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Fishu

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Everything posted by Fishu

  1. I'm only wondering how you got to such conclusions from my post :> An assault rifle is kind of a machinegun, at it's ranges. Better to assault defensive location with assault rifle than single shot rifle, regardless of the machinegun. Same was true with SMG, but it lacked the range badly, whereas an assault rifle gave it the range.
  2. In russia, had the MP44 been developed quicker, instead of in secrecy behind Hitlers back and then mass produced immediately, it could've done a big difference. Which one is better at shooting alot of people, a rifle or an assault rifle? :> and most resources were used in east.
  3. It's said it could've made the war much longer if it would been in bigger numbers and earlier (aka full hitlers support instead of development in secrecy) [ May 02, 2003, 09:08 PM: Message edited by: Fishu ]
  4. Interesting how theres 3 replies in under a minute.
  5. When someone comes to their ambush zone, they pop up and start shooting.
  6. Engel, I've read about gunners having body armour as well in rather many cases, considering it's been bothered to be mentioned. The shields has been separately mentioned and most definately isn't body armour :>
  7. Since no possibility to do CC2 maps yet, I decided to see if CC3 has something to offer. I found one of the Kursk maps rather nice to try it. However like with most of the CC3 maps, theres quite scarce natural cover and so I improvised with the cover. Otherwise some improvisation too to get things fit, but tried to keep the basic layout :> Some things just arent so easy to do with premade tools in such a scale. guess someone would do it better but oh well So if someone would want to test the general layout of the map, I'd appreciate it... Victory points and deployament zones arent exactly yet decided, so you could try your own locations for those. Zipped map file
  8. Guy on the left: "I told Sergei to cover me and he did it literally" [ May 02, 2003, 08:56 AM: Message edited by: Fishu ]
  9. Stantard rarity just makes historically less common units more expensive. Older models becomes rarer by the time and therefore gets more expensive. New models are rare and are more expensive. Variable makes this more random. With variable rarity, you could simulate different availability of certain area/unit. Not like every area/unit had 5% chance of getting Tiger and 30% chance of getting PzIII in august 1942.
  10. Those bombs looks like german Sergei, You might find moving and starting up the engine difficult :>
  11. I haven't ever heard of any extensive use of body armour, simply because those weren't suitable for moving around without too much hassle. To stop a rifle caliber bullet, you'd need too thick plate of steel armour to protect yourself, to be able to carry it for far. you don't get much at all protection with 6mm armour. Could protect from SMG, but rifle would slice & dice it at will. However, I've heard of soviets covering MG gunners with body armour, to an extent where AT-rifles were found to be useful at sniping them. So I suppose it was rather commonly done when multiple types of ATRs are mentioned of being used against these.
  12. Talk about camoflage! ...and what a pain in the arse to wash it off
  13. I know that the best tool against ATG's is either a huge caliber gun or medium mortars... Just hard to get the 150mm IG into position to kill ATG though Although once in the positoin, it's merry bang bang. Medium mortars however.. easy to set up quickly and ATG crews will be running in a turn, or two at most. Nothing beats 120mm mortar spotter though :> inexpensive and effective at driving away any pesky ATG...
  14. might as well add that the PzIIIH front turret armour is wrong. In the game it is 37mm curved, but it should be 30+37mm. There is the front turret armour still behind the 37mm curved armour.
  15. Yesterday wanted to pull my men out in time of their position and well.. it was a pain in the arse to get them withdraw. Each time when group of enemy troops fired on them, they crawled back to their foxholes. Those enemies were even quite far away to be actually effective in the firing. They could've easily just hit run, hit the dirt, run... instead of hitting the dirt and crawling back.
  16. I've seen a picture of the turret front with mantlet part and the gun on it. The mantlet itself is in two parts, there is 30mm vertical armour innerside and 37mm curved armour outside. Leaving little bit of empty between the two. Problem with sources claiming it is 30 or 37mm, can be that it is not taken into count that the mantlet is just the external part and theres still armour inside. So the mantlet is just taken as one part and some authors might've thought the 30+37mm comes from the very little area where 37mm curved mantlet overlaps with front turret armour on the sides. Upgrading of earlier models could've caused some confusion as well and errorneously handled as H's. So the CM's front turret armour for PzIIIH is wrong with the plain 37mm curved armour. 30mm is the typical armour thickness for the front of early PzIII's, which is beefed up with extra armour plates in turret and hull (on the turret as the part of curved 37mm armour on mantlet), up to J, where those became one solid 50mm armour. [ April 30, 2003, 08:28 PM: Message edited by: Fishu ]
  17. I suppose your ear is least of your worries when you can hear the bullets whizzing by you from ahead. But I suppose you could squeeze quick bursts with MG42. By the time you release the trigger while doing that, you would have already fired 2-6 bullets before you even notice. MG42 simply has so fast ROF that the recoil most likely wouldn't even mess up too much by the time bullets leaves the barrel. Although it might be one meany kick.
  18. Mikeyd, Take a look at Bofors loads sometimes. You'll find out somewhat varying changes in the ammo in each country which used it.
  19. Does anyone still have Close Combat: A Bridge too far? I was thinking of making scenarios after its maps if those would be big enough and possible to do nicely. However I found out my CC2 CD refuses to work on both CD drives I have. So if anyone would bother to get screenshots of the maps in a fair size, I would really appreciate it For the begining screenies of two maps would be good, to see whether its worth the effort.
  20. Problem could been that the '50s 7.62 has higher powder loading, which could harm the pistol. I don't know the situation, but often it can be so
  21. Theres needs to be a way of combining the older CMs to newer ones Every game has this fault.. :I I don't think it'd be too hard, not at least to include the units and battle options. At least not with CMBO and CMBB, which are so closely similar with the units.
  22. Why would soviets under license necessarily build the chamber for same case lenght..
  23. In CMBO once the AI buttoned up it would never unbutton itself, which lead to a severe handicap for AI AFVs which had buttoned: ie, visibility penalties. AFAIK it was decided to implement an automatic AI unbuttoning in CMBB which removed the visibility penalties for the AI. Unfortunately this behaviour seems to have become part of the human player's side as well. I agree with you: A human controlled force should remain buttoned until the player instructs otherwise, don't know if it's possible to code into CMBB now though. </font>
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