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Other Means
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Everything posted by Other Means
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just started reading "Achtung Panzer!" which says that the major enemy method of stopping armour in WWI was indirect HE fire. what is unrealistic in CMBB is the *lack* of indirect arty fire. IRL you would have possibly 10 times more. you would expend this & call for more if you saw a concentration of Axis armour. then the IL2's, then more of everything. the last thing you would do would be to press the attack.
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make sure they've got charges left, it's in the info screen as brown packages. & area fire. when you do make sure it asks whether to throw demo charges. if it doesn't, you're out of them.
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Monty Python in the Western Desert
Other Means replied to Brujay's topic in Combat Mission: Afrika Korps
SPAM is the missing 80% of Universal mass. dark SPAM if you will. we would see this except the telescopes have the first effective junk filters. -
Monty Python in the Western Desert
Other Means replied to Brujay's topic in Combat Mission: Afrika Korps
i noticed in the British OOB "joke equipped infantry". they are certainly effective, causing trenches & bunkers to be abandoned within minutes. glad i don't speak German actually. -
think of a slack lipped fish faced conservative (socially) blue rinsed old woman.
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Sniper ammo (why 10 shots?).
Other Means replied to Bogey_English's topic in Combat Mission: Afrika Korps
i find them extremely useful. MTC 100m in front your main advance with a 150m 180o covered arc allows you to resolve sound contacts a lot quicker. in any kind of cover they are very hard to spot. the trick is to avoid cover where you expect resistance. they can also supress ATG's, which i've seen done. i generally advance 3 - 5 of them evenly spaced. that way when (ok if (ok ok big if)) my shwerpunkt gets through the MLR & i attempt to roll the line up, i can observe the re-positioning of re-enforcements & possibly interdict them. especially crew weapons. -
if you can get them moving on 1 minute & give them an order, if the delay is (say) 10 secs but their next waypoint is 11 secs away, they will continue & not wait once they hit it. IOW, the delay is from when you give the order, not when they pass the waypoint. also, rather than giving a wait order which is a full 10 secs, including an extra waypoint will give enough delay to space the convoy out. another trick in your initial setup is to start with them slightly rotated. the turn will space them for you. don't forget higher experiance = faster turning. at leasy for AFV's.
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1000pt Meeting Engagement Allied Artillery
Other Means replied to REVS's topic in Combat Mission: Afrika Korps
Styx Matt? we're all doomed. -
i've checked on CM Mods but can't find any. can i use some from BO or AK. or does anyone know the .bmp's & i'll do some myself? thanks.
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Problem for deaf players
Other Means replied to Snow Leopard's topic in Combat Mission: Barbarossa to Berlin
i only noticed the dirt being kicked up recently, after > 1 year of playing. is it possible to mod this? if so does anyone know of one? it would be great if the sounds were contextual for the cover you're in. ricochets off rocks, thuds from trees etc. come on CMX! -
Percentages of Cover and Concealment?
Other Means replied to SFJaykey's topic in Combat Mission: Barbarossa to Berlin
if you ever do, you've got my money. -
Will my notepad run this game?
Other Means replied to Steve woods's topic in Combat Mission: Barbarossa to Berlin
also download the low res mods from CM Mods that should speed things up a bit. -
Not all reenactors like to be the Germans
Other Means replied to _Axe_'s topic in Combat Mission: Barbarossa to Berlin
is that a wo...a woo...a WOMAN?! good lord. -
Pavlov's Red Victory mod
Other Means replied to _Axe_'s topic in Combat Mission: Barbarossa to Berlin
yes, it just sounded like static to me. could you mail it me? i think you've still got my email. cheers. -
Pavlov's Red Victory mod
Other Means replied to _Axe_'s topic in Combat Mission: Barbarossa to Berlin
hey cheers Axe. that'll go lovely with the mod. -
How do you pronounce CMAK?
Other Means replied to Thermopylae's topic in Combat Mission: Afrika Korps
"Charlie Monkey Monkey Nuts.". that's got to be the coolest forum name. to change...hmmm. -
How do you pronounce CMAK?
Other Means replied to Thermopylae's topic in Combat Mission: Afrika Korps
i've never had the opportunity to actually *say* it. that would imply talking to real people about it, rather than you figments of my solipsistic meanderings. whenever i've tried to talk to people about it i've got to start waaaay back. 'you know that game i play? the one that's really a simulator of WWII tactics. oh come i'm always...yes that one, well there's a new version out. it's set in North Africa. what? no there's no Zulu's in it...' etc. but in my head it's See Mack. -
ok, call me crazy. transparent gridded terrain.
Other Means replied to Other Means's topic in Combat Mission: Afrika Korps
ahh. clipping issues. cheers for trying. -
have anybody ever tried using transparent gridded terrain? i'm not talking about actually in the match, obviously. but when you're initially going over the map to find where has LOS to where it might help if the terrain was made of transparent bitmaps. gridded, maybe double gridded so that it has a line through the centre as well as along the edge of the tile. i think it would help you get an initial grasp of where things are. anyone agree? has anyone tried it? if it was CM Mod Manager you could swap the terain for transparent to get a grasp, then for the normal when you come to setup.
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Why do vehicles ignore plotted movement?
Other Means replied to MOS was 71331's topic in Combat Mission: Afrika Korps
with vehicles going down a road, start with vets then move to conscript at the back. give the ones to the rear extra waypoints to increase their delay incrementally plus pauses for blocks of time. i've got 20 AC's followed by 9 tanks following each other merrily. and it only took about 40 mins to set it up. so yes, a 'follow vehicle' command would be very welcome. -
give your ATG a rotate & a target order. you have to time the gun rotating away, then to your target. it's a work around but BTC don't want you micromanaging to this extent. i'm not sure if the gun becomes more visable when rotating. if the target is moving, set a covered arc where it's going to be instead.
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Infantry movement - Move or Advance?
Other Means replied to Lt. Badger's topic in Combat Mission: Afrika Korps
i generally have a sniper ahead of the main body. MTC with a 260m 180o covered arc. have him move *around* bits of dense cover. in dense cover he will not see enemy until < 50m, at which point they can see him. if you skirt the cover you can penertrate deeply to resolve MG sound contacts etc. then suppress these to help advance the infantry. the covered arc means that he won't stop if anything is outside it. i.e. a far, resloved MG will not make him duck. have him go to large open areas like wheat fields etc. -
Pavlov's Red Victory mod
Other Means replied to _Axe_'s topic in Combat Mission: Barbarossa to Berlin
actually, do you have a server i could FTP it too? if not, i'll break it down to 7 packets so you get < a meg each time. also, i notice you're on Hotmail. will i break it? -
Pavlov's Red Victory mod
Other Means replied to _Axe_'s topic in Combat Mission: Barbarossa to Berlin
yep. i have it. it's 6.7 meg though. suuure you want a mail?