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benpark

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Everything posted by benpark

  1. The markers appear to me like the bitter M+M's of war.
  2. That sounds about right for men with minimal training. That situation overall is still a totally seperate issue from men crewing enemy tanks in the middle of a firefight. The demo should allow us to see enough of how this will work.
  3. Really? Take a look at CMMODs and the number of people that have done a map or mod for CM. The mods/map editor keep the game alive for a long time after the initial play. The ability to at least vary the setup and OOB is pretty important for ANY game coming out these days. Train track style play with the same objectives over and over(and the same AI setup) is a huge bummer. The UI for IL2 battles is pretty easy to use, so I hope more than any feature that a rudimentary editor makes it in.
  4. Thanks, Moon. I'm just trying to figure out what a "typical" game might consist of, and if this isn't part of it-good enough for me.
  5. I am really impressed by the updates that this game is getting. Glad I got it!
  6. Agreed that captured equipment was used at times, albeit well after the point of capture. Repainting, and sometimes restructuring these vehicles kept those driving them from confused friendly fire, however. Does anyone have any accounts of an AFV crew hopping into an enemy tank and using it on an active battlefield during WW2? How about enough instances to warrant it being a part of a game that has been touted as having a degree of "realism"? I realize this game is going to be a bit more on the "fun" side than the "realism" side, but this just presents too many odd situations, and seems like something you would find in a run of the mill RTS.
  7. I see in the set of screens up on the blog that a crew of a Cromwell abandons their vehicle to take over a Tiger tank that had been abandonded. Please make "Cannot crew enemy vehicles" an option. Guns are one thing, but having a bunch of tanks driving around regardless of the side the crew is on or training is something that makes me...unhappy. If the AI doesn't do this, I suppose it's up to the player, which is fine for SP. MP is another story.
  8. The maps in DT are plenty big for tank warfare. I don't really get the FPS references. DT has a much different approach than either of those games. The few times I have played DT, mostly have been infantry. Some control elements will need to be ammended regarding infantry transport in the mod. Things like mortars and crewed guns will be different. All in all, I thing this level of play supports both AFV's and infantry. Without both, you are not seriously depicting any real battle from the period 1939-45. Even battles that are portrayed as "Tank" battles contained masses of infantry. If this particular version of DT:WW2 is on the Western Front, infantry is critical given the terrain. Without both inf/AFV/support weps, this will be an odd depiction of the time period.
  9. I just bought DT. I have been playing the CM games since they came out. I don't have any interest in sci-fi, but this demo really shows the potential for an interesting WW2 mod. Even unmodded, this game has turned out to be great fun. I also saw how involved the developer was, and how often new content was being added. That sold me on a genre I hadn't ever bought a game from. I see some people here are suggesting that the mod be either infantry based, or tank based. Either/or will not really work. You absolutely need both to appeal to the people that will buy this game for the WW2 mod alone. I'm eagerly awaiting some screens on the mod!
  10. I just bought the game based on the demo and the promise of the WW2 mod. Everything installed fine. The e-license installed fine as well. When the screen prompted me that my version needed updating, I clicked "continue", and was immediately back at my desktop. Any ideas?
  11. Digging a trench of that magnitude in the space of a scenario seems like the stuff of the worst kind of RTS game. I don't want that personally. I'd rather keep the wishlist down to the "realistic" stuff- on board mortars, buildings that can be entered.
  12. Trenches are in the game as far as I can see from the AAR's.
  13. I suggested this same thing about a week ago. They said it wasn't as easy as it sounded.
  14. benpark

    Morale

    You may want to start another thread about unit sizes. There seems to be a lot of confusion on the topic. And besides, this is the "morale" thread .
  15. benpark

    Morale

    Very cool. Thanks, Moon.
  16. benpark

    Morale

    When units lose morale, what are the results in ToW? ie. Do the soldiers retreat a distance, or flee from the map? Will soldiers realize when they are hopelessly outnumbered? Also, do units surrender?
  17. I am a single player gamer as well. A "skirmish" mode would be appreciated greatly. Ability to set forces and placement("scenario design") would be even better.
  18. Any idea of what battles are going to be in the game? I am particularly interested in what 1945 battles are in.
  19. Will there be an option for a "quick battle" on an existing map? If one could set the forces available, and use any of the maps included that would greatly improve replay value.
  20. I hope that some work around can be found that allows some usage of buildings, but it's not going to change my purchase plans if it doesn't make it in(lack of a decent scenario builder might, though). I see a bunker at the back right of this screen: http://www.battlefront.com/products/tow/screenshots/pages/grab0007.html Is this a stationary "crewed" structure? If so, maybe it's possible to treat certain key buildings as some form of bunker-like structure that can be crewed by infantry/MG teams? I know it's not that easy, but possibly some other angle of thinking might open up some possibilities.
  21. Can they use that axe when they're out of ammo?
  22. Pretty darn cool. I'm glad this game will see the light of day under BFC's banner. The horrid RTS genre will hopefully get a real kick in the pants with this game.
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