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Vitalis

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  1. I know that there isn't a big push for non-gamey play in this one, but since the scenarios are being created for us, I would recommend Fionn's rules of armor balance. That usually keeps everything pretty good. There is nothing worse than setting up a good combined arms unit to find out your opponant has chosen a platoon of Pershings or something. Vitalis
  2. Yeah, If I pass the grade, I am most certainly interested in this one. Bring on the Tourney!!! Vitalis
  3. Thanks for the help, I really appreciate it.... I will try that and see what happens.... Oh, and as for unbalanced, the Airborne has the numbers and once the initial phase fleshes out and works, it also has the reinforcements... It will work out well.
  4. Ok, I've been making scenarios for a couple of months now, and this is the first time I have ever run into this problem. Here is the setup. Small map, terrain from left to right is as follows (generalizing here): Heavy Woods, open field, town. Allies start in the heavy woods and are attacking the German held town. Allied forces consists of 1 partially beat up company of American Airborne. German forces consist of 1 partially beat up SS Rifle Company and a couple of support elements. The parameters clearly list the Allies as the attackers, the ground is covered with snow, overcast sky, and time is December 1944. There is one large flag right in the center of town which is on the far right of the map. I just spent 30 turns waiting for the Allies to do something, anything at all. The never left the woodline. They never went after the flag, nadda, just kinda ran back and forth occasionally in the woods, but they never even moved forward a single yard. In fact, they appeared to fall back. What is going on here? Seriously, I have never had any problem with the computer just plain not attacking the flag before. Heck, if anything, the computer tends to forget all tactical sense what-so-ever and run straight for the flag regardless of terrain or how bad it is getting its ass kicked in a crossfire. Any help here would be appreciated... Vitalis
  5. Ok, I have a crap video card, 8 meg AGP (My GeForce is on order) and I keep having problems if there are too many things on the map, e.g. trees, vehicles, men, smoke... etc. My display starts freaking out and getting flashing black spots and stuff and stuff. Generally I can fix this by escaping out and re-opening the window. I also turn off the trees and such. Now on to the question. Last night I changed my video settings from 24mil colors to 16mil colors figuring the lower setting would make CM easier to run for my card. Things actually got worse, I couldn't even load any games without my video card freaking out. I switched it back to 24mil colors and it went back to at least usable again. Can someone explain this to me? Thanks, Vitalis
  6. Van_Gogh, Ok, I understand better now. And I know totally what you mean. And I actually have achieved two Total Victories as the Germans in this scenario as well while fighting against the AI. But again, I attribute it to freaky luck and just plain dumb AI tactics. My 75 in the pillbox had destroyed ALL the allied armor before my Panther showed up. The allied FO's did nothing but drop smoke rounds instead of using that awesome firepower to drop some serious arty on me. And their platoons travelled in packs and got wasted by several ambushes. Vitalis
  7. I know there were only three made, but I would truly love to see this rolling across the Battlefield of some type of Leningrad scenario. I just want to see this bad-boy in ONE scenario, it would be AWESOME. http://www.track-link.net/gallery/gView.php?gid=119 Take care, Vitalis
  8. Man, I really feel bad for the bad rep that the Pz IV gets. It was the backbone of the Panzer tank regiments, carried the burden for years (not enough Tigers to go around and the Panther had some early teething problems). The Panther was the only tank in German service to begin knocking the mighty Pz IV from its seat. It just gets over shadowed by its Big Cat brothers. The L/48 75mm was equal to what the Soviets and the Americans had, its armor was equal or better than the Sherman and equal to the T-34. It just wasn't better than those two tanks and didn't get the fame..... But it was the hard-core grunt that got the job done. Anyway, enough sobbing over my favorite tank. I must be the ONLY German armor fan that likes the Pz IV-H better than the Panther and Tiger series. Oh, and don't even get me started on the King Tiger, I hate those damn things Sorry bout the rant Vitalis
  9. http://www.achtungpanzer.com/heu.htm#vk3001p The Porsche type 100 Leopard also known as the VK3001(P). Started in 1937 as a medium tank to replace the Panzer IV. Check out the link, very interesting reading considering in 1937 Porsche was going to arm this bad boy with an 88mm gun. Too cool. Ahhhh, Good old German superiority in design. Vitalis
  10. Piece of Cake, It is a PzKpfw NbFz VI (Krupp) Picture was taken in Norway. Seems we hit the same websites Have a good one, Vitalis
  11. I'm sorry, I just plain find this an unrealistic bug. If a person can cross the ford, a tank can cross the ford. Sure, the tank could stand a GREAT possibility of getting seriously stuck, but they CAN cross fords. That is why they have a listed "Fording Depth" in thier manufactureres information. Maybe a better solution would be to have different types of fords, like we have different types of terrain. Firm fords, soft fords, rocky fords. This would cover what areas are passable, and what areas aren't. But a tank an/or truck SHOULD be able to cross some type of ford. Vitalis
  12. Marlow, Sorry bout using the term "squeeze", old habit from teaching people to shoot. Not that it matters in this discussion one little teeny tiny bit, but in addition to competition shooting, I have also been schooled/trained in sniping, assault rifle 1 & 2, room/house clearing/CQB 1 & 2, Combat Handgun 1 & 2. If you know about schools like Gun Sight, then you know what I mean about "schooled/trained". We have one up here in Michigan that is a ball. And the instructors are good, all ex-military, all operators. But again, this has SQUAT to do with this discussion. As for the video, as with most tests or examples, it can be shot full of holes. Here is the setup that they did. And remember, this was done by amateurs in the security biz as a test video on different statistics of rounds and weapons. Some cool stuff in the vid, but anyway, here is the setup for the test. One Ma Duece, set up on a locked down tripod, aimed at the center of the Buick, verified by single round taps to make sure the weapon was on target. Then the firing started, an entire 100 round belt, no let-up on the trigger for the first seventy rounds or so, just Rock and Roll. The belt was was mixed hard ball and tracer, so you could plainly see where it was hitting and missing. Notice that I said he rocked out the first seventy rounds or so. He had to stop after that and reaquire the target. The weapon may have been locked down, but the tripod was jumping all over the place. Basically the machine gun was vibrating itself off of target. Now, I am not saying this is law for every machine gun, just what happened in this test by people I don't even know. The biggest decision that I have come to from reading all of these posts is that when creating a game, there has to be some generality boiled down from all the different training doctrine, all the real world facts, and all the special situations, because there are NO hard and fast rules, and discussions like this can go on forever with both sides being able to prove some correct information. But in the real world, we all know, nothing is certain. Of course the machine guns could use tweaking, so could everything else in the game depending on how far you want to take it. Just my .02 (again) Vitalis
  13. Japs also got turned back at Midway before the amphib assault even started. Lost the naval battle, turned the invastion force around and went home. Vitalis
  14. Believe me or not Van Gogh. Maybe it was a Major Victory, I know it wasn't a tactical, it was above that. I was happy about it, and it went the full 35 turns. So if it was Major instead of total, then my screw up. What ever. But it did happen. Very frustrating to sit there ten or so turns and watch these tanks hammer you into oblivion because you can't get your schreks close enough for a kill. The damn schreks were shooting like mad, but just like the Panther, seemed to have been trained at the Close Your Eyes and Shoot Acadamy of Berlin. Total pain in the butt.. Vitalis
  15. That is exactly what I was trying to point out. A unit is very very hard to hit at any range. Machineguns are suppressive weapons. A squad that has suffered a few casualties should be suppressed, but not just waxed cause you are defending with a super bullet garden hose of death..... And when a squad is hiding, ducking, pulsing forward, they can be nigh on impossible to hit. CM did a good job when you think about the generalizations they had to encompass in the code. I am VERY impressed with the game. Vitalis
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