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kabex

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About kabex

  • Birthday 01/02/1985

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  1. As far as I know the only WW2 tank that could turn on its own axis(pivot turn or whatever) was the Tiger. However, Tiger commanders never did this because it overstressed the transmission or some such, and it would often break down. Basically: pivot turning was never done, the only tank that had the capability didn't do it.
  2. kabex

    Smoke

    Hmm very good question. Smoke is extremely important and extensively used in WW2. There's many types of smoke: hand grenade smoke artillery smoke barrages mortar smoke barrages german tank smoke mortars(forget the name its hard as hell) tank shell smoke(fired from the gun/cannon) etc
  3. Paras would be awesome. Falschirmjaeger ftw.
  4. Oh well. I hope multiplayer is good.
  5. This is not CM, this game has absolutely nothing to do with CM. It's being developed by Russian developer 1C Games, makers of IL-2 Sturmovik. Battlefront is publishing it and helping with the final phases of development. It's real-time, not turn-based. No such thing as orders phase or anything like that I'm afraid.
  6. Is "Faces of War" using the same engine as this? They are both from 1C right? I never played Outfront1/Soldiers: heroes of WWII. Faces of War sounds interesting.
  7. Basically, let's say Theatre of War has a campaign system like Close Combat 3. That is true. Let's say you have good success with the game comercially. Good. Let's say there are a lot of things which you'd like to add to the game, an expansion pack is a good idea, right? The community will be yelling for one. Adding an "strategic layer" and "modding platform" would be a godsend for the community. Think of Close Combat 3 vs Close Combat 4. In 4, you have the strategic layer where you can move your little guys all over the place and request artillery strikes, air strikes, you have supply points, roads, ammo, fuel and all that stuff. I think an expansion pack based around a "Mega Campaign" like CC4 and 5. Basically, instead of IL-2 Sturmovik campaigns, Combat Flight Simulator 3 campaigns! The community also needs a very modifiable "platform" from the game. Think of FPS games and Close combat. 1. you can add new weapons, soldiers, vehicles, etc 2. you can edit and make maps, missions and entirely new campaigns Just like Close Combat. You know what has kept Close Combat, and many other games selling all these years? Replayability, multiplayer and modding. People still buy Close Combat games to this day. Why? Because people are still making mods and campaigns. I think this would be VERY beneficial to the commercial well-being of the game. If you added strategic campaigns and full-fledged modding, Theatre of War would still be selling copies for many years.
  8. 1.3ghz Athlon or Pentium? That sounds pretty damn good actually! That is a very low-end system these days. Having the game run on old computers means many more people will buy it!
  9. Actually a strategic campaign sounds like an excellent thing for an add-on. "Theatre of War: Mega Campaigns" or whatever. Sort of like CC4 and 5. Wow, that sounds damn good for an expansion pack. They could release a bunch of them like the close combat guys(normandy, kharkov, stalingrad, north africa, italy, meuse crossing, winter war, okinawa, berlin, bulge, etc). Make them moddable of course, and add unit modding and all that just like Close Combat.
  10. Thanks! It'd also be nice to be able to select the timeframe of the battle(available equipment) and force strength(axis 50%, allied 100% etc, it limits your available numbers and equipment) you can also choose who is what country(even usa vs russia or france vs poland, all kinds of crazy stuff). For the exact "skirmish" system I am asking, refer to the game "Codename Panzer: phase two". This game had an excellent skirmish/quick battle mode.
  11. I just started a new CC5: Gold, Juno, Sword campaign. As fun as ever! Great mod btw, it's widely regarded as the greatest CC5 mod.
  12. Bump for Megakill. Let me put it another way: make it possible to play multiplayer against the AI. When we create a game, let us set up who is AI and who is human, like other RTS games(age of empires etc). This would be awesome.
  13. Hi, I believe having some sort of quick-battle/skirmish mode would be very beneficial for the replayability of this game. Most of us would finish the SP campaigns then say to hell with it, thankfully it has multiplayer so we are going to enjoy that for years to come, I am sure. However, aside from multiplayer battles I think it'd be nice to have a "skirmish" mode like most other RTS games. Basically, you pick one of the maps in the game but you have many available forces to buy, for you and the computer(you can also choose how much money you are giving yourself and the AI). After you buy your units you start the map. I think this would add a lot of replayability. This skirmish mode is already available for multiplayer I assume? Some games don't make it possible to play it against the AI though, so that is why I'm writing this. Skirmish/Deathmatch mode against the AI is a very important feature for the replayability of the game.
  14. Yes, I still play CC5. I have CC3 but I prefer 5 because of the mods and the strategic level. It gets very frustrating at times though, and I hate to make ridiculous house rules to handicap myself(playing with a single platoon for example) because the game is very easy. Other than that, CCS are absolutely amazing games.
  15. kabex

    italians

    Yes, I belive Italy was a major player in WW2. It's a shame they are often ignored.
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