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Mord

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Everything posted by Mord

  1. I don't even use RT to test stuff anymore because even then something cool can happen and get lost forever. I've had it happen a couple of times and then went to save and OOPS, RT mode. Mord.
  2. Congrats, brother, I believe you just made CM modding history. I think you just may be the first modder to add a new piece of inform kit into the game. Nice work. Mord.
  3. That's my OCD. I've been doing 6 to 7 backgrounds for the last 8 years, so I have to do it with this one too. Even my original SF portraits (gah!) had 5 styles. Mord.
  4. Yeah, with the Marines it'll be 2 portrait types x 32 battalions x 7 backgrounds. 2 x 32 = 64 x 7 = 448. Army will be 4 portrait types x 10 div x 6 backgrounds. 4 x 10 = 40 x 6 = 224 Until someone clarifies exactly what divisions etc. should be included. And when that's all done @Combatintman can come along and brain screw me with the psychotic way the Brits are probably structured. And then comes the Canadians, Germans, Dutch, and possibly Syrians. YabbaDabbaDoo! Mord.
  5. 10-4. Not nearly as bad as the Germans in RT. Not even close. Roughly 448 portraits. Ok, it's a little bad. Still that's only half of what the regular German infantry amounted to. Can you hear me psyching myself up? Mord.
  6. Still better than those regiments. All 32 battalions would be in SF2? Man, that's a s***load of men for one country. Mord.
  7. Yes, right before they went to crustacean hell. Mord.
  8. Yeah, I'd already gotten past the division part it was the regiment thing that threw me off. And holy crap, there's no way I am tackling them! LOL. I took a look at them and that was a rabbit hole full of tears and despair! There's no way they'd all be in SF2 anyhow. THANK the modding gods! Mord.
  9. LOL. I thought you said I needed to know what regiments went with what? So, you were just saying ALL I need are the 12 battalions? GD this is confusing! LOL. Mord.
  10. Ha, thanks! No, those weren't for my birthday. An old boss bought'em off a lobsterman a few years back and he and my brother steamed them up. I don't even like sea food. That was my hand though. Mord.
  11. So, all 12 battalions from the 1st-4th Marine Divisions? So, what regiments do I need. I am gonna guess three of them because I just found the 1st Marine Regiment and it has four Battalions. Mord.
  12. It's like the difference between your first kiss and waking up with her bra on your head. The new games blow the old ones out of the water as good as the old ones were. It's a whole nuther universe. Enjoy! Mord.
  13. HOLY S***! UNDERSTANDING! I feel like that MFin' monkey in 2001! Now, all I need is a list of the Marine divs. Mord.
  14. THAT is all I needed to know on that! FINALLY. I understand it. Yeah, I'd already flushed that down the toilet. Just didn't realize the above. Which simplifies it IMMENSELY. Ok so, say I make a 1st Marines (Infantry), 2nd battalion portrait, I do one with for the Infantry and one for Armor and all is good, right? EDITED: And so you know I am going to give you a few choices. A big division background and a big division background with small battalion patch. I could even go big battalion background as well. Mord.
  15. Marine divisions and I'll just do the battalions for each. But really both, Marine and Army. I don't need all the gobble-de-goop for the Army 'cause it'll drive me crazy. For the Army what I need is a list like this (and whether it's Infantry, Stryker, Armor, Heavy or a combination of them) So an example: 1st ID Stryker Infantry 2nd ID Heavy, Armor 101st Infantry, Stryker Infantry etc. Marines I just need the div and whether it's Armor or Infantry. I'll find all the battalions easy enough. The game only has two options for portraits so it'll be cut and dry as to what goes with what. And then any "special" formations and whether they are Infantry etc. Mord.
  16. Basically. Under every Marine/Army/British tanker there is a woman waiting to get out. I already have an armored battalion in the test! But yeah I started dicking with battalion patches in December. I have the 1st, 2nd, 3rd, and 4th Divs + battalions all waiting. Really what I need to know is a list of what divisions will go into SF2 and I can do the rest. I was going to do them all but that would be really stupid LOL. Mord.
  17. This is how we do space lobsters in the Northland. Welcome back. What happen, you break up with your new squeeze LOL. Or is the honey moon over? Mord.
  18. Download them. They'll all be patched up to current standards and all you'll have to do is activate with the keys, unless you didn't buy some of the upgrades. You are the second guy to come out of the woodwork this week. Now womble and Blimey need to show up. Mord.
  19. You wanna see some magic? This armor chick is where the tankers originated from. She was the basis for them. Pretty cool, huh? Mord.
  20. Thanks, guys! They are basically tests to see how the patches would look. I did two versions (obviously) the subdued version, in use at the time and the classic version to add some color to the mix. Page 2, along with the British. You even commented on the first Marine that I made. You are slipping in your dotage. Mord.
  21. Go here. Speak. http://community.battlefront.com/topic/127194-mords-mods-shock-force-2-edition/?page=3 Mord.
  22. Sorry, guys, can't be done. I've explained it numerous times so I'll just cut and paste what I said last time. "Textures, yes, depending on how different the models are. Model swaps absolutely can't be done. I spent a good four hours or so the other day dicking around in the hex editor eyeing up the Syrian mds files. Charles locked them down hard. @Blimey reported this waaaay back when BS came out but I wanted to see what was what for myself. The Brain some how tied ALL the Syrian soldiers into a single set of mdses. ALL their codes point to lines entitled "placeholder uniform" "place holder skin" place holder boots". The old mdses had a set for each soldier type and their code would point to something like "syrian reserve soldier" "syrian reserve uniform" etc. In effect there is no way to trick the mdses because every single file, no matter what it is, says "placeholder uniform" etc. The only reason Mikey pulled off that weapon swap was because the weapons files hadn't been screwed with." "Not necessarily. There are a few exceptions, like weapons and flavor objects. but you can't take Muj from CMA and get them into SF2 if that's what you're hoping for. There's no way. Read my quote of myself above, it'll explain it. I am not exactly sure what was needed to be done with the beret but whatever it was it won't work with cross game models like soldiers. I'd love to be wrong. But I don't see how it could be done without completely hacking the code. But ANYONE is welcome to prove me wrong! I'd be thrilled if they did. BUT whatever they did it wouldn't be the old way of hex editing. Anyway, I'd kill to get the MUJ to take the place of the Uncons." "No need to apologize. I thought you might be going in that direction but then the head gear would have to be for the Special Forces because then EVERY body else (Mech, Reserves, Guards, Airborne) would be wearing it. It's a complete conundrum. It wouldn't work with the Uncons because they don't have any helmets. It's a Gordian knot and we can't cut it as far as I can see. The key to all of this is locked up in those mdses somewhere. EDITED: Or come to think of it maybe not. I think they rewrote it so that you don't need separate models for separate textures." As head gear goes you can have troops either wearing a helmet, not wearing a helmet, or wearing a helmet and no helmet mixed. But you can't have a helmet and a beret in the same formation. And I don't even have the Muj files that Blimey made for SF1. I don't know why. I thought I'd saved them. You wanna talk about hex magic those were hex magic. What a confusing bunch of models they were. Anyway they wouldn't work with SF 2. Mord.
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