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Hawk

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Everything posted by Hawk

  1. Mensch: Yes, I know! Unfortunately, I don't have a Mac, so unless someone donates me one (and some software), I'm out cold. But as I said, Ariel Becerra is going to port it (he's away on holliday now, though). Another reason for starting a user group was that I hoped some Mac people would join so that Ariel could get some help (testing etc). Elijah: Thank you mate! I've found that the best way to keep small 'o' above the 'a' is to use Zap-a-Gap (superglue)! Seriously, if you press and hold down the ALT-key, then press 3 9 0 in sequence and release the ALT, you should get an 'å'. Of course, on my norwegian keybord there is a key for it! Napoleon: The map for Cocat 1.10 was made by Rene Lloyd, but any graphical file will do (as long as it isn't bigger than roughly 2000x3000 pixels). Hawk ------------------ Our's is not to reason why, our's is but to do and die!
  2. Quick update: CMHQ has been updated and my ICQ is online again.
  3. <p align="center"></p> <h1 align="center">COCAT USER GROUP</h1> <p align="left"><font size="4">Ladies and gentlemen of the board. Would you like to join the Cocat User Group? </font></p> <p align="left"><font size="4"> "Huh?" I hear you ask. Well then, let me elaborate a bit...</font></p> <p align="left"><font size="4">Cocat is an acronym for Combat Mission Campaign Tool. It's a graphical tool (created in Visual Basic) originally developed for the CMMC, but in such a way that it will be easy to convert it to almost any WWII campaign currently covered by CM. The current version is 1.10 and is tailor maid for the CPX, a CMMC test-run. </font></p> <p align="left"><font size="4">Cocat allows you to create units that can be moved around on a map, draw movement arrows, place objectives and map labels, write unit orders and keep track of combat losses, supply etc. etc. To find out more about Cocat, please go to the <a href="http://cmhq.tzo.com/cmmc/Vault/cocat/cocat.htm">Cocat Section</a> at CMHQ (the 1.10 version is still hot from the press, so that page might not have been updatet yet). Please note that Cocat is currently only for PCs, but I'm hoping that there will be a Mac version out soon (Ariel has started looking into it).</font></p> <p align="left"><font size="4">Now, in order to develop Cocat further, I would like to set up a user group with people who can help me with ideas, testing, programming etc. If you think this sounds interesting, send an email to paaar@online.no, or use ICQ # 21751180 (ICQ is temporarily down because I'm upgrading it, but it'll be up soon).</font></p> <p align="left"><font size="4">Regards, Hawk (aka Pål Woje)</font></p> Ps. This thread was started with MadMatt's approval. ------------------ Our's is not to reason why, our's is but to do and die! [This message has been edited by Hawk (edited 02-05-2001).]
  4. As the lotus flower floats on water, a bump will rise this one to new heights. ------------------ Our's is not to reason why, our's is but to do and die!
  5. Hmmm ... allready halfway down the page. Can't have that, now can we? ------------------ Our's is not to reason why, our's is but to do and die!
  6. Computer: "A bridge to far" and "Operation Tunisia" (ZX Spectrum, 1983?) PC: "Sun Tzu's Ancient art of War" (1986?) Board: AH's "American Civil War" (IIRC, 1988?) Hawk ------------------ Our's is not to reason why, our's is but to do and die!
  7. <html> <head> <title>New Page 1</title> <meta name="GENERATOR" content="Microsoft FrontPage 3.0"> </head> <body> Lets see....</p> <font color="#0080FF">BLUE</font> line: clear LOS (Line Of Sight), light blue better LOS than dark. <font color="#FF0000">RED</font>/BLACK line: no LOS, with the black going from where LOS is broken to the target.</p> <font color="#808080">GREY</font> line: unit laying smoke in target</p> <font color="#FF8000">ORANGE</font> line: artillery spotter calling in a fire mission.</p> Those where the target lines (IIRC). You can also right-click on a unit to show the pop-up menu. The color on the menu items is the color shown on the line for that order.</p> Hope this helps.</p> Hawk </p> </body> </html> ------------------ Our's is not to reason why, our's is but to do and die! [This message has been edited by Hawk (edited 01-12-2001).]
  8. Ah, excellent! Does this mean that support on CM1 is now reduced in favor of increased effort on developing CM2? Hawk ------------------ Our's is not to reason why, our's is but to do and die!
  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by KwazyDog: Well between us we do cover most time zones<HR></BLOCKQUOTE> Jolly good! Hawk ------------------ Our's is not to reason why, our's is but to do and die!
  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by KwazyDog: Sorry for the delay...<HR></BLOCKQUOTE> Mr Kdog, Sir! Thanks for stopping that little .... ! I was just wondering, do you have moderators spread out across the globe? I.e. Europe, Asia etc. If not, perhaps a few extra moderators from those places would better the chances of one being present at all time. There are probably a lot of people out there like me who checks the board at least a few times each hour while at work (but don't tell my boss! ). Just my 2c. Hawk ------------------ Our's is not to reason why, our's is but to do and die!
  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by Yank: I also use SB Live with Cambridge soundworks four point surround(FPS 2000).And it sounds great to me.<HR></BLOCKQUOTE> Ditto! Hawk ------------------ Our's is not to reason why, our's is but to do and die!
  12. I'm a good little bumper! ------------------ Our's is not to reason why, our's is but to do and die!
  13. <BLOCKQUOTE>quote:</font><HR>Originally posted by -E: ...and now I have to learn about how fish come into the CM picture?<HR></BLOCKQUOTE> What are you talking about? Hawk ------------------ Our's is not to reason why, our's is but to do and die! [This message has been edited by Hawk (edited 12-11-2000).]
  14. Welcome to the crowd, you'll probably be assimilated soon...(Borg?) I agree that "flying" turrets would be a nice touch. However, it would mean that the 3D models of the turreted vehicles would have to be made more detailed, and have some new "skins" for the parts exposed after the turret is thrown clear of the vehicle. Then it's the process of making the turret fly through the air, which probably would also need some nifty coding! But perhaps it'll happen in the next verison of the engine, CM II (which isn't the same as CM2 - East Front if I understood correctly). We'll just have to wait and see, I guess. Hawk ------------------ Our's is not to reason why, our's is but to do and die!
  15. CM is only awailable from this web-site! Go to the "products" section (see the top heading). Good luck, and welcome to the club! Hawk ------------------ Our's is not to reason why, our's is but to do and die!
  16. Going through those lists sure brought back many fond memories! Hawk ------------------ Our's is not to reason why, our's is but to do and die!
  17. Yes, I think your suggestion is the best one so far, David! Hawk ------------------ Our's is not to reason why, our's is but to do and die!
  18. When setting up the forces, I have sometimes pressed the GO! button by accident when changing height. Could it be possible to add something like this: IF GO! button is pressed IF phase is setup ask if user wants to continue IF answer is yes goto turn 1 phase ELSE return to setup phase </p> In other words, if you're in the setup phase and press the GO! button by mistake, it would have been nice to be able to cancel that. Perhaps in the game phase as well, or at least have an option for it. Hawk ------------------ Our's is not to reason why, our's is but to do and die! [This message has been edited by Hawk (edited 12-01-2000).]
  19. I cannot enter either now (it was up an hour ago or so). Hawk ------------------ Our's is not to reason why, our's is but to do and die! [This message has been edited by Hawk (edited 12-01-2000).]
  20. What really makes the game for me, is the fact that you can choose! And what a set of choices....! On a side note, I tride setting up a LAN game between two of my PCs at home, and it workede like a blast. Now, I have a standard ISDN connection to the internet, but I still get an IP starting with 192.168.0 ... (on both PCs). I thought I wouldn't be able to set up a game (only connect) with that type of IP address, or did I misunderstand the readme? Anyway, playing solo aginst myself on two computers was ... an interesting experience! Hawk ------------------ Our's is not to reason why, our's is but to do and die!
  21. Almost all the time, but the speed varies a lot (sometimes 1 to 1, other times it seems like 10 to 1). I guess this is to simulate the uncertancy when calling in arty. Hawk ------------------ Our's is not to reason why, our's is but to do and die!
  22. Hi folks, I know this is way OT, but since HPS is a small independent company much like BTS, I thought it might be of some interest. Grumbling rant mode on According to a rumour I heard recently, Hasbro is taking legal action against HPS ( www.hpssims.com , makers of fine games like "Panthers in the Shadow", "Tigers on the Prowl", "Aide de Camp" (ok, it's not a game, I know!),"Panzer Campains" etc) since HPS's latest games ("Panzer Campaigns" among others) are too similar to some now Hasbro owned games (they have indeed been made by the same people, so...). Can anyone confirm this? I thought about writing what I really think about Hasbro, but that would probably result in a legal action against me as well! Grumbling rant mode off Hawk (my apologies in advance if this post is considered inappropriated by the moderators) ------------------ Our's is not to reason why, our's is but to do and die! (why oh why can't I ever get the UBB code correct the first time!!!!!) [This message has been edited by Hawk (edited 11-15-2000).]
  23. LOL! Good one! Hawk ------------------ Our's is not to reason why, our's is but to do and die!
  24. <font size="1">rumble rumble rumble </font><font size="4">rumble rumble </font><font size="6">rumble rumble ... </font><font size="7">BEAR HUG! </font><font size="6">rumble rumble </font><font size="4">rumble rumble </font><font size="1">rumble rumble rumble</font></p> Happy burthday! Hawk [This message has been edited by Hawk (edited 11-10-2000).]
  25. <BLOCKQUOTE>quote:</font><HR>Originally posted by Dervulf: Might I make a friendly suggestion here? One that would make EVERYONE happy. I'm not the first to suggest this (cant remember who was first) but I think it bears repeating. both Pillar and ScoutPL need to stop discussing the issue and settle it on the 3D field of honor.<HR></BLOCKQUOTE> Quite right! Now, why don't everybody take one step back while the moderators locks this thread up (we can all see where it's heading, right?) and then we move on to the next topic! Hawk ------------------ Our's is not to reason why, our's is but to do and die!
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