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Agua

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Everything posted by Agua

  1. The windows "DING" sound accompanying a freeze during data transfer on tcp/ip games.
  2. Looks nice. The existing site looked more interesting, but the proposed one will be easier to navigate (although there was no difficulty getting around the old one either). Works with old Netscape 4.2 and Netscape 6.01. Psssst - I have to agree with your comments on the new site, although I'm a long time netscape user, the newest version plain sucks. Almost enough to make me go to IE (not quite that bad yet, but I'm confident Netscape will be able to drive me away with their next upgrade)
  3. Another good, relatively small scenario is, IIRC, "Vossburg, a second job". I THINK it's by WBW.
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by Rex_Bellator: It's the first time I've seen this result in all my games but it confirms that non fatal tank hits in CMBO can KO a tank. Anyone else seen this and do you think it's reasonable that a crew injury could force a bail out from a fully functioning AFV?<HR></BLOCKQUOTE> I've got a weirder one than that, though, not necessarily unrealistic. I was playing a tcp/ip several weeks ago. My opponent had utterly crushed both my flanks and his armour was rolling forward in the middle. I had two vanilla shermans with green crews. One sherman was approximately 80 meters in front of the other. The forward sherm was taken out by a PzIV. The second sherm saw this and also saw my opponent's armour rolling towards it in a wave of two PzIV's, and several psw something or others. The yellow lines from the advancing German armour all pointed towards the Sherm. I can't remember of a shot was fired or not, but there were no hits on the sherm. The crew just bailed and ran for the rear, with a perfectly good sherman left abandoned on the field. Top that.
  5. Well, another thought is to bring CMBO up to CMBB standards with "CMBOII" like TS did with East Front and East Front II after West Front came out. Hell yeah, I'd buy it; I'd buy at least two copies of each as I have already done with CMBO (inevitably, the disk is going to wear out).
  6. I'm going to chime in on the side of retro-fitting here. It would seem contrary to BTS' Manifesto to leave CMBO to wither away if for no other reason than BTS would be unlikely to see the return on CMBO to be realized "in the long haul" by a great wargme which, according to BTS, distinguishes the type of success of such games from the immediate market splash to be made from retail wal-mart type distribution. That is, should CMBB present such an awesome upgrade with regard to features, vis a' vis, CMBO, if the Manifesto is correct, CMBO sales will suffer *premature* and artificial diminuition due to obsolence than would otherwise be expected. I too would much rather see a retro-fitting of CMBO than a CM3 depicting warfare in the desert and Italy. Hell, we've got DFDR to scratch that itch until BTS gets around to it. Also to consider is the basic good business principle of providing product support, for which BTS has rightly earned a high, high reputation. There simply isn't going to be the interest in purchasing an earlier game in a series when the earlier game is obsolete and there is no possibility of any upgrade. CMBO IS TOO FINE OF A GAME for such a thing to happen. I mean, anyone who downloads the demo and has an interest in wargaming is hooked, HOOKED!! It is THAT GOOD. It really just would seem senseless from a business standpoint to allow such an outstanding game with the potential for continued revenue long, long into the future, to simply wither away.
  7. Chris Hare has a site with the tables you seek in spreadsheet form. Try the link below: Chris Hare's Combat Mission Database
  8. This weekend I played 2,000 and 3,000 ME's plus half of a 3,000 attack. The "ding-freeze" did not occur in any of the games. We did experience a couple of crashes where the players were knocked out of the game. In both instances we were able to pick up with autosave and no further problems. In one of these instances, my opponent reported that he heard the "ding" but there was no freeze. No prisoners had been taken at that point. I did not hear the ding on my end and I was hosting it. As I said, the autosave worked. Because there was no freeze accompanying the "ding" that my opponent heard, and autosave worked fine, I don't think this was the game ruining bug that the fix appears to remedy. In all instances, ambient sound was "on" for both players, and we did not do the manual save. I probably put in 12-16 hours of tcp/ip this weekend with numerous prisoners, loaded and unloaded HT's (as several folks seem to attribute as potential causes of the problem), so I'm feeling pretty good about your fix Maxx.
  9. Been trying to keep up with the thread Tree. Where are we at with the tcp/ip version as far as players?
  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mr. Johnson-<THC>-: Does ambient sound have any effect on the bug? <HR></BLOCKQUOTE> Unknown. While Maxx was playing immediately after discovering this potential fix, both he and his opponent had ambient sound turned off. So it is unknown what, if any, involvement the presence of ambient sound has in contributing to the "ding-freeze". I have since played two games (2,000 & 3,000 pts), and both my opponent and I purposely had ambient sound "on" to see if this had anything to do with causing the crash. So far, it hasn't. [ 06-03-2001: Message edited by: Agua ]
  11. Just finished a second game (3000 pts). Did not do manual save, ambient sound both players was on. Took 84 prisoners (he he he ). No "ding-freeze". LOOKING VERY VERY GOOD MAXX!!! [ 06-02-2001: Message edited by: Agua ]
  12. Check out Maxx's possible fix for the bug. He's played 15 hours tcp/ip using it with no problem. I just finished one with a prisoner taken without doing the manual "save" step he utilized for security purposes, and with ambient sound on (which was an unknown variable in his testing of the fix): no problem. Yeah, it needs a patch, but this fix looks good so far.
  13. <BLOCKQUOTE>quote:</font><HR>Originally posted by Spanish Bombs: Wasps, Puppchen (snip) Plus, those units might be the type that start showing up regularly on your human-chosen forces, too.<HR></BLOCKQUOTE> Unfortunately, they do in mass quanties. :-(
  14. Nice job Keith! I've already added my rambling to the page. Thanks!
  15. <BLOCKQUOTE>quote:</font><HR>Originally posted by Treeburst155: Think before you apply. Can you play nine games in 90 days? <HR></BLOCKQUOTE> He he he... how about 9 games in a weekend? Nada problemo.
  16. <BLOCKQUOTE>quote:</font><HR>Originally posted by Treeburst155: Prizes are of course up in the air. I think we got lucky with WineCape's sponsorship of the first tournament. Time will tell however. Treeburst155 out.<HR></BLOCKQUOTE> Don't worry with prizes, getting to play is enjoyment enough. Thanks again and great idea!
  17. Tree, how 'bout a tcp/ip only version, with the others being mixed?
  18. <BLOCKQUOTE>quote:</font><HR>Originally posted by Derfel: Rex, I still havn't heard if anybody has successfully restored a "manually" saved game after experiencing this particular kind of crash... -Derfel<HR></BLOCKQUOTE> I'm about to find out tonight with a manually saved game. This one did have a prisoner taken on one side immediately before the freeze. I'll report back.
  19. <BLOCKQUOTE>quote:</font><HR>Originally posted by Gyrene: Cheap Sherms wouldn't be bad, but M8 HMCs might be even better. Dirt cheap, small, good rate of fire, decent protection, .50 cal, great against HT's and infantry, they make excellent "13th squad members" Gyrene<HR></BLOCKQUOTE> I have been "schooled" on these things by Maxx, a/k/a John Caravella, over the past few weeks, and let me tell you these damned these are KILLER. They are small to begin with, but when operated by veteran crews, they are VERY hard to hit as they know when to get the hell out of dodge and back into cover. They are cheap and have a few hc charges which will even take Panthers out from the front side. In heavy cover, these things can approach your troops from numerous angles and then just scoot back out of LOS as soon as you bring anything in to take em out. From a few cursory tests, it appears the puma MAY be able to come close on a point for point basis to matching up with these things H2H, but that's about it. The downside to trying to match puma for m8 hmc unit to unit is that it is generally frowned upon in the community as the puma just wasn't a very common vehicle. Lynx? psw 243/1? forget it, frontal armour "kill chance = none". The psw 243/3 has a great gun, but without a turret the m8 is going to have quite an advantage in all but head on encounters. Quite a potent little critter for the buck. [ 05-30-2001: Message edited by: Agua ]
  20. <BLOCKQUOTE>quote:</font><HR>Originally posted by Treeburst155: I think most people would be willing to do a TCP/IP session but there are those who just can't put together a solid chunk of time that is convenient for the other guy too. I don't want this fact to force people out of the tournament. How about it Agua? Are you willing to PBEM if necessary? Treeburst155 out. [ 05-29-2001: Message edited by: Treeburst155 ]<HR></BLOCKQUOTE> PBEM? ouch, I'm out then. Maybe next time. Good idea to come up with this tourney though. Good luck guys.
  21. Yeah! Good to hear from ya. Usual time?
  22. Yeah, that's been my experience as well. I have just brushed off the final victory level as a quirk with the scoring system and consider there to be only two goals which you either achieve or you don't: secure Assenois (and I mean SECURE), eliminating all AT threats, and break through to Bastogne, exiting as many units as you can. I don't understand why the scoring in that scenario is as it is, but the goal obviously was to produce as historically accurate scenario as possible (and from the little I have read concerning CCR's relief, that is a wonderfully approximated scenario). The two goals you achieved were the goals of CCR and that's a win. BTW- It is a truly thrilling scenario, isn't it?
  23. They're pretty good at suppression of mortar teams. Targetted tanks will button up and if the tank commander is killed, the tank will stay buttoned for the remainder of the game. [ 05-28-2001: Message edited by: Agua ] [ 05-28-2001: Message edited by: Agua ]
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