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choppinlt

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  1. Upvote
    choppinlt got a reaction from A Canadian Cat in Operational Level Game Announcement   
    Two months ago I would have said yes, however I am happy to report that things are looking up. We are currently way behind our schedule, but my developer has recovered from his health scare. So things are looking up, but I am guarding my optimism. We hope to post something significant in a month or two.
  2. Upvote
    choppinlt got a reaction from MOS:96B2P in Operational Level Game Announcement   
    Thanks gents! Our forum is the best place to see updates, and the status of the game. Progress is being made, and we are closer every day to a very rough/basic game play demo.
    As a reminder, Theater of Operations is an operational level game. As a long time CM player myself, I have always wanted a campaign layer. So a feature of the operational level game will allow players to give inputs on tactical battles that develop (being able to use it as a campaign layer). The concepts are shown in different threads on our forum for those that have not seen it. On initial release, battle data will be input manually by players. We *hope* to develop an automated feature for battle data transfer with CM, but nothing happens until we get TOO released.
    Love the questions and the interest. Success depends on this community's support!
  3. Like
    choppinlt got a reaction from Centurian52 in Operational Level Game Announcement   
    Hello Agusto, and thanks for your reply and interest! BLUF(Bottom Line Up Front)- I have gotten very serious about attaining funding for this project. In fact as of yesterday I have a few different funding offers on the table, so I am currently evaluating them. With funding will come full time professional computer development, so at the moment things are looking good for getting this fully under way...but nothing is guaranteed yet...
    Please read on as I address the rest of your post. It sounds like you have a skill set that could be of great benefit to this project. If you would like to discuss further, send me a PM.
    My operational game's name is Theater of Operations (TOO). TOO will be a fully functioning standalone/independent operational level game. That means no other game/software is needed to play it, HOWEVER I am designing TOO in such a way that it can give an order of battle (OOB) to players that *want* to play out the battle on the tactical battlefield i.e. you don't have to play it out. Most battles will probably NOT be played out on the tactical battlefield for sheer time purposes, but TOO would automatically resolve the battles with its combat engine.
    Most likely the early version of TOO won't include a fully automated data transfer process between TOO and CM, BUT the goal is to have one eventually. I have talked to the guys here are BFC and this is definitely all on the table, but I need to get TOO developed first. So when a battle of interest occurs players can get the OOB and set up the battles in CM i.e. they manually set up the battles. This is all a means to an end, because I want to stress that the attainable goal will be to have an automatic data transfer process. A good example of what I am talking about exists. Some of you may be familiar with Field of Glory: Empires which came out in 2019. This is a standalone diplomatic level game, but if a player wants to fight out a battle tactically, a process was developed to let them play it out using Field of Glory 2. Despite the similarity in names, they are 2 completely different games...they share the same publisher, so this is a fair comparison.
    Where does TOO stand? I have developed 90% of the game mechanics and algorithms. It is ready for beta testing. I have a fully functioning combat resolution system that gives very reasonable results. Go to my forum (link is at my footer) and you can see a manual playthrough we did of a St. Lo scenario. A battle or two was played out with CM to demonstrate that concept as well. While the game mechanics are mature, I need professionals to make it in to software. The plan is to use Unity.
    Why am I wanting to develop a full game? Because that is where my interest lies for one. Secondly it has to do with the market. I can create a operational level game that will appeal to the operational market and the portion of the tactical market that is looking for a campaign system. There is more, but I will leave it there for now.
    Check out the forum, look around and feel free to join the conversation over there!
  4. Like
    choppinlt got a reaction from Vergeltungswaffe in Operational Level Game Announcement   
    Yes, we are continuing development and progress is good. Not too much else to say at this point, but come over to our forum below and join in the conversation or see more updates. In the meantime wish us luck!
  5. Upvote
    choppinlt got a reaction from Artkin in Operational Level Game Announcement   
    Hi all, development has begun! We have only been going at this for about 4 weeks, so there isn't anything to show. Feel free to follow along on the forum below and watch how things are taking shape. Again there isn't much to talk about at the moment, but give it another month and there should be some things to see.
  6. Like
    choppinlt got a reaction from Lethaface in Operational Level Game Announcement   
    Hi all, development has begun! We have only been going at this for about 4 weeks, so there isn't anything to show. Feel free to follow along on the forum below and watch how things are taking shape. Again there isn't much to talk about at the moment, but give it another month and there should be some things to see.
  7. Like
    choppinlt got a reaction from Amedeo in Operational Level Game Announcement   
    Hi all, development has begun! We have only been going at this for about 4 weeks, so there isn't anything to show. Feel free to follow along on the forum below and watch how things are taking shape. Again there isn't much to talk about at the moment, but give it another month and there should be some things to see.
  8. Like
    choppinlt got a reaction from Blazing 88's in Operational Level Game Announcement   
    Hi all, development has begun! We have only been going at this for about 4 weeks, so there isn't anything to show. Feel free to follow along on the forum below and watch how things are taking shape. Again there isn't much to talk about at the moment, but give it another month and there should be some things to see.
  9. Like
    choppinlt got a reaction from Vergeltungswaffe in Operational Level Game Announcement   
    Hi all, development has begun! We have only been going at this for about 4 weeks, so there isn't anything to show. Feel free to follow along on the forum below and watch how things are taking shape. Again there isn't much to talk about at the moment, but give it another month and there should be some things to see.
  10. Like
    choppinlt got a reaction from Suchy in Operational Level Game Announcement   
    Hi all, development has begun! We have only been going at this for about 4 weeks, so there isn't anything to show. Feel free to follow along on the forum below and watch how things are taking shape. Again there isn't much to talk about at the moment, but give it another month and there should be some things to see.
  11. Upvote
    choppinlt got a reaction from IICptMillerII in Operational Level Game Announcement   
    Hi all, development has begun! We have only been going at this for about 4 weeks, so there isn't anything to show. Feel free to follow along on the forum below and watch how things are taking shape. Again there isn't much to talk about at the moment, but give it another month and there should be some things to see.
  12. Like
    choppinlt got a reaction from Audgisil in Operational Level Game Announcement   
    Hey all, I just wanted to give a quick update. We have come to tentative agreement to start full development in approximately 2 weeks! The devs are people I know and have dealt with before, and they live locally. This has several obvious advantages going forward.  While nothing is guaranteed yet, I'm confident enough to make this announcement. Check out the forum link below so you can stay up to date on the project.
     
  13. Upvote
    choppinlt got a reaction from IICptMillerII in Operational Level Game Announcement   
    Hey all, I just wanted to give a quick update. We have come to tentative agreement to start full development in approximately 2 weeks! The devs are people I know and have dealt with before, and they live locally. This has several obvious advantages going forward.  While nothing is guaranteed yet, I'm confident enough to make this announcement. Check out the forum link below so you can stay up to date on the project.
     
  14. Like
    choppinlt got a reaction from Erwin in Operational Level Game Announcement   
    Hey all, I just wanted to give a quick update. We have come to tentative agreement to start full development in approximately 2 weeks! The devs are people I know and have dealt with before, and they live locally. This has several obvious advantages going forward.  While nothing is guaranteed yet, I'm confident enough to make this announcement. Check out the forum link below so you can stay up to date on the project.
     
  15. Upvote
    choppinlt got a reaction from A Canadian Cat in Operational Level Game Announcement   
    Hey all, I just wanted to give a quick update. We have come to tentative agreement to start full development in approximately 2 weeks! The devs are people I know and have dealt with before, and they live locally. This has several obvious advantages going forward.  While nothing is guaranteed yet, I'm confident enough to make this announcement. Check out the forum link below so you can stay up to date on the project.
     
  16. Like
    choppinlt got a reaction from PIATpunk in Operational Level Game Announcement   
    Hey all, I just wanted to give a quick update. We have come to tentative agreement to start full development in approximately 2 weeks! The devs are people I know and have dealt with before, and they live locally. This has several obvious advantages going forward.  While nothing is guaranteed yet, I'm confident enough to make this announcement. Check out the forum link below so you can stay up to date on the project.
     
  17. Like
    choppinlt got a reaction from Broadsword56 in Operational Level Game Announcement   
    Hi Bulletpoint! If you are referring to the attached list in terms of scope creep, then no I don't believe that is the case. Most things on that list is a unit characteristic that impacts game algorithms in different ways. While game mechanics have evolved, the core scope of the game has been the same since I made this announcement. Much of what is seen on the forum are deep explanations on many of the different game concepts and characteristics.
    You ask if I have considered a simple version to push units around? No that is not under consideration for a variety of different reasons. I am using Vassal to create the mock-up images for the test scenario, but I have not set it up to have any deeper functionality than to generate pictures. Vassal may be of some use to you, and do some or all of what you are talking about. BFC has long told me that their market analysis tells them that the demand for a campaign layer to their CM games is not high enough to justify the risk and the cost of producing one. My recent experience backs up what they were telling me, so it is best to create something that can reach a wider market in hopes of making something close to sustainable. That is why my goal has been to create a standalone operational level game that has features built in to allow flexibility for playing out tactical battles. In other words if I can appeal to multiple niche markets then we have a chance.
  18. Like
    choppinlt got a reaction from A Canadian Cat in Operational Level Game Announcement   
    Hi Bulletpoint! If you are referring to the attached list in terms of scope creep, then no I don't believe that is the case. Most things on that list is a unit characteristic that impacts game algorithms in different ways. While game mechanics have evolved, the core scope of the game has been the same since I made this announcement. Much of what is seen on the forum are deep explanations on many of the different game concepts and characteristics.
    You ask if I have considered a simple version to push units around? No that is not under consideration for a variety of different reasons. I am using Vassal to create the mock-up images for the test scenario, but I have not set it up to have any deeper functionality than to generate pictures. Vassal may be of some use to you, and do some or all of what you are talking about. BFC has long told me that their market analysis tells them that the demand for a campaign layer to their CM games is not high enough to justify the risk and the cost of producing one. My recent experience backs up what they were telling me, so it is best to create something that can reach a wider market in hopes of making something close to sustainable. That is why my goal has been to create a standalone operational level game that has features built in to allow flexibility for playing out tactical battles. In other words if I can appeal to multiple niche markets then we have a chance.
  19. Upvote
    choppinlt got a reaction from Artkin in Operational Level Game Announcement   
    It’s been awhile since I have updated this forum, and a lot has happened. We have formed a company called BBG with 3 programmers (2 part time and 1 full time lead programmer) along with various other volunteers, and we have been working on a small project for a publisher to cut our teeth before fully getting in to Theater of Operations. Indie projects are a house of cards, and this is no different. Our lead programmer left due to other obligations and we are basically in a holding pattern until we find a new lead programmer(s). If you or someone you know would be interested in helping out then please send me a message through this forum or email me at choppinlt@gmail.com Experience with Unity is a big plus.

    Quick refresher on what this project is about: Theater of Operations (ToO) will be an operational level game designed to allow players to play out battles using Combat Mission. Call it a battle generator, operational layer, a campaign system, or whatever you like. Come over to our forum to learn lots more about this project: http://dogsofwarvu.com/forum/index.php/board,36.0.html  
    Matt
  20. Like
    choppinlt got a reaction from Broadsword56 in Operational Level Game Announcement   
    It’s been awhile since I have updated this forum, and a lot has happened. We have formed a company called BBG with 3 programmers (2 part time and 1 full time lead programmer) along with various other volunteers, and we have been working on a small project for a publisher to cut our teeth before fully getting in to Theater of Operations. Indie projects are a house of cards, and this is no different. Our lead programmer left due to other obligations and we are basically in a holding pattern until we find a new lead programmer(s). If you or someone you know would be interested in helping out then please send me a message through this forum or email me at choppinlt@gmail.com Experience with Unity is a big plus.

    Quick refresher on what this project is about: Theater of Operations (ToO) will be an operational level game designed to allow players to play out battles using Combat Mission. Call it a battle generator, operational layer, a campaign system, or whatever you like. Come over to our forum to learn lots more about this project: http://dogsofwarvu.com/forum/index.php/board,36.0.html  
    Matt
  21. Upvote
    choppinlt got a reaction from IICptMillerII in Operational Level Game Announcement   
    Ahh yes the name...the name recently evolved to just CO, and you are not the only people to comment. I am inclined to stick with CO, BUT how about adding something after. Here are some thoughts... CO World at War (COWW), CO Battle Staff (COBS). I am open to suggestions....
     
    Oh, and things look good for a rollout tomorrow of the Kickstarter campaign. September 1 was a convenient date to get things in order and launch...but I also chose it because of what occurred 76 years prior. I will make sure I post here when we go live. Please remember there are lots of ways to support the project other than just money. Please tell the world and help create a "buzz",  because the more enthusiasm the more momentum we build!
  22. Upvote
    choppinlt got a reaction from Vergeltungswaffe in Operational Level Game Announcement   
    Vergeltungswaffe, Yep, that's me talking to a brick wall over at GHQ! Kinda similar to a real GHQ!!! Actually I do think I have a few new forumites as a result, even though there has been no response...so that's good. I am also on WWPD.net, which is big site for guys playing Flames of War. I am going to be on other sites hitting it hard the next few days as well.
     
    I'm glad you brought this up though. You and anyone else should feel free to chat me up on any/all sites you see me on to help generate some buzz. And by all means, please tell as many people about this project as you can!
     
    By the way, Combat Operations with be "premiered" on realandsimulatedwars.com in about 4 hours!
    -Matt
  23. Upvote
    choppinlt got a reaction from Vergeltungswaffe in Operational Level Game Announcement   
    Hey, I just wanted to give a heads-up and let you know that things are continuing to progress. Last I was told, Combat Operations is going to be premiered on realandsimulatedwars.com starting tomorrow (Monday) night, and we have prepared a small series of posts. Furthermore, our website buckeyebg.com went live yesterday! There isn't much to see at this moment as it is a major work in progress. I'm hoping it will look significantly better by tomorrow night, regardless we have web space now! For right now, my forum will be the best place for information but I am hoping that changes very soon as our website takes better shape. Last item, we currently appear to be on schedule for a Sept 1 kickoff for the kickstarter. More to come!
     
    -Matt
  24. Upvote
    choppinlt got a reaction from Vanir Ausf B in Operational Level Game Announcement   
    Hey, I just wanted to give a heads-up and let you know that things are continuing to progress. Last I was told, Combat Operations is going to be premiered on realandsimulatedwars.com starting tomorrow (Monday) night, and we have prepared a small series of posts. Furthermore, our website buckeyebg.com went live yesterday! There isn't much to see at this moment as it is a major work in progress. I'm hoping it will look significantly better by tomorrow night, regardless we have web space now! For right now, my forum will be the best place for information but I am hoping that changes very soon as our website takes better shape. Last item, we currently appear to be on schedule for a Sept 1 kickoff for the kickstarter. More to come!
     
    -Matt
  25. Upvote
    choppinlt got a reaction from Blazing 88's in Operational Level Game Announcement   
    As promised I have some information to share: the time has come to pitch the idea to the general public via Kickstarter to produce this game. The TENTATIVE date is Sept 1 for the Kickstarter. In a few weeks we will be rolling out an advertising blitz on the internet, and we will need your help in getting the word out. Then we need to actually generate the funds with the Kickstarter campaign to make this a reality. We have assembled an impressive team with many talents, but we have come to a point where we need to generate enough money to get this game produced! This funding will go directly to paying for full-time developers cranking out the remaining game code for public release in approximately a year.
     
    To give a brief update on the evolution of this project:
    the initial release will be for PC/Mac will have multiplayer capability (we are shooting for up to 16 players that can participate in a given scenario) the game name is now simply Combat Operations (though we still considering a different name) because... the focus is no longer just Normandy. The base game will include scenarios from Normandy, Italy, and Eastern Front all in June 1944. Map areas, unit databases, and time scope will be expanded via DLC. Players can pick and choose if they want to focus on a particular front and time. Combat Operations will be a complete standalone game, however as discussed earlier it will give OOB's to players for engagements that develop, and allow players to resolve the engagements manually with whatever game they want (like CMx2). Remember, this is Step One to reaching the goal of an operation layer interfacing with CM. There is A LOT more information to share regarding the game features that can be found on the forum (see the link on the first post of this thread). A future goal will be to hit the mobile market as fast as possible so players can check game progress and/or have playing capability on your phone and/or tablet. More to come!!
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