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Everything posted by Madmatt
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A BUNCH of answers to your questions!
Madmatt replied to Battlefront.com's topic in Combat Mission Archive #3 (2001)
Ok guys, this thread is getting near the 300 Post Event Horizon so I am gonna close her up and start a new one where we can continue. Thanks... Madmatt -
Fernando's Mono, Tricolor and ambush Panthers
Madmatt replied to Sitzkrieg's topic in Combat Mission Archive #3 (2001)
<BLOCKQUOTE>quote:</font><HR>Originally posted by sitzkrieg: Here's to hoping for tonight. Tomorrow wouldn't be so bad either. Thanks for the update.<HR></BLOCKQUOTE> Your wish has come true!!! Madmatt -
Fernando's Mono, Tricolor and ambush Panthers
Madmatt replied to Sitzkrieg's topic in Combat Mission Archive #3 (2001)
Probably going to be tomorrow for this update (Sunday). I just too much on my table at the moment, but you know...Anything is possible... Madmatt -
While 2000 is a wonderful Operating System if your running a webserver or apllication server, I would recommend against it if your primary need for it is to run as a gaming system. While it certainly has the muscle to perform up to the task, the hardware drivers available for it still arent up to snuff it seems. Madmatt
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All winter textures/mods are only seen when there is snow on the ground. Thats it. If there is not snow on the ground then the default texture (or any other mod) will be shown instead. Madmatt [ 06-14-2001: Message edited by: Madmatt ]
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Museum trip pics: Pathers, Hetzers, Sturmtigers, etc.
Madmatt replied to Sascha's topic in Combat Mission Archive #3 (2001)
<BLOCKQUOTE>quote:</font><HR>Originally posted by Cos: They give any reason why it's on the trailer?<HR></BLOCKQUOTE> Maybe it bought the trailer dinner and was trying to get some! Madmatt -
Okay, moving to General Forum. This topic is giving me an aneurism. Matt
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Okay, I found um! Madmatt
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Actually, I dont think I have those. There was a slight problem with my email but I dont see any Fernado Panthers other than the Mono Color G I already have, and the A he just sent me. Let me look around and make sure I didnt misplace them. Madmatt
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They will be posted soon. Just relax Dave. Matt
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Okay, this topic isnt going anywhere quick. Bye bye... Madmatt
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Bergman Greyhound & M20 mod RELEASED!!
Madmatt replied to Old Dog's topic in Combat Mission Archive #3 (2001)
Ummm...I havent gotten them yet! You sure you sent them!?! Madmatt -
I dont believe the AI uses TRP's. I am pretty sure I asked Charles this once before and he said no. The AI will reposition certain units at setup if it feels they are too close and bundled together. Madmatt
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CM Mod Manager and non-compliant mods
Madmatt replied to desertrat1943's topic in Combat Mission Archive #3 (2001)
If its a file I already have hosted I will update the existing Mod entry with Mod Manager compliant files. I have recently done this with serveral mods with the help of Gordon Molek. Just be careful how you distribute these "upgraded modss" as whatever distribution agreements that were in place with the originals would still be in effect for these, that would include exclusive hosting rights, permissions etc... Best bet is to contact the original author and webmaster of where you found the mods and just speak with them about uplaoding the newer updated versions. Madmatt [ 06-12-2001: Message edited by: Madmatt ] -
BUG! Instant smoke if the turn ends?
Madmatt replied to Binkie's topic in Combat Mission Archive #3 (2001)
Firing delays of units ARE saved between turns. What you are seeing is the game resolving arty shells that are "In Flight" at the end of 60 seconds. Currently the game allows them to impact before the next turn commences. The same thing applies to the smoke shells as they effecively havent "exploded" yet. The game goes ahead and allows them to "plum" if the time expires. To save time, and processor power we allow shells in flight or that are still active (smoke shells that havent yet plummed fully) to resolve their action before the next turn. I do not know if this will be changed in CM2 or not. I will find out. Madmatt -
How about a CM2 beta release date?
Madmatt replied to Boris Balaban's topic in Combat Mission Archive #3 (2001)
At this time there are no plans for a beta release to the public. Madmatt -
Tank Modeling (The small plastic kind) Question
Madmatt replied to Clinton's topic in Combat Mission Archive #3 (2001)
Moving this to the General Forum. Madmatt -
It's a boy Mrs. Walker.... it's a boy
Madmatt replied to BFCElvis's topic in Combat Mission Archive #3 (2001)
Okay, future congratuatory messages can be posted in the new Cess Pool home: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic&f=1&t=019527 By the way Elvis, Combat Mission makes a great newborn gift..No choking hazards! mADMATT