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NS

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About NS

  • Birthday 02/07/1978

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  • Location
    Alexandria, Virginia
  • Interests
    Physics, astronomy, physical anthropology, genetics, history, guns, survivalism
  • Occupation
    Public Sector

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  1. All of a sudden, the movie controls are not working properly. When a movie finishes, I hit start, and the timer goes to 0 (and the men and equipment revert to their initial positions), but then if I hit play, the timer goes to straight to 60 (yet the men and equipment STAY in their initial positions). From that point, the men and equipment only go to the ending positions if I hit the forward button. If I let a movie fully play out, then hit start, then click done, the men and equipment start the next turn in their initial positions, as if the previous turn never happened! This occurs in both CMBB and CMAK with several different missions, downloaded and ones that came with the CDs. This problem came out of nowhere. I haven't downloaded any modifications in a long time.
  2. All of a sudden, the movie controls are not working properly. When a movie finishes, I hit start, and the timer goes to 0 (and the men and equipment revert to their initial positions), but then if I hit play, the timer goes to straight to 60 (yet the men and equipment STAY in their initial positions). From that point, the men and equipment only go to the ending positions if I hit the forward button. If I let a movie fully play out, then hit start, then click done, the men and equipment atart the next turn in their initial positions, as if the previous turn never happened! This occurs in both CMBB and CMAK with several different missions, downloaded and ones that came with the CDs. This problem came out of nowhere. I have downloaded any modifications in a long time.
  3. I think that it would be great if one could, after a mission is completed, play the entire mission as one movie. Is there anyway to do this in CMX1? If not, I think that it would be great to have it in CMX2.
  4. In all of the missions that I've seen in the past ten months, I have yet to encounter a mission in which a bridgehead is secured the hard way, e.g., with the bridges blown, with the attacking force using assault boats, artillery, and tanks to cover the amphibious attack. Has anyone seen such a thing? If not, I would like to create one, but I've never created a mission before.
  5. I suppose that it wouldn't hurt to use this mod with the three Sea Lion missions from The Proving Grounds. Does anyone disagree?
  6. I have not posted here in almost ten months, as I've been too busy playing CMBB and CMAK. I've had a question about AAR stats that I never got around to asking. Allow me to give some sample numbers to illustrate what I'm talking about. First, I surrendered in the setup phase to see how many men the enemy had (73). Then, I restarted and played that mission, and the enemy ended up surrendering about halfway through. Here are the stats: Total Casualties: 60 Men Killed in Action: 19 Men Captured: 13 So apparently, 60-19 = 41 men were wounded. Therefore, I can only conclude that "Men Captured" ONLY refers to non-wounded men that were captured, with the 41 (or how ever many) left to die, or taken care of by the capturing forces, or left to escape the battlefield somehow, or some combination thereof, this uncertainty being the reason that "Men Captured" refers only to non-wounded personnel. Thus, "Total Casualities" + "Men OK" = Total Men (in the case of a battle fought to conclusion), and "Total Casualties" + "Men Captured" = Total Men (for the side that surrenders, if applicable). Is my interpretation correct?
  7. I guess it all boils down to a trade-off between an ultra realistic, albeit "limited" participation game whereby one is the CO and only the CO, or a very realistic game that makes the approximation whereby one individual simulates the individual and collective judgements of a few officers of the same battalion or regiment. I love the idea of both.
  8. Where can I get this Warsaw uprising battle? DO I download from somewhere on this site?
  9. I was directed to this series of games after complaining on another message board about the appalling lack of realism in WWII tactical games (Blitzkrieg) that I find in stores. Last week, the CMBB/CMAK combination arrived, and I have loved playing them! The painstaking attention to every aspect of detail is simply unbelievable. So far I have thoroughly enjoyed every historical battle that I have played, and I have not even started playing operations and quick battles. What really annoyed me about other games was the grossly innacurate scales used. Artillery fired on map at ranges of about 100 yards, there were no time lags for orders, and trying to control everything in real time ruined the fun for me. The "clickfest" arcade-like nature of these games also turned me off. What can I say, I've always been mature for my age (I'm 27 and I've read that the average age here is ~ 35). I think that the paused orders phase, followed by one minute movies, together with the entire "we go" concept are simply ingenious. The CM series developers have really done a good job of undoing the Gordian knot that is the dilemma of having one person simulate a WWII battle at the tactical level. On a sidenote, as a realism nut, I would like to know if the ideal goal for the developers is for the player to simulate the battlefield tactical CO and only him, or rather the combined wisdom of all officers on the map. From what I gather, it usually does not seem like you are literally playing one man (the CO), though it is possible in some all-tank battles. Perhaps the next generation of realistic WWII tactical games will let one literally see everything through the CO's eyes while receiving reports and issuing orders based on all of this information with the help of command staff. I think that this sort of thing, combined with the current CM series way of doing things, would be the holy grail of realistic WWII tactical games (as you, the player, being but individual, are in fact simulating one and only one individual), though the player's view of the battlefield may be a bit limited, unless you allow camera manipulation as you do now and rationalize that it is a combination of what the CO can see from his command post, the reports that he receives, and his superior visualization skills. I do accept that simulating a small number of officers is fine in the sense that they're all trained in the same school of military thought and know each other and are under the same hig-ranking officers, but still, the way I see it, the ultimate goal should be "one player simulates one man" since strictly speaking, the small number of officers on the field were different people with somewhat different personalities, intelligences, etc. I'd like to know what others here think.
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