You are cordially invited to take this with a grain of salt, but if you are challenging the ID element of the CM engine, you have to understand the implications. It's hard to design a tactical wargame (thanx doctor obvious ), and simply based on the information that you know about your own troops, the terrain, your viewpoint, etc., you already are in a sort of omniscient position. The only true solution to the problem you are addressing is to completely mask and censor all output from the game. That, however realisticly it might represent the role of a military commander, is boring. I wouldn't play the game unless I could view the whole battlefield and examine the details of my troops. Again, my input, as usual, is most likely worthless...
Vale