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BFCElvis

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Everything posted by BFCElvis

  1. Damn, I had forgotten about that. You can select squads by clicking one button.
  2. I think I understand what crazy is saying about the LOS and spotting and I think his concern stems from a misunderstanding of the whole spotting system. I will lay it out and hopefully it will explain to him what he is seeing when he plays the game. There are 3 levels of sighting. "Nobody can see the enemy unit", "other friendly units can but the selected one can't" and "the selected has direct LOS to enemy unit". Let's say you have a squad walking down the road and someonespots and enemy unit. When you select a friendly unit the enemy icon will be solid if the select friendly unit has an LOS or it will be translucent and that will tell you the selected friendly unit has no LOS but another friendly unit does. Then let's say the enemy units disappears completely as you describe. What that means is the enemy unit is no longer in the LOS of ANY friendly unit.It is a dynamic spotting system. Once an enemy unit is spotted it does no remain spotted forever. It only remains spotted as long as it is in the LOS of a friendly unit. If during the heat of battle you can't figure out which friendly unit(s) have the LOS pause the game and click on each of your friendlyunits to determine which have the LOS and use that information if you want other friendly units to be moved to apsoition where they also have LOS. Hope this is helpful....
  3. Although I do like the shift-click idea toselecta squad. I get trigger happy sometimes and triple click and end up back witha single unit.
  4. The camera contros not feeling right takes VERY little time to make right for you. I change the left/right camera rotating to A and S. Other than that they feel natural to me. Locating and changing you place on teh map is even easier. The small overview map in the bottom left shows where you are and the field of vision. Simply clicking on that will move your view to the spot you want. I believe the vehicle pathfinding problem sounds like it is more related to the camera angle when you set the path and real/continuous time. I have thought that I ordered things along the right path because from the angle I am viewng the battlefield at a quick glance it looks right. However once I rotate the camera I see that may have been off a little. Which brings me to the realtime part, I would not have let me truck continue to drive through trees. I would have ordered it to drive back onto the road and continued down the right path once it got there there. Once you order something to move that order is canceled if you issue it a new order so you are not stuck driving your truck through the woods unless you want to drive your truck through the woods. The framerate is another issue all together. Only advise I can give about that is to make sure you have the latest drivers. For you it would seem that is the deal breaker because the other things you didn't like are just unfamiliarity with the game engine.
  5. Looks like you do as well in this battle as I do.
  6. BFCElvis

    Demo News

    Ilove your Andreas quote.
  7. BFCElvis

    Demo News

    Wow. I just tried to download it and it was under an hour. Very fast.
  8. BFCElvis

    Demo News

    Alert the media....Oh wait..you did that already.....
  9. BFCElvis

    Demo News

    That is the correct size, MeatEtr
  10. BFCElvis

    Demo News

    Which gaming sites should they be checking,rune?
  11. BFCElvis

    Demo News

    Hey, I'm John and have no facial hair at all? Are you calling me a monkey?
  12. Exactly. Also, all the MP battles I have played have been with samller forces than the single player ones. 5 armored vehicles and a squad of infantry, 6 armored and no infantry, 2 squads and a couple of AFVs..that type of thing. It is a lot of fun. I had one battle where there was only 2 of us left and I still had 5 tanks and he had 1 and I lost them all.
  13. I have been playing it for a while and have seen nothing that changes the game speed. Other than pause. And the "pause" button does not work in MP. What I have found though is that normal speed is perfect. After playing a few times and get the "yipes" out the speed of the game feels just right. Not so fast that it is a clickfest and not so slow that you are waiting for stuff to happen.
  14. devildog0514, I have the same processor and it runs great. Even the large battles run smoothly.
  15. GunzAbeam, it won't be your left finger on the trigger. Targeting is a right click.
  16. To expand slightly on what Elamr said....I have sent men into abandoned tanks (both friendly and enemy) and had them bail out on their own as soon as they get in. This pretty much told me "don't be silly trying to think you're gonna operate that tank with those guys...nice try but it ain't happening". Now capturing a gun? That has not only saved me a few times but been VERY cool when you do it.
  17. Battalion would probably be too much to handle since you can control individual men. I usually "move" squad sized units but often will "target" with individual men. Imagine the work if you had a battalion.
  18. Hhmmmm.. Member number 22853 registered yesterday. AT the conservative end of the scale that would be 10%. Wow!!! And to think 2285 people bought these games? Blows my mind.....I did do the math correctly, right? Guys?.....I did do it right,right? Hello?....(slinks away defeated and emabarassed).
  19. I have had many times where the concealed enemy has caught me off guard. Even replaying a certain scenario(beware "Avalanche") where I KNOW where the bads guys are before I start I still can't shake them out of concealment until it is too late for me. I will also say that my guys die MUCH more easily in the open then when they are in an area containing woods. They also die faster when upright instead of crouched and prone. So to answer both questions, cover and concealment are certainly modeled in this game.
  20. Wow. That is great news El Presidente!!!
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