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benpark

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Everything posted by benpark

  1. Hats off to Mensch!! Fatherland was one of my all time favorites, and (very) late war scenarios/ops are all too rare. I cant wait to try the new one. Keep up the great work, and the site continues to be on my top 3 first checks of the evening.
  2. I would hope for a "way point" system for setting up the AI attack, optionaly set for 2 player games. This way the designer could, if a historical path of attack is desired, set 3 or 4 points along which the assault was to proceed. This could be varied. As an attack met with heavy casualties or resistance, the regular AI kicks back in. Flags are an abstraction of this, but visable to the human player as well, giving away the path of attack. Exit points would be ideal for this set up. This would lead to a more realistic strategy of defence.
  3. Ah Mike T, you spoil us!! I couldnt wait to drang nach Osten any longer... Keep up the great work, and anything you need help with mod or scenario wise, I am there!
  4. I agree on your point about starting the scenario design for East front now, with the Frontovik mod coming on the GD for CM (when I wish I knew...). I have already nearly finished (all but breifings) a Kustrin to Seelow linked series of 4 battles. The Polish paratroops do ok as guards (I havent tried to mod uniforms yet), and tanks like the Pershing (JS1or2), or Churchill (T series) do the trick for me untill BtoB. I think the Blue Division will have to be a mod, as I didnt see it on the BTS nationalities list. I was hoping for Wallonian units myself...
  5. Is there a setting for exit points or exit direction in operations? There isn't a pull down like in a battle set up. I seperated the operation into 4 battles, over one vast linked map (with flags and exit points) and that works great, but I miss having each side have one force for the entire game...
  6. imac G3 500mhz, with an ace of spades, ace of spades, ace of spades card in it. Thank you BTS for supporting Mac!
  7. I tried my gershderndest to make it an operation, but alas, so many problems. It is one giant map, spread out over four (I think four...I've been a slave to the SCENARIO EDITOR so long now, I just...can't...remember) sizable games, with Russians (Poles, until Frontovik on the GD for CM comes out) attacking. No "playbalencing" counteroffensives by the Germans, but enough force to make good defensive choices. I may add one more scenario. I had no interesting Russian sources, so I based it on the experiences of 3 officers from Colin Heaton's Zhukov site. Forces are speculative and as kitchen sink as I could make them. If any one wants to try them, just email me, I will send it out after one more go over tommorrow. I am going to send them to Tom's site soon, and anyone else who might want it. I can also send along the original operation, if you like being frustrated by the AI not crossing bridges without flags present. Cheers.
  8. Thanks. I think I remember seeing a thread back before I needed the info. Unfortunately, it is an operation, so I cant use VL flags. I have the Allies (as Soviets) attacking from the East, so I am worried that this is making something go haywire. I have tested just about everything from placing double bridges, to bridges at other locations. I was just about done, untill I decided to test the thing. It will be fine for PBEM or hotseat, or as Soviets, but I made the thing to be played primarily from German perspective. Anybody ever dealt with something similar? I am at a loss.
  9. I am designing an operation that has a bridge crossing at around the second or third battle. I am testing it on defence (German), and the AI refuses to cross either of the two spans. Both are around 4 tiles long, one wide. What gives? I played through two games, and the enemy just parades the oposite bank. I have tried setting the operation as an assault first, then as an advance, no difference... HELP!! I cant take it no more... :eek:
  10. For Dragon's teeth, I raise the terrain a point or two above the height it is in, and place a pavement tile over it. Depending on which mod you have on it, it can look good or crummy. Magua's Normandy terrain, I am finding looks great all the time, for nearly everything. For tank traps, I drop the terrain a point or two, and place a rough tile. Tankless terrain, at your disposall...
  11. No, single player as either side. PBEM or two player should be good as well. I just solved a few problems I was working out. I have given up hope of finding a map of the area, but I have used guess work from readings about the battle, and tried to keep it exciting to play. As soon as I can get another full day free, it should be a go. :cool:
  12. I am giving the beta version a test now. Maybe by Sunday I can send it out. Does anyone know about that issue of locking "defensive " units in place? It keeps ending up with either a few battered elements, too weak to hold out, or I have to have a reinforcing come in. A mine field before the heights is a necessity, but I do not want the op to begin at the base of the high ground. I am using Polish troops with the new Frontovik Soviet unknown icons now, and I am praying hard for that mod...
  13. Thanks, Stoffel. I found an article by Colin Heaton thats pretty good as well.
  14. Two parts: I have begun an operation based on the Soviet assault on seelow Heights in anticipation of the "Frontovik" upcoming mod. Part 1. Does anyone have any leads on accurate period maps of the area, or force data ideas? (I have a fictional op that I have begun testing-not done yet, but pretty hair raising as Germans) Part 2. In the set up of an op, I would like to have German forces "fixed" on the heights. However, the op starts quite some ways before this area, so the Soviets do not assault the high ground until the third or fourth battle. Is there a way to lock forces besides bunkers in place? It would make for a more realistic op if possible. Thanks.
  15. Manx, Keep up the good work, and thank you for faciliating a site for everyone in the CMBO community. That some imbicils are complaining about your hard work , which is, in effect a contribution to the rest of us, runs contrary to rational thought. Most of these dunderheads calling for "historical accuracy" probably don't get out of their caves very much, and wouldn't know the first thing about gratitude. GREAT WORK, MANX! Thank you benpark
  16. Panzer Leader has a great scenario here for public consumption. Enjoy the carnage, enjoy the humiliation. I was down to rounding up stragglers to try and take this mountain crowned with hellfire. One lonely Sherman made it almost to the top, what a view, black smoke and heaps of broken souls... Gotta go get revenge!
  17. Ew, Ew, Mistah Pan-Zer!! Please send that pile a rocks my way... Thanks! Bpark
  18. I have been trying to load several mods, (particularly the new Utah Beach scenario mods), with the MacMod app, but I keep getting confounded messages like "no data resource 6". Any remedies? I am using an imac G3 500mhz. :confused:
  19. I seem to remember reading that Luftwaffa ground troops would be modeled in CM prior to its release. Has anyone done any type of mod for this? Or do they fall under "security" troops?
  20. There was a battle I remember reading about-Starya Russa (outside of Moscow) during the Typhoon offensive. I believe it was fought between the 1SS and Guards units. The town changed hands many times. Anything in the streets of Berlin would be great as well.
  21. I was wondering where one might find info, screen shots, etc. on CM2. I am getting antsy...
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