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Ned

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  1. Ok then, if they are unsure as to when the snag is removed it should say something like "recalculating", surely not just count slower. To reiterate my point about the FO being in constant contact with the arty. If the FO is killed then the arty stops immediatly.
  2. Well if that's the case why isn't the ETA of the arty adjusted to reflect it's proper time? The FO's have radio's and are in pretty constant contact with the arty.
  3. Can't really see that happening. IRL there are lives at stake here. If the countdown reads 30 seconds, and is part of a carefully timed assault, and then doesnt arrive for another minute or so the results could be disasterous. What's the FO's/arty controllers excuse. "errr, well I know I said 30 seconds but I actually meant 2 mins, sorry" I can see no reason why time should move slower for FO's. If it's FOW then it should be reflect it as such in the countdown.
  4. Bonito - my point exactly. Glad I'm not the only one, thought I was going mad there. Dschugaschwili - so if I can't see something things will take twice as long? Good stuff, I'll remember to close my eyes next time I'm in bed with my girlfriend. Should stop her muttering about 'whatever happened to ladies first'.
  5. Ok I know different experience levels take different amounts of times to call in arty. I've no problem there. The FOW explanation doesn't ring true though. Ok, FOW is great, everything else that is uses FOW to represent itself does so fine. You hear a light tank/halftrack - you get ??'s for the contact. You hear infantry - you get similar ??'s and a vague description of the unit. If it's FOW that causes the time error in arty why do they have the countdown represented so accuratly down to the second? Surely it would make more sense to have it represented less exactly, go from 3 mins, 2 mins, to 1 min and leave it at that. Even have it say 'approx' or have ?? somewhere.
  6. I know it takes longer to initially call arty if you can't see the target. But when it say's 3 mins, I expect 3 mins. If it's going to take 6 then it should say 6. Not sure about it simulating uncertainty either. The manual doesn't say anything about it being uncertain. If it was simulating uncertainty then surely it could be some time either side of the '2 mins'? I do seem to remember when I'd installed on of the patches (1.04 I think) the problem went away. But with the next patch it was back. Then I can't be sure as the time between those two was only a week or so. [This message has been edited by Ned (edited 11-15-2000).]
  7. When watching the movies, the arty countdown counts slower than the turn. Roughly half the speed. Anyone else get this?
  8. Defending troops get to dig foxhols. Why not defending AT/Inf Guns, or even tanks?
  9. Very good point Jarmo. Yes I think they should cost a bit more. Not sure how that would be implemented though.
  10. Do you think that a defending unit that has dug a foxhole should get more ammo? To me it makes a bit of sense. IRL if they know they are going to be defending then they may bring up extra ammo and stash it in their foxhole. Ok if they move, then they obviously can't take it all with them, just a normal load.
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