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Kingfish

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Everything posted by Kingfish

  1. IMO, some of the best bulge scenarios can be found here The author used to live near most of these battlefields and had personally walked the ground. The maps are as realistic as the game engine allows.
  2. You're burying the mines too deep. </font>
  3. Try Wild Bill's 'Nijmegan'. It is a CMBO scenario.
  4. 270mm?!? What game are you playing? Thats a 10" diameter weapon, far bigger than anything available to the Kiwis.
  5. I'm sure all those points hit home with most players, and I agree with a few myself, but in the end I wouldn't refer to it as crappy design. Keep in mind that no one comes into this game as an 'expert' scenario designer. Every designer has to find his way, a process that takes time and (most important of all) feedback. If during this formative stage someone comes along and labels his work crap, well guess what, he may just throw up his hands and say "screw it", and the community has lost what could have been a truly outstanding designer.
  6. While I understand that this is just your opinion, and you are certainly entitled to it, I think it is a bit harsh to label a scenario crap just because it doesn't fit your version of 'fun'. Scenario designers, myself incuded, look for and are appreciative of feedback, but only when it is done in a constructive manner.
  7. Not sure which other ones you found, but mine were printed in 1962. That may account for the differences. Note that in mine the city is called "Volgograd". This name change was done in 1961 under Khrushchev's program of removing all references to Stalin. BTW, with a bit of searching you can find some pretty good Cryllic translators online.
  8. Try this Edit: Here is the eastern sections of the city [ December 17, 2005, 02:56 PM: Message edited by: Kingfish ]
  9. Tiger Valley is official finished. Here are the results: Panzertwat-45 / Londoner-55 Green Hornet-46 / Victor Charlie-54 Walpurgis Night-87 / TlKillerich-13 Sivodsi-47 / Steve McClaire-53 Malakovski-52 / Stoneage-48 Holien-48 / Steve S-52 Ankulin-53 / BigDuke6-47 Green as Jade-47 / Dangerous Dave-53 Big Dog-78 / Frenchy-22 The Enigma-24 / Kanonier Reichmann-76 Melnibone-59 / mPisi-41 John O-31 / Elmar-69 Stikkypixie-52 / Sandy-48 John Bertles-53 / Diesel Taylor-47 Michael Dorosh-39 / Grimthane-61 Sripe-47 / Other means-53 Axis average is 50.5 Allied average is 49.5 Now that is what you call a balanced scenario. Still have 2 more from St. Naz and one more from LfB to play through. Should be done by tommorow. How are you guys doing with AARs? If you do not intend to submit one please let Ace Pilot know.
  10. Yep, saw that, although Feldgrau.com says it was 3 battalions from 2 FJ (I./FJR.2, II./FJR.6 and I./Luftlande-Sturm-Regiment 1). I am assuming that even though the majority were Italians the TO&E would have been identical to any other German FJ unit.
  11. No doubt the best source is the book "No holding back" by Brian Reid. I have the operational report of the 1st Polish armored division for the period August 7-12th. E-mail me if you want it. It is a word doc.
  12. Ok, its up and ready for testing. You can pick it up at that bastion of beta battles - The Proving Grounds
  13. If that were the case, would they still retain their regimental heavy mortar companies in order to provide more responsive fire support? The inclusion of the 81mms is a no brainer, as these were a battalion level assets, but am looking to confirm they still had the 120mms as well.
  14. I'm looking for any info on what artillery was directly subordinate to I FJ Korp during the period July / August '44. The Axis history factbook shows the Korp having its own Artillery regiment (11. Fallschirm Artillery Regiment) with 3 battalions. What types of artillery pieces were these, and how many? Thank you
  15. The game creates a folder in your HD when you install it. Inside your will find the manual in a PDF format. Don't look on the CD-ROM, look in your HD for the Battlefront folder.
  16. The first three rate their own pack, as they are IMO the best representation of the battle of Berlin out there.
  17. There are Crocs in CMAK. You just have to switch the editor dates around to purchase them, then set the date back to the original. IIRC, only the Brits get them, and not until much later in the war.
  18. 72 to be exact, but you certainly don't need that many to use the Nabla scoring system. IIRC, ROW I had 24 players in 4 sections. All you need for sure is to have one more player per section than there are scenarios (example 6 players for 5 scenarios). That way each player in a section plays each opponent and each scenario one time.
  19. Post away to your evil heart's content, the tourney is finished. I'm just cycling thru the LfB turns.
  20. All or Nothing was my fav scenario in CMBO. I'd love to see that one re-tooled. </font>
  21. Panzerkeil lists the 506th schwere Pz. Abt., with 46 Tiger IIs, being commited in the direction of Bastogne on December 21st. Granted, a bit too far south for the 75th to encounter them, but its possible that the unit (or part) got commited further north. IIRC, the OKW reserves were commited sometime around X-mas, and they may have scooped up the Tigers on their way north. The only other possibility would be the remaining Tigers that were originally part of LSSAH being transferred to II SS Pz Corp, which did see action against the 75th ID.
  22. July 1944 Following the fall of Arezzo the British XIII Corp began its advance on Florence by advancing down both banks of the Arno river on a 3 division front. However, the rugged terrain of the Chianti mountains and fierce resistance from the German LXXVI Pz Corp made it a slow, costly affair. By the middle of the month the advance ground to a halt. At about this time the French expeditionary Corp, which was advancing on the left flank of XIII Corp, began to withdraw to prepare for the upcoming invasion of southern France. Their depature shifted the inter-army boundary westward, extending XIII Corp frontage by 15 miles. This presented the Corp with an excellent opportunity to outflank the main German defenses arrayed along the Arno by attacking from the southwest, where units of the 6th South African Division reported the enemy's resistance to be much lighter. To ensure success in this new drive Lt. General Sir Sidney Kirkman, commander of XIII Corp, brought up two additional divisions, the 8th Indian and 2nd New Zealand, from his reserves. Together with the South Africans these three divisions would now make XIII Corp's main effort in the advance on Florence. On July 23rd the new attacks kicked off. On the western flank the 8th Indian division attacked in a northwesterly direction towards Empoli and Montelupo, while to the east the 6th South Africans advanced up route 222. In the center the 2nd New Zealand division would drive straight up route 2 and into Florence. This would take them into the wine country of Tuscany, a region of rolling hills and long, broad ridgelines covered with extensive vineyards, olive groves and wheatfields. It is also here that the New Zealanders would encounter the magnificent Villas of Tuscany. On the German side the I Fallschirmjager Korp held the line west of the Chianti mountains with 3 divisions. Starting from west to east they were the veteran 29th panzergrenadier division opposite the 8th Indian, the 4th Fallschirmjager on both sides of Route 2, and the 356th infantry facing off against the South Africans. These units were backed up by the Tigers of schwere Panzer abtielung 508. Here are a few screenshots of the map: This is looking south from the village of Bonazza, with the Villa Bonazza 850 south and the Il Belvedere farm another 800 meters further on. From here you can also see the Borro di Terrabigia, a small stream which runs along the western edge of the ridge. Here we are looking east from the Villa Bonazza across the valley to the adjacent ridge, where the Villa Strada is located about 1800 meters away. The hamlets of Fatt. a le Lame and C.S. Antonio sit atop a smaller ridge which is between the two larger ridges. The Borro de Virginia is a small tributary of the larger Borro Bonazza. This is looking north towards the Villa Strada. The paved road leading to the NE eventually intersects with Route 2, the main highway leading to Florence. This view is from the Villa Strada looking towards the southwest. The village of Poggetto sits on the banks of the Borro Bonazza. The olive grove in the foreground is historically where the new Zealanders destroyed their first Tiger, but son't worry, I didn't include any Tigers in this scenario Finally, here is a view of the wooden bridge at Rozzi. As you can see the Borro Bonazza is easily fordable in many places, even for vehicles. However, this bridge is the only one in the immediate area, and thus the only place where vehicles can cross without risk of bogging. 55 turns / slightly less than 10,000 points total. Now, here's the problem. I don't have any briefings done for it (yet), but am working on it. If you would like to playtest this one sans briefings e-mail me. My address is in my profile. Special thanks to Richard Simovitch for his help with the 1:25000 scale Topos, JonS for research and Erik Springelkamp for hosting the screenshots.
  23. Much appreciated. I'll send you an e-mail later on tonight.
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