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Moon

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Everything posted by Moon

  1. Check the Commonwealth Readme.txt file in the Documents folder.
  2. Pre-orders are not a beta test, no. The logic behind making preorders "Download&Mail" is to give us a better handle on how much physical goods to print/produce. As the percentage of downloads is increasing, producing stuff like discs and printing manuals is more expensive than it used to be, so a good estimate is necessary for us to make sure we don't sink too much money into dead inventory. So far, we usually FAR underestimated production, which is a good thing. But we will not change this principle anytime soon. BTW, if you are in the US, the $10 discount you get for a preorder pays for the S&H. You are not paying anything more than you will pay for just the download. And you get a nice shiny disc, too (if you have a Steelbook edition of CMBN, that will look nice in the set! ) For out-of-US'ers, the $10 discount doesn't fully offset the S&H, but it does reduce it, at least by half or more. Anyway, have a little patience... give the preoders guys their fun, soon enough you'll be able to play, too. Martin
  3. Read the manual on how to use the 2in mortar.
  4. It doesn't matter where you get mods from. Mods are made for existing versions of the game only. If you upgrade, you should always uninstall all mods and then reinstall them one by one to make sure they do work (or wait for the mod author to release an update or confirm if it works).
  5. Tell Norton that the file it's flagging is ok. I don't know how you do that, I don't use Norton, so you will have to check their docs or ask their support. There are certainly ways to whitelist files or folders, and/or to adjust settings what Norton should be doing with "suspicious" files (as opposed to identified known viruses). In my AV program I tell it to only prompt me and ask me what to do and not simply remove it, for example.
  6. No, shipments within the EU are not subject to VAT taxes at all. Martin
  7. There is no virus. If, during installation, you see that Battlefront.com, Inc. is the publisher, you can safely whitelist the file. "Suspicious" means that Norton can't figure out what the file is. That's not surprising because it is encrypted (against hackers). Now, it shouldn't be flagging it because we are taking all the standard precautions to signal to AV programs that there is no virus. But crappy AV software (and IMO Norton is one of the worst) is known to ignore this. You can also submit the file to Norton and they can adjust the virus definitions (if they feel like it). Martin
  8. See the readme. We definitely recommend removing mods, yes. They may not be compatible with v1.10.
  9. Sounds like you installed incorrectly. PS. Just saw your second post. Yeah, Norton can be really stupid. Especially because the game is code signed so it should really have no reason at all for acting up.
  10. Correction: up to 36 hours. It *may* be sooner.
  11. Sounds like the usual Mac permissions problem. Permissions on Macs can be a pain, ask Phil . Go to www.battlefront.com/helpdesk and click on "Submit Ticket", please.
  12. This can happen if your email program is set to text-only, I think.
  13. Don't feel too bad. The record until someone posts here is about 5 minutes, anyway. I would delete it but someone else will post sooner or later, and it's now too late to un-announce it, anyway. The other thing is that even if pre-order downloads are enabled, you still have to pre-order (and e.g. pay for shipping) in order to get it. People who do not want that (and want just the downlod) will have to wait for the official release (which is planned within the next 36 hours).
  14. Gentlemen shouldn't be comparing sizes. But yeah, sizes differ depending on platform, i.e. the PC version has a different size than the Mac version (and on module-only vs. bundle, obviously)
  15. Hi guys, alrighty, below is the changelog for patch v1.10. Keep in mind, and just to make sure everyone is on the same page on this: while this v1.10 page is included in the Commonwealth Forces module, it will also be available separately as a patch for the base game, for free. The v1.10 is fairly unspectacular and consists mainly of bug fixes and improvements, and only very few new "features" (one of the exceptions being a much easier way to use flavor objects in the editor, see below). In addition to that, the Commonwealth Forces module basically more than doubles the amount of available units for CM:BN, adds dozens of new scenarios and QB maps, and two really awesome campaigns. So, without further ado: Combat Mission Battle for Normandy v1.10 features/changes * Made changes that should reduce the occurrence of Out of Memory crashes. * Allowed for the use of up to 4GB of RAM, dependent on the user's operating system and settings. * Corrected a problem where units driving near ditches would bog too easily. * Soldiers make better use of demo charges against vehicles at close range. * When vehicles bog down, it's now more likely to be temporary. * Corrected a problem where gunners would sometimes aim too low and repeatedly hit intervening ground short of the target. * Computer-player troops automatically take additional stored weapons and ammo with them when dismounting from vehicles. * Halftrack gunners will "sit" when the vehicle buttons up. * Dispersion pattern of mortar shells is more realistic. * Dismount command may be given to multi-unit groups. * In campaigns, units won't go into the next battle without a leader due to a previous casualty. * Enemy mortars are a little easier to spot when they fire. * Corrected a problem where frame rate could affect the cover offered by buildings. * Vehicles are more likely to button up when they take a crew casualty. * Computer player is more effective at breaching walls and bocage. * It's more difficult to suppress the occupants of a bunker. * Targeting an enemy unit by clicking its icon works properly when some LOS is blocked. * Corrected a problem that caused deployed soldiers to move around too frequently, especially inside trenches and buildings. * Corrected some problems with soldiers moving across narrow bridges. * Corrected a problem that caused halftracks sometimes to refuse to move across wall breaches. * Pre-battle intelligence icons don't slowly fade during setup. * Scenarios load faster when 3D Texture Quality option is set to Balanced or any faster option. If you notice any decrease in visual quality, simply increase this option one level higher in quality. * New editor feature lets you move flavor objects around more easily. In map preview, ALT-click on a flavor object (Option-click on the Mac) and the next map click will place the (previously) ALT-clicked object at the location of the second click. * Single barbed wire units remember their facing in the editor. * In the editor, when units are purchased they will try to set up by default inside friendly setup zones if the zones have already been created.
  16. This file installs with the base game. The combined module package (three modules) does not include the base game, you have to purchase that.
  17. Just to make sure we're all on the same page: there are no improvements with the new module. The module includes the v1.10 patch, which includes improvements to the game as a whole, but there isn't anything specific to the module as such in terms of improvements. You may have meant the above, but it probably doesn't hurt to make sure this distinction isn't glanced over. We will release the changelog this weekend for you guys. Martin
  18. You were asked to reinstall because you are missing the runservice.exe file if I remember correctly (correct me if I'm wrong). And that is exactly the right thing to do because the runservice.exe file is usually installed together with the game, and if you do not have it, then something went wrong during your install. This could be some security software acting up and not liking that file (which is an eLicense specific file and not related to the game, btw), or some other Windows issue. Usually, if you are missing that file, there is some underlying issue with your PC security configuration which may be worked around for the short term by sending you the runservice.exe file, but it may rear its ugly head sooner or later, so a fresh reinstall usually is recommended in any case. So, summing up: you received support quickly (within minutes of your inquiry in fact) and you were told the right thing. Let us know if it works or not by responding to your ticket at www.battlefront.com/helpdesk and we can then try other things to see what's up with your system. Martin
  19. Are you sure that this 1 in 10 occurance isn't the C&C engine kicking in (i.e. your infantry is out of contact?). Also, there are cases where *some* soldiers may spot a vehicle, but others may not be able to see it, and it takes time for it to actually "appear" to you, the player (so you can react and issue orders to the unit cohesively). Individual soldiers *may* react to the vehicle already earlier, though (TacAI). Contrast this with the quick C&C for the vehicle crew. Once one crew member has spotted just one infantry soldier (out of how many?) through vision ports, being buttoned up, or even magnified viewers, then the entire crew will know it almost instantly. Martin
  20. We are currently in Final Candidate testing mode. This means testing stuff like installers and what not. This stuff has become more complex these days, plus the fact that we now are supporting the PC and Mac platforms also means more testing. The release includes a total of 8 (!) packages, the module, the bundle, the 1.10 patch for the base game, and a new updated demo... times two (for PC, and for Mac). So, we're working on it as quick as we can. In the meantime, I am preparing the Commonwealth Forces module manual for the web viewer right now, and will probably be able to release it tomorrow. If you behave, I may just throw in the 1.10 changelog for good measure... we'll see. Martin
  21. Seeing as Hubert's WW1 game recently won a Silver award for best Strategy game, you bet that you should have been itching for an update to the GOLD expansion for WW2 Global conflict! It's a darn good game, too
  22. Hi patrick, where do you see that "see that windows 7 is not supported"? While CMSF was originally released before Windows 7 was available, it does work perfectly fine under Windows 7. Maybe there is some (old) documentation we overlooked and need to update. Martin
  23. The agreement can be different for each file because mod authors can change the default agreement if they wish to, so you have to sign it for every file you download.
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