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Kingfish

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Everything posted by Kingfish

  1. Just my opinion... I don't think it's a good idea to start using this board as a venue for airing greiviences. I'm sure you'll agree that BTS never intended their BBS to be used for this purpose, and it does reflect negatively on our community as a whole. Whatever beef you had with this individual could have been worked out in private. My $2.02 (pre-tax)
  2. A) Won't work, so save your ammo for more lucrative targets like MG nests or rifle squads. I've dropped 14" arty on pillboxes, with some rounds landing 10 meters away. In real life the PB crew's heads would have exploded from the blast, yet they were untouched. Neither mines nor barbwire are affected by arty fire. Mines are only removed by Engineers. If it is a daisy chain mine then just move the Engineer unit next to it. After a turn or two the mines are gone. If it is a regular AP or AT minefield then the Engineer will need to throw a satchel charge onto the field to clear it. Barbwire remains for the duration of the game, as do roadblocks. Hope this helps
  3. 1) Hedges do not. Walls will offer limited protection for infantry. Vehicles don't recieve any protection from walls due to their height. Btw, I'm assuming you are referring to the free standing walls that seperate the farmer's fields, as opposed to the walls of a buliding. 2) Yes, It would be just like starting over. The delay will be dependant on the unit's experience level and whether or not they are in command. Example: a regular rifle squad in command will have a 13 second delay before starting over, if they were outside the command radius the delay increases to 33 seconds. 3) Again, this depends on a unit's experience level and whether they are in command. Also, the commander's stealth bonus contributes to how well a unit hides. A green unit outside command will reveal itself quickly, sometimes taking shots at enemy units hundreds of meters away, while a crack unit under the command of a HQ with +2 stealth will allow an enemy unit to walk within a few meters before they let loose. 5..or did you mean 4) No, the commanding unit will act as a spotter. However, you can only issue area fire under these circumstances, you can't fire at a specific target. Only when the mortars have direct LOS can they fire at a specific target.
  4. The British would laager 5 miles behind their own lines. The Germans would laager 20 miles behind the British lines.
  5. Ammo resupply is not lacking in CM, it is already there as one of the features in operations. If you want a certain battle to feature ammo resupply simply make it into a one day op. This way you don't have constantly cycle your units back and forth between the dumps and the front line, the computer will take care of that for you. Granted, it's not a perfect solution, but it gives you what you want now, rather than wait for the engine rewrite (which might not include ammo resupply anyway)
  6. Go to: der kessel and check out the byte battles section. All the battles there are within 1500 pts total.
  7. Even if those units represented one man that scene would still be horrific. Yet we all know it is far worse. 10 times worse.
  8. A good while back Matt posted some pics of his visit to a military muesum. With a little searching one could snag several images of him, enough to mod mine markers, shop windows, nationality markers on the side of tanks, etc.
  9. Epsom and others Click on the 'Hill 112' tab for info on Epsom. For some reason the 'Epsom' tab talks about Operation Perch and the battle of Villers Bocage instead :confused:
  10. Bogus flags create dummy objectives for the defender to defend. Only the attacker sees the flag as bogus. The defender sees it as a valid objective. The purpose of this is to spread the defender, and force him to defend both objectives, while only the attacker knows the one of real importance. The extra vic points was probably due to the defender thinking the bogus flag was worth something, and his vic points reflected it. Only when the real objective was revealed was the computer able to calcualte the correct percentage.
  11. Almost time to announce the semi-finalists. Good luck to everyone.
  12. Wouldn't it be nice to have the gun crew take a moment out of their busy day, blow the zook away while he is still approaching, then resume with their regularly scheduled carnage?
  13. A couple of more scenarios containing Churchill tanks are: *Crown of Thorns (also from Der Kessel) *To the last man (the Wild Bill version at the scenario depot)
  14. The scenario is 'Crisis at Kommerscheidt'. The battle features American troops (X-Resolve at Ranville) and is fought during the daylight hours (X-Sounds in the night), with overcast skies (X-Duel at Dompaire), fall foliage (X-We can't wait) and buildings in the background (X-Real guts). The turn is harder to guess. The clues tell me that the battle is well underway, and probably past the halfway point. In the pic we see an American unit that has already taken at least 4 casualties (2 man graphic). The dead German unit has been killed outside of the town, indicating either part of the original garrison that has been pushed out or one of the reinforcing units trying to push back in. The Location looks like the eastern outskirts of Kommerscheidt, with the ridge in the background. Assuming those red lines are target lines then we have units both at ground level and at upper elevations, perhaps in the top floors of Buildings within the town as well as long range fire from the Kall trail. Since the distance is too far from the Kall trail for small arms fire I assume the American armor reinforcements have arrived (either Shermans or M10s). Taken all these clues into consideration I say...Turn 21.
  15. Mike, Here are a few I found, as well as those of other nations: Various army websites
  16. The possibilities are endless. With a little time and effort you can design sporting events, concerts, even weddings.
  17. Why not use the Polish 3" mortar team? You'll find the range, Blast and ROF to be comparable to the ami 81.
  18. Daisy chain mines are removed without the use of satchel charges. Just move the Engineer next to them and the mines should disappear in a turn or two. Regular mine tiles are removed with satchel charges.
  19. OOBs: German army OOB for operation Barbarossa OOBs of various nations German forces Gebirgsjaegers Fallshirmjaeger Romanian army Romanian army in WW2 The Royal Romanian army website Italian army Commando Supremo Italian armored forces in WW2 The Winter war The Winter war webpage Day by day account of the Winter war The battle of Suomussalmi [ March 03, 2002, 01:51 PM: Message edited by: Kingfish ]
  20. Anything to keep the scenario factory churning, old Wild one The French army in WW2 Allied forces on the western front, 1940 Tanks of the French army, 1940
  21. The Polish soldier 21st Army Group OOB Misc. links
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