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Battlefront is now Slitherine ×

Vergeltungswaffe

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Everything posted by Vergeltungswaffe

  1. So much good content, I'd be in my bunk if I could get the PC desk next to it...
  2. He's despondent over having a sorry rifle when all the cool kids are automatic.
  3. As long as the ammo bearer stays close, the ammo is being counted in the gun's total and will be used without any action on your part. If they get far away, the ammo will be unavailable until they're close again.
  4. It's 1 guy and he's created a good game, but that's all he does. The 6 people at BFC do everything. The VR Designs guy has Slitherine doing all the heavy lifting, marketing, and business side activities, so it really isn't a fair comparison at all.
  5. There is no BFC without Steve and Charles, so I don't even want to think about what would happen.
  6. Yep, packs are likely in the future for several of the game families.
  7. I don't recall anything for FI after R2V, but Steve mentioned Commonwealth Forces would definitely be a part of FB.
  8. Absolutely. But we can taste it now. It's a baboon, which is, in fact, a monkey, not an ape.
  9. Damn...that's fun. What goes on in CMSF2 stays in CMSF2.
  10. Interesting. I've played quite a few scenarios with 4 or more. RT and FI come to mind as having a number of them.
  11. Something like that. I never play 1 player scenario's twice, but I'm going to do this again with the mods just because I screwed that part up.
  12. You did, but I played it at work (it's good to own the company) and I had been busy right up until I started it, so I didn't realize I hadn't put the mods in until I had finished.
  13. Finally had time to play this one. Spoilers ahead: . . . . . . . . . . . This is a great tiny scenario. I enjoy platoon size action. You basically start with a squad in 3 sections and a Vickers MG. I left the troops in their starting positions except the one section that is behind the trench/foxholes. I moved them up into the trench. After a few minutes, we could see the first German's approaching. It gives you an appreciation for what a tough nut to crack Tobruk was. No real cover. Without smoke and serious artillery, it would be very hard to make much of a penetration. But the defense here is sparse, so I was concerned about making sure no one got through the wire, per the briefing. As soon as I saw infantry in LOS without any prep arty, I went ahead and gave the Vickers a full map 360 covered arc. They went on the be the stars of the show, getting 14 of the 16 casualites we caused: The MG boys did a good job of running Germans to ground and taking out quite a few, but I was watching their ammo go down knowing there was a lot of time left for the assault to continue. As this continued, my squad boys started to take casualties. We finally ID'ed a sniper that must have been Maj. König from Enemy at the Gates, as he nailed 7 of the total 11 casualties we took. The Vickers boys kept his head down a bit, but I didn't have the ammo to fire at over 500m that much with other squads poking about much closer. The Platoon leader showed up and he managed to get to the strongpoint in the center without a problem. The FO showed up and it took half the mortar boys ammo, but they finally unloaded the rest on the snipers position. I hoped he was down, for the count, but I'd find out later that he was still in it and got a couple more. Later still, we got the reinforcement sections and they advanced towards the strongpoint, but took a few casualties from German MG fire that I never could spot due to range. I was really glad to see the Bren section as they could replace the Vickers if they ran dry. They didn't end up needing to though. As time drew to a close, a breach unit managed to get one guy close enough to blast the wire despite Bluey's boys blazing away with their Enfields. He starting crawling towards the touch area on our side of the wire and on literally the last turn, one of the boys put paid to him with a .303: Got a complete victory, but only by the skin of our teeth: A lot of fun. Well done @kohlenklau!
  14. Steve said they thought last week would be the Final Candidate, but they found a problem, so he hopes this week will be Final Candidate. It's 2-4 weeks to release from Final Candidate, so...
  15. *Desperately resists urge to post picture*
  16. Thanks for the information @Vet 0369 and thanks for your service. Really good post.
  17. I see another community member that BFC needs to pull over the fence to help with things.
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