Savegame? Ken
  15. Yeah, the helos in the vid are continously dispensing flares. That may, or may not work. (There's actually a bit of logic needed in the flare dispensing timing: that's fodder for another time. Too many, and the missile tracks up to you. Too few, and they don't break missile lock.) So, dropping flares every 5 seconds or so may just help from the brush fires they create. In general, lower means more survivable. Mid level is used when the biggest threat is AAA. Once missiles are in the mix, lower is better. (SA-7 family needs cool-down time and is a one-use system. Once you start cooling the seeker, you're committed. Newer Manpads get around the cold dewar flask issue by using various other cooling solutions (rather than dumping liquid N2 on it). They all need some advance warning of the incoming aircraft.) Ken Edited to add: I grew up watching my Dad's 8mm vids from his helo days in Vietnam (101st). Skids in the rice while they flew: hitting treetops at the ends of fields with the belly was standard. "Insanely low" is a definition which depends on whether you're at risk or just watching. My low-level experience involved having to climb before turning to make sure a wingtip wouldn't drag. Power lines suck, btw.
  16. Thanks for the post. (Okay, I wonder if the next module will include these? Oh...momma!)
  17. Whoa, whoa, whoa. You're saying that you had Bradleys and you lost a battle against Russian forces? Hmm, that goes against what another thread says should happen! Modern combat is unforgiving.
  18. That's what I get for reading, stopping, and reading again. Just like my elementary teacher said would happen. Sigh. The terrain masking and wingman behavior is, though, quite standard. All forces start with a concept of ops which balances maximum effectiveness with decent survivability. Tactics evolve as one or the other (effectiveness or survivability) is shown to be compromised or out of balance with the other. The beginning of the video shows something very close to the quoted 79-80 tactic of "dive-bombing" with rockets from ~1,000m altitude, then breaking off and circling back at a low altitude. I really don't see anything which is a "dramatic change". Shrug. I'll go ask the neighbor's little girl. She's into attack helos. Ken
  19. I think RockinHarry probably has it. If the underwater terrain is ridged (like a gabled roof), but the T34 is offset to the downslope, then it is deeper than planned, but still on a fordable piece of terrain. This is an edge condition. (Punny me!) It usually doesn't happen, but the exact pathing of that tank may have caused this. Ken
  20. Nice. Keep at it. The balance: if you fall short of the objective, and run out of time, you were too cautious. If you run out of men, you were too bold. Anywhere in between and you are victorious. The benefit of replaying the same scenario is you learn nuances which can only be learned by doing. I'm in a pbem in a built-zone. I've got several demo teams blowing gaps near-simultaneously while assault elements leap through the just-blown holes at the same moment support fires are lifted. Kind of proud of that coordination. It sure didn't happen by accident, nor could it have happened until I'd played a whole l lot of urban battles. And lost a lot of men. Once you get the lessons down with this one, go to the next one... You'll get a feel for when to push and when to wait. Ken
  21. Yeah, there's all sorts of funny things that can happen when you start giving orders to tanks. (For example, I want to face the hull to the north, but the turret to the east. Sounds like a covered arc to the east. What if infantry are seen to the west? How can it engage? Etc. It's worse with bow machinegun tanks when you start doing this.) The Target Light doesn't give you the fine-grain control you want...in this circumstance. It's a balancing act. I see you've got the savegame in the db link. Passwords? (Kind of tough to run pbem turns without them. ) (On the matter of pbem passwords, I always send mine to my oppo after the battle as a courtesy. Hell, I'll even send some oppos my password BEFORE the battle.) Ken
  22. Thanks for the work, AND the explanation. Go get some sleep. Or coffee. Thanks, Ken
  23. Ahh...I just escaped from the "Quote" box by hitting "enter" twice. Interesting... To the topic: John, it's called "terrain masking". They are not at roof-top level. It only LOOKS that way because of the terrain and the camera geometry. This has been done since Bleriot took the air. Or earlier. As for new tactic, it's not. Your own posting makes that clear. The Soviets stayed low in Afghanistan UNTIL LOSSES FORCED THEM HIGHER. My shout. When/if the Russian aviation units in Syria start taking losses down low, then they'll go high. It's how it works. Helos are MUCH more effective down low. Everyone knows that. Hell, my neighbor was out with her 3 year old daughter yesterday. As I passed, the little girl waved and said, "Hey! Helicopter gunships have improved tactical efficacy at lower altitudes. Learn it: live it!" When whichever group Putin is attacking in Syria gets large caliber AAA or Manpads, then you'll see helos in the mid-20's. It's nice footage, but it's nothing new, for the Soviets, the Russians, the US, or old-man Bleriot. Ken
  24. Yeah. Ditto above. Plus, there seems to be a ridge between the camera and the helos. That seems to create the illusion of less altitude than there is. Ken
  25. Gah! TFGM site linked in post 1 is down for me (http error 500?).
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