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Soddball

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Everything posted by Soddball

  1. Of course. A god subdued the Nazis. Not the 20 million godless Russians then? Hokey religions and WWII magazines are no match for critical reading ability and historical references, kid. Man, you're so stupid, it's a wonder you can breathe and type at the the same time. And you do need a class on WWII.
  2. It would also have had to protect its resources and production from the relentless air attacks of the RAF and USAF. Germany came up with some cool kit, but that blinds people, I think, into being convinced that they had a chance. Once the 1942 Russian winter campaign was over, it was game over for the Germans. All this stuff about jets, super subs etc reminds me of the population of Germany waiting to be saved by 'wonder weapons' when what they really needed was 10,000 more tanks, 20,000 more planes and 10 million more men.
  3. If you think I'm going to defend the White House, you're sorely mistaken. Yes, I did mean the national archives, but being English didn't remember the correct term. And I was referring to waltero's atrophied brain. We argued long and hard in the general forum over why it was unlikely that someone who had got all his knowledge of the war from GI Joe comics (as he has) could really understand it - he is under the impression that 'reading' is bad for the intellect.
  4. Does that mean you're leaving until your next reincarnation Lewis?
  5. I demand a recount and free wine from Winecape! Never mind that I've never played in a ROW tourney, it's the principle. :mad:
  6. Well, the History Channel disagrees with the official sources - so stop watching the History Channel because it's bloody wrong, you ignoramus. When the White House source says one thing, and the History Channel another, it says alot for your atrophied brain that you believe the TV.
  7. The US had 500,000 troops involved in The Bulge. I won't dignify the rest of your cretinous post with an answer.
  8. Get ready to be defied then... This is why its TEAM BASED the best way to play is over a network or Internet with lots of others people. One team against the other. Each person gets a unit of there own to control, and there can be additional bots if needed. The bots can be controlled individually by the team members if needed, or the AI can be left to its own choices, or the Team Commander can be the sole director of the bots. The team commander can give orders for the other team members to follow. This is more like real combat than ever, you can plan a strategy before you start the game like generals do before a battle. You then are under the gun to execute this strategy and make changes to it under more real battle conditions because you have to make the decisions on the spot. The commanders in a battle can't say "Okay you German scum, we need to stop everything for a few hours while we think about what you have done and devise a counter for it, so please don't shoot at us." This is not realistic. Realistic is having the commander make these decisions while he and his men are being shot at, and then to give orders to real people and have them execute them the best they can. This is how DropTeam works at its best. DropTeam is more than a Real Time Strategy game, its more of a Real Time Combat Simulator game. In standalone mode it can be very much like a typical RTS game, but when you bring in teams with real people over the a network or Internet you change the game drastically into a RTCS game. -Creepy </font>
  9. Read the links:"During the terrible Russian civil war of 1917-1921, in which the fledgling Soviet regime defeated the dispersed and divided anti-Communist "White" forces, as many as ten million people lost their lives. Most of these deaths came not in combat, but instead were caused by famine and disease -- especially typhus. Conscious of this, the revolutionary Soviet government early on put a high priority on diseases as a method of warfare. In 1928 it issued a secret decree ordering the development of typhus as a battlefield weapon. In the decades that followed, the USSR built and maintained a wide-ranging biological warfare program. For example, Alibek relates, Soviet scientists developed a sophisticated plague warfare capability, and an arsenal in Kirov (now Vyatka) stored 20 tons of plague aerosol weaponry (p. 166)." </font>
  10. Well 91,000 men surrendered - and all but 5,000 diee off, mostly in the first few weeks of captivity...which was in winter (no mosquitos...) Tantalizing, but of course, also prime for vicious rumours to spread... </font>
  11. I think it's extremely unlikely they did such things. Where in 1930s and 1940s Russia was there equipment capable of mass producing and distributing bacteriological toxins? I'd be inclined to see it as a myth, nothing more.
  12. Stick 2 million men in a confined area with no latrines, poor drainage and poor food (which lowers their immunity). The biggest killer of armies has historically been disease. Napoleonic armies were routinely routed not by the opponent but by illness. Antony Beevor's "Stalingrad" (superb book) talks about high levels of disease but never even discusses 'Russian bio warfare'. Give it a read. Where did you read that the Russians achieved this? And what makes you think that they managed to spread jaundice around? One of the causes of jaundice is malaria. Lots of stagnant pools of water lying around make a perfect breeding ground for mosquitoes.
  13. It'll be whatever satisfies the US market the most. It's the biggest. Part of me does wonder occasionally if the reason that other markets don't take off is that people don't make games about them - a sort of circular logic thing - but then I'm not a games designer, so I don't know.
  14. I'd like to know when the Nashorn started mounting a 105mm gun, please.
  15. What idjit came up with that design? Someone who didn't understand the concept 'defilade'?
  16. Mmmm - Bovington. Somebody clearly has a better camera than me.
  17. I've got a photo of a jeep from the War and Peace show which has a pair of single bren guns, a dual bren and what I assume is a .30 cal. No sign of armour, though.
  18. I agree that tanks, soldiers etc based on a Cold War premise sounds like fun. I find the idea that a Cold War game should model nukes as ridiculous.
  19. OOh, tactical nukes in a company level strategy game. Hold me back. Any chance we could also model boot wear and reduced officer morale due to shortage of trouser presses? You can see why BFC think grogs should be tied up in a room somewhere and fed on scraps.
  20. Guns targetted on a unit will remain hidden for a period of time - the greater the 'concealment factors', the longer the time. However, guns 'area targetting' appear in the correct location almost instantly, even at extreme ranges (4km+).
  21. Now you can see why the idea was abandoned. They're useful - sometimes - as a mobile ambush unit.
  22. Good pictures, but not sure they are real. All the M3 GMCs I have played with in CM:AK have flames pouring out of them.
  23. You should move to England. The way the exchange rates are now, that's only about £40
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