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Schugger

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Everything posted by Schugger

  1. From my experiance it is nearly impossible do defend " behind " some obstacle like bocage or walls when the unit status say "located in: open ground". As soon as the unit is adversly affected by enemy fire it heads to the nearest terrain tile which offers more protection. However, if the unit is in a foxhole and behind a wall or hedgerow the usually hold their ground, but you get foxholes only when playing the defender. Juju's exposure tables are really a great game aid.
  2. Schuuuuultze!!! Klink always called his Sergeant so.
  3. Welcome Stix, If you haven't already you can download the Combat Mission Demo and then find an opponent for a PBEM game. Here is the link ftp://ftp.battlefront.com/pub/demos/cmdemo102.exe GnaGnaGna, URL fumble [This message has been edited by Schugger (edited 03-29-2001).]
  4. Holy crap! The finer differences between lion cub sh*t and and big lion sh*t
  5. http://www.battlefront.com/discuss/Forum1/HTML/005176.html " I came, I searched and stumbled over this one. "
  6. And you are of course right, Jarmo. For some reason this slipped past my attention; tanks using their main gun do not fire theír coax MGs - silly me ------------------ Turret down Hull down Track down Pants down
  7. Also, the setup area is enlarged for the defending player when playing Probe compared to Attack/Assault QBs.
  8. Really? My tanks fire the MG's along with their main gun when I select the "Use main gun" option - unless it is the crappy Hetzer which seems to be unable to use it's remote controlled dingsbums and a Jagdpanzer IV which couldn't fire it's hull mounted MG when he's hull down.
  9. Perhaps because I had discovered similar character traits between this General and me when I play CM. Almost frightening... ------------------ Turret down Hull down Track down Pants down
  10. Nix Oddball, the crazy General is my favourite.
  11. 109 Gustav, thanks for digging out all those buried threads. It was a real pleasure to read them again; they are real classics Tiger, the CMBO birds are modelled quite realistically. Those birds have endured almost five years of bitter fighting and got quite used to the noise of even the hardest battle. Compared to modern birds, which became wimps due to junk food, TV soaps and Quiz shows the typical battle bird in the ETO wasn't easy to scare off. ------------------ Turret down Hull down Track down Pants down
  12. "Wenn ist das Nunstück gut und Slottermaier? Ja. Beiberhund das oder die Flipperwald gespurt." That is what I use when I'm in a desperate situation and playing the Allies. Somewhat of an overkill but highly effective
  13. * weeps tears from cheek * I was just reading this thread when a PBEM came in where I play the Germans and have a truckload of those TRPs and FOs. Have to open a bottle of beer and make some earthshaking belches to get into this "Goon mood". Thanks for the laugh, Capt.
  14. I do not understand why abandoned vehicles remain on the field at all. Shouldn't they be retrieved to get repaired? So far I've never get a vehicle back which was either knocked out ( not brewed up )or abandoned due to gun damage or immobilisation. I'm interested to know if someone else had more luck with vehicle recovery in operations.
  15. Sorry abuassad, but I can't find my manual at the moment to prompt you to the correct page. In addition what has been said before, orange lines indicate area fire and a thick red line indicates that two units are targetting each other.
  16. Nevermind. [This message has been edited by Schugger (edited 03-23-2001).]
  17. Welcome Vitalis Most of the mods work only with the full version of the game, but I remember that CoolColJ has made some very good mods for the demo version only. Unfortunately I haven't got the URL to his homepage so you have to contact him via E-Mail. If you are short on money, contact your local organ donation center. Once you have the full version in your hand you ain't got that much use for some of your body parts. ------------------ Turret down Hull down Track down Pants down
  18. I usually order any captured units to move off map ( to my map edge ) and so far they never managed to "free" themselves even if the were unguarded by any troops from my side. POWs can only become free again if units from their side get close to them and they "see" a chance to escape unharmed and even then they're useless in terms of combat effectiveness as they are the absolutely unarmed. I also remember that this was discussed in the past and the wisest tactic is indeed to retreat your POWs from the map ( IIRC Steve has stated this ). I've found some dated threads which you might find of interest. Here you are: http://www.battlefront.com/discuss/Forum1/HTML/000127.html and http://www.battlefront.com/discuss/Forum1/HTML/000682.html Edit: I've just finished a game where I had moved the lone survivor of a MG team off map. The AAR screen shows one captured soldier so it really works. [This message has been edited by Schugger (edited 03-23-2001).]
  19. 4) I've experienced several times that I spot the foxholes more easily than any hidden troops in it. That was not just in open terrain but also true for foxholes in scattered trees. The magic foxhole doubling during setup by splitting squads has a drawback though: Splitting squads does lower your global morale and so you should use this option with care. Check jasoncawley@ameritech.nets ( what a handle, btw ) excellent OP thread on this forum. It is a motha- beautiful topic and it is there.
  20. Big Brother @ work, Kingfish? Well, I should be already in bed now but I could somehow sense your omnipresence, must be the usual rotten stench of defeat, I assume Who wonders if my blood-crazed trucks are the only thing you're after? I would gladly move one of them into your LOF as I'm one of those good guys who like to give their opponents at least a slight feeling that they could influence the outcome of a given battle - before I steamroll them ( even with Vergeltungs Trucks ). Actually, I think I've found the reason behind the issue: As it is the 12th Shappy Schmoks unit I have the dubious honor to blunder into battle with, most of them doesn't have a driving license yet. Or they've located and already looted the Schnapps Depot Kingfish and me are fighting for ( which makes me the automatic winner, btw. ) or a combination of both. Heck, late night chell specking does not work for me [This message has been edited by Schugger (edited 02-01-2001).]
  21. The only way to I've find out to delay artillery fire in CM is by constantly adjusting the target point in the order phase of each turn ( green target line ). Works well to preserve some ammo and to spoil an opponent's advance. Don't know if this is that what you're looking for, Scipio ( the elder? )
  22. Hi Offwhite, I will gladly test your scenario so send it to me, please ( email is in the profile ). thanks in advance, Schugger
  23. " Brrr! Steady Darling! " said Rottenführer Liebig to his beloved Opel truck. But all his attempts to calm down the beast has remained futile for the last three turns. No matter what clever driving trick Liebig pulls out of his sleeve, the truck remains out of control - even worse, all trucks of his transport platoon show a similar behavior and try to move to hull down position on a small hill. Either the trucks have become victims to a strange disease or the drivers have turned fanatic. OK, they're SS ( Safety S*cks ) and they may had some dreams about driving strait into Kingfish's MLR with blazing guns like those freaky Punx from the Mad Max Movie, collecting Armour badges and Iron Crosses and be invited to one of Adolph's famous dinner parties for spoiling the Allied advance, but... Seriously, they really ignore my orders to stay put or move them out of the harms way. They also decide to make their advance through scattered trees and managed so far one self immobilization and abandonment while doing so. Back to my cell, Schugger
  24. No, they couldn't ( from my experiance ). But that is not much of a problem sa they have a very high ROF and chew up soft targets very fast.
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