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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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laxx

What the Rags are saying about CMBB

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23 Reviews + 1 Preview + 3 Magazine Review

Hi,

I started this thread to post some of the reviews out there on CMBB, I have excluded Previews (unless it is informative) or sneakpeeks.

Probably the funniest review comes from DiscWorld.com, the grog-wanna-be complains the game lacks Weapons Upgrade and manages to get some basic facts wrong.

A thought-provoking review comes from GameRampage.com, the author, in some ways, expresses how some of us CMBO players felt the first time we played CMBB.

The most accolades comes from GameSpy.com with a whopping 94% score.

The most grog review comes from wargamer.com, the reviewer knows his hardware specs + bibliographies.

And then, there are reviews from non-pc/non-wargames sites like contactmusic.com and amazon.com

Three cheers for CMBB!

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http://www.gameplanet.co.nz/mag.dyn/Reviews/2444.html

"Combat Mission ? Barbarossa to Berlin now wears the crown of being the ultimate World War 2 wargame. If you have any interest in strategy games or World War 2 this game is a must buy for your collection. If you have never played a wargame before, buy it - you will not be disappointed."

Ratings: 4.5 /5

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http://www.gamezone.com/gzreviews/r18991.htm

"While Combat Mission has enough battle scenarios and juicy extras, this game is still an acquired taste but die hard strategy enthusiasts will definitely enjoy it. While the difficulty level of the single player mode can be brutal, the game will make you think of different possibilities and change your strategy. There are also the great online features and the Scenario Editor that are appealing enough to give this game your full attention."

Ratings: Overall 8.6

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http://pc.ign.com/articles/377/377755p1.html

" For those interested in a game that's more involved than the current RTS crop or one that's less tedious than the usual wargame, Barbarossa to Berlin is a perfect fit. With all the new holiday releases coming out each week, we don't always have as much time as we'd like to spend with the games that we really, really love. The upside is that I'll now be spending my Christmas break trying to find new ways to breakthrough to Berlin."

OVERALL SCORE (not an average) 9.0

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http://www.strategyinformer.com/reviews/cmbb-review.shtml

"Lastly, CMBB is unforgiving. If you are new, the game mechanics are very easy to learn but be prepared for some ass-whoopin. The tactics required are real and as such some may find this a turn off to the normal ?gun and rush? tactics they prefer."

Ratings : 8.2/10

Ratings from Reader Polls: 7.6/10

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http://gamespot.com/gamespot/stories/reviews/0,10867,2896002,00.html

" Now that World War II is such a popular setting in first-person shooters, Combat Mission is a perfect venue for action-oriented gamers to have a more in-depth but no less exciting look at the subject matter. While it might not have the kind of glamorous, Hollywood-style appeal of Battlefield 1942, it's a refreshing alternative to the two previous approaches to wargaming: burying it under numbers and hexes or dumbing it down with Panzer General-style levels of abstraction and simplicity. Combat Mission navigates beautifully between these two extremes. Furthermore, as is the case with any good follow-up, it would be hard to go back to playing the original Combat Mission after getting a taste of all the innovations and improvements in Barbarossa to Berlin, which takes a great game and makes it even greater."

Ratings: 9.1 (Superb) + Editor's Choice

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http://www.thediscworld.co.uk/combat2.htm

"Unfortunately, whilst the game is undoubtedly more polished there are still some glaring omissions such as the lack of a proper campaign in the game. It would have been nice for example; to play through a campaign where you?re units are carried over to the next level gaining in experience as you progress. Another slightly annoying feature is the lack of weapon upgrades meaning you have to put up with whatever you?re given for each level. Apart from these problems Combat Mission 2 is still a lot of fun to play through if you?ve got the patience."

Ratings: 71%, "Too Similar to the Original"

My Comments: Weapons Upgrade? Sounds like someone has been playing too much Red Alert! Roll out the Tesla Weapon of Destruction

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http://www.gamerampage.com/reviews/cm2/review.html

"Something about this game made me mad at first, I'm not sure what. Perhaps it was the new armor rules or the panicked infantry. But then I realized that this game was indeed the Combat Mission I wanted, and it had been refined to a level of great gameplay and realism. CMBB is now the pinnacle of how a 3D WW2 game should be made. Expect a lot of copycats to be churned out soon. The game has stepped up its level of realism and that is a good thing. This is a game that requires some manual reading, but it pays off with splendid game mechanics and good old fun. Despite the age of the engine, the game pulls off what it needs to do, but next time around Battlefront needs to look at updating this game even further."

Ratings: 8/10

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http://www.pgnx.net/reviews.php?page=full&id=918

"When playing, it'll take you a while before you finally get into the game and enjoy it. Some gamers can wait a bit for action and don't need extreme action at all times to keep busy. To those people I recommend picking up Combat Mission II: BtB, this is probably the best turn-based strategy title to date. For people who need constant action, and can't wait while the computer makes its turn, you may be turned off by the game early on."

Ratings: 8/10

My Comments: Review by non-wargammer, no screen shots

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http://www.totalgames.net/reviews/reviewsfull.epml?reviews.REF=280 2&import.REF=1&format.REF=8&gameType.REF=3

"But will the wargame buffs stoop to this 3D fancy and will gamers fed on Flashpoint and Rainbow Six consider taking charge of whole armies?"

Ratings: 70/100

My Comments: With text less than 300 words and one crummy picture. How on earth did they come up with a scoring system ? Weak Review

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http://gamesweb.com/pc/previews/c/combatmission2/index.php

German Site, Translated via Systran:"Owing to some options in the Gameplay and a high strategic depth hard core fans of the round strategy category with ' Combat mission 2 ' will come again once at its expense, since above all the provided wordprocessor promises plentifully supply at scenarios. The entrance is made for beginners and opportunity players into the play not easily and it needs time, in order to find taste at the thing. Since also in the available version no manual is attached, it falls relatively heavily to be immediately by right. Together with the altbackenen diagram and the missing campaigns ' Combat mission might be able really to inspire 2 ' despite its good strategic qualities therefore probably only category fans."

Ratings: 72%

___

http://pcdome.gyaloglo.hu/review.php?id=1129

I believe this is a Hungarian Site. Ratings is: 8.5/10

__

http://www.contactmusic.com/new/home.nsf/webpages/combatmission2x25x09x02

"Combat Mission's immense online community is catered for admirably. The strength of the game is the ease with which players can create their own maps and modifications - and the improved mission and scenario editor make this easier than ever. Players across the world can effortlessly share their own missions, making Combat Mission 2 infinitely replayable."

No Ratings Given, Preview

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http://www.gamespy.com/reviews/november02/combatmissionbbpc

"And, once you get into the game, all of the features will blend together to give you as sweat-inducing a game as you'll encounter in any genre. The .... shock of having your tank turn a corner in a large city and suddenly be face to face with an enemy tank, at point blank range, and the tension as each tank's turret slowly turns in an attempt to be the first one to get off what will surely be a killer shot, with you screaming at your tank "shoot! SHOOT!!!" It's truly great stuff, whether you're a hardcore grognard or simply a gamer looking for excitement that doesn't involve orcs or elves or zombies."

Ratings: 94 %

My Comments: thanks to Vanir Ausf B for point out the correct review

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** Updated on 2nd December 2002 **

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http://www.ag.ru/index_fc.htm#http://www.ag.ru/reviews/reviews_c.shtml

Russian Site: No translation Available

Ratings: 7.0 and 7.5/10 (I believe one is Reader Votes)

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http://de.games.yahoo.com/021026/247/31c5z.html

German Site: Tanslation: "Right from the start: With Combat Missian 2, CDV lives up to the reputation of being a publisher for hardcore gamers. This game is not suitable at all for beginners but a hit for hardcore strategy gamers. It?s impossible to portray battles on the PC in a better and more realistic way. Those who love these kind of games will be addicted to CM2 and the immense fun it provides. For this audience the game is almost a must-buy. Due to the immense depth CM2 will provide long-term motivation to continue playing it although it is difficult to master. The difficulty level can get adjusted but newcomers should stay clear of this title."

Ratings: Entirely: 83/100. Diagram: 70/100 Sound: 70/100. Operation: 85/100

My Comments: Thanks to Nolloff for his translation

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http://www.amazon.co.uk/exec/obidos/ASIN/B00006M3YF/qid=1038820901/s r=1-1/ref=sr_1_2_1/026-3361506-2592421

Comments: Too numerous to list down. Mainly Reader Comments: "Where Combat Mission truly excels is in its depth. A month's gaming will barely scratch the surface"

Ratings: 5/5 (from 4 reviews)

____

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Updated on 3rd December

http://www.wargamer.com/reviews/combat_mission_barbarossa_berlin/

"With that in mind, and judging from the response on the Internet forums, it's safe to say that Combat Mission fans can be divided in two groups: those who have the new game and those whose copy is on the way. To answer the question from the first section of the article, yes, it was worth the wait. The rest of the wargaming population with even a remote interest in World War II ground combat should give Combat Mission: Barbarossa to Berlin a spin, at least with the freely downloadable demo. As for my aversion to the East Front games, it has been set aside, at least until Combat Mission moves on to another theater."

My Comments:

Thanks to Moon for pointing out this review. This is the most comprehensive review out there, four pages of details, also compares certain aspects of CMBO with CMBB and the only review with a list of suggested readings and weblinks (!). The reviewer is a hardcore wargamer.

Ratings:

"The Wargamer is pleased to present Battlefront.com this Award for Excellence for its Combat Mission: Barbarossa to Berlin. The game is a tremendous improvement over Combat Mission: Beyond Overlord and is one of the best war games available today." Five Stars.

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The following was painstakingly typed in by ScouseJedi on the review from PC Gamer (UK) which awarded CM2 :Game of Distinction Dec 2002".

Thanks ScouseJedi!

PC Gamer (UK) gave CM2 'Game of Distinction December 2002' (Age of Mythology got game of the month)

Review is painstakingly copied out below, any spelling mistakes are mine.

...

This is an appeal on behalf of the Acute Militarisma Society. Sufferers of this debilitating and litte known condition are unable to partake of cinematic entertainment with military content without pointing out inaccuracies to companions. The innocent enjoyment of war movies like Kelly's Heros, Saving Private Ryan and Battle of Britain is cruelly denied them. Where we see Tiger tanks, they see heavily disguised Russian T34/85's. Where we see Messerschmitts they see swastika-sporting Spanish HA-1112-MIL Buchons.

The symptoms of AM can also be brought on by PC games and their packaging. Surprisingly, the successor to the most realistic WWII wargame ever caused terrible reactions across Europe. The trigger had nothing to do with the facts and figures behind CM2's incredible rnge of 3D units and thouroughl convincig combat algorithyms, but instead was tracable to the publisher's plan (thankfully now abandonned) to put an American GI on the box-lid.

Apart from the appearance of the odd Lend-Lease Sherman, Uncle Sam and the other Western Allies sit out this slow-paced but quick witted Eastern Front sequel. On the surface it seems little else has changed. Visuals benefit slightly from more polygons, higher res textures and 2D landscape decoration, but the fusty CMBO engine is still powering it all, meaning no dynamic lighting or volumetric smoke. I could wheel out most of the other things I griped about in 2000 (unimaginative presentation of scenarios and lack of a strategic layer and team monitor) and add a few new ones that have begun to grate in the interim (the inability to add waypoints for group movement and the way tanks don't obstruct LOS), but this would misleadingly skew a review of a game which delivers the most subtle tactical experience the PC can provide.

In CM2, carefully prepared plans are soething you wrap your sarnies in or hand on a nail in the latrine tent. The one thing you can be sure of in the 60 second non-intervention sequence that follows the orders phase is that Chaos & Calamity are waiting just around the next corner, just over the next ridge. A red-hot MG42 jams solid in the teeth of an Ivan infantry assault. A Panzer platoon is thrown into turmoil after the command vehicle crushes a mine. Ask too much from your men and, like birches bending under the burden of dead paratroopers, they will quiver and break.

A new suite of orders gives finer control over your fragile forces but also erodes elegance to a degree. In the past, Big Time Software have demonstrated a pleasing distain for micromanagerial excess but this stand appears to have weakened slightly in CM2. Though new tank orders like 'hull down' (vehicle seeks a position where it can engage a target with only its turret visible) and behaviours like automatic unbuttoning (commanders open their hatches on their own initiative) actively reduce mollycoddling, when faced with a choice between eight modes of infantry movement I do find myself hankering after simpler times.

Of course, theres no pressure to make use of the extra, fussier, commands right away. It's a testament to the extraordinary shrapnel sharp AI that it's possible (but not easy) to win CM2 battles through inspired use of the 'Fast Move' order alone. Left to their own devices, friendly troops select their own targets, outgunned AFVs scuttle for cover, and more gung-ho units forgotten in the rear move up in search of action. If your tired of playing the role of omnipotent puppetmaster in your strategy games and want instead to experience something of what its like to marshall men whose notions of duty are entangled with visions of homecoming, then this is the title for you. The sense that combatants are fashioned from fallible flesh and bone is nicely enhanced by the new 'death clock' feature whereby gunners pound away at targeted tanks until they see smoke or evacuating crew (Previously they knew immediately when a knockout had occured). A few extra shells and seconds spent confirming a kill might seems unimportant but in CM2 the whole complexion of a battle can change in the time it takes for you to poke your head above the parapet and say "If I was a sniper, I'd be up there in that chur.."

Definable cover arcs are another welcome innovation, eliminating as they do the rare but annoying losses in CMBO caused when tank commanders forgot threats once they'd disappeared from view. Other action related changes are in themselves fairly small but combine to conjure up the cut and thrust of WWII land warfare even more accurately and more compellingly than before. The closer you inspect the finely tooled innards of theis game the more impressive the workmanship is. You might notice that your Jagpanthers seem to hit hit their marks more regularly on frigid days. It could be coincidence but then again it ould be down to the fact that BTS have gone to the trouble of modelling the effects of air temperature on Axis tank optics.

AP shells in most other strategy games slowly chip away at stamina bars. In CM2 they ricochet, partially penetrate, they flake away internal armour, they kill crew, they detonate ammo - eviserating factory fresh vehicles in split seconds. Befitting a title that takes technical minutae so seriously the 60 scenarios and 10 multi-battle operations are all nicely historicised. Splendidly, the excellent quick abttle maker now allows you to contest home made maps as well as randomly generated ones. New terrain types like factories and cemeteries enhance but dont manage to make urban maps look much more naturalistic.

Though, inevitably, this is not the watershed that its predecessor was, its still a towering tactical triumph and the very few games recommended by both PC GAMER and the cash strapped (please send what you can) Acute Militarisma Society.

PC GAMER PROFILE

CM2 is: Cunning, Cursed with a poor demo, unsually bug free

CM2 is not: Simple, Sudden Strike, A huge steppe forward

Also worth a look: CMBO and Stalingrad (film)

86%

Review by Tim Stone

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Updated: 4th December

http://firingsquad.gamers.com/games/cmbbreview/

Quote: "What?s this? It scored almost as high as Age of Mythology? That?s right. Wargames may have traditionally held the stigma of being difficult to get into, reserved for grognards and being too tough for the average gamer, but Combat Mission: Barbarossa to Berlin is not your average wargame. Since the days of Risk, there were two kinds of wargames - the beer and pretzels casual kind, and the hardcore titles which alienated the rest of the market. The Combat Mission games are easy enough to understand and play that anyone can get into it, and they offer enough options and detail that hardcore players can make the most of it. Quite simply, Combat Mission: Barbarossa to Berlin has smashed preconceived notions of what defines the wargame genre."

My Comments: Thanks to Dschugaschwili for hightlighting this. Only review which mentions about the excellent manual. Watch out for the funny one-liners in the 8 page review.

Ratings: 85%

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[url=http://www.mbnet.fi/pelihalli/pelit/lukija-arvostelut.asp?peli=2463]http://www.mbnet.fi/pelihalli/pelit/lukija-arvostelut.asp?peli=2463[/u

[ December 29, 2002, 11:09 PM: Message edited by: laxx ]

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The guy from DiscWorld is definately a grog...

"The date is August 1941 and Hitler has decided that Russia would be a nice place for his next family holiday and decided to roll in with 3000 odd tanks, and some three million troops. Operation Barbarossa of the title had begun."

No wonder they didn't reach Moscow before winter...

Wait, wait! It gets even better:

"You’ll find yourself fighting in the Russian Steppes, which prove to be extremely well balanced fights with both sides having tanks that were almost equal in ability meaning the victor is victorius due to their own tactical skill, rather than having the best weaponry at their disposal."

:D

I love this guy!

[ December 01, 2002, 11:11 PM: Message edited by: ParaBellum ]

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Parabellum,

To add to your comment, here's the rest of that second paragraph:

"You’ll also find yourself re-enacting the battle at Kursk, which is where the war began to turn to the Russians [sic] favour, and the game begins to become increasingly difficult once you get this far."

Increasingly difficult? Does he mean he somehow played it as a campaign anyway? And I thought perhaps Winter 1941/42 or Stalingrad at the very latest would be where the war began to turn in favor of the Soviets.

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Originally posted by Maj. Battaglia:

Increasingly difficult? Does he mean he somehow played it as a campaign anyway? And I thought perhaps Winter 1941/42 or Stalingrad at the very latest would be where the war began to turn in favor of the Soviets.

Not really. While the Soviets were winning a great victory at Stalingrad, there were reverses elsewhere...including Kharkov, AFTER Stalingrad. After Kursk, though, there was no looking back.

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Guys,

As of today, 12/1/02, none of the major USA game magazines (PC Gamer [Holiday 2002, arrived 11/12/02], Computer Gaming World [Jan 03, arrived 11/21/02], & Computer Games Magazine [Dec 02, arrived 11/5/02]) have review CMBB. :eek:

Somewhat surprisingly, William Trotter the longtime wargame guru/writer for PC Gamer has not even mentioned CMBB. Usually, he will eagerly tout any wargame which he might fancy.

I will never forget Mr. Trotter in 1996 or so when he reviewed the Avalon Hill Stalingrad PC Game. He gave that game a 96%. :eek: I bought that game, and it at best stunk. :rolleyes:

From that point, one certainly anticipated Mr. Trotter's reviews with bated breath. :rolleyes:

Cheers, Richard :D

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Well after 2 months with the thing I can say that I'm not too happy with it. They ( BFC ) charge an arm & a leg for it and I spend 3/4 quarters of the time downloading either mods or patches. Case in point: the Sdkfz. Flak truck problem was not fixed with the patch. I had to download Mike 8 g's mod to fix it. The ampulmet or whatever the hell is still looks like a cigarette! Before anyone starts saying that I'm whining ( eg. Dorosh ) , I'm not!! For over $80.00 CDN I think that I have a right to expect better quality than this. :mad: :mad:

[ December 01, 2002, 11:52 PM: Message edited by: Rob Murray ]

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Originally posted by Rob Murray:

Well after 2 months with the thing I can say that I'm not too happy with it. They ( BFC ) charge an arm & a leg for it and I spend 3/4 quarters of the time downloading either mods or patches. Case in point: the Sdkfz. Flak truck problem was not fixed with the patch. I had to download Mike 8 g's mod to fix it. The ampulmet or whatever the hell is still looks like a cigarette! Before anyone starts saying that I'm whining ( eg. Dorosh ) , I'm not!! For over $80.00 CDN I think that I have a right to expect better quality than this. :mad: :mad:

Yeah . . . but, Murray? How does the game play?

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laxx,

Thanks for the review updates. Always nice to see 'em, even if some of the reviewers need to have someone double check their history smile.gif

Rob Murray,

Wow... with unreasonably high expectations like that, no wonder you are disapointed. Tell me what though... if you manage to purchase a perfect game, let us know because I would like to know what one looks like.

Jeez... our game sucks because a BMP was mistakenly mismapped? I guess I should rush over to Charles' house before he shoots himself in the head for causing such pain and suffering upon one of our devoted customers smile.gif

Hey folks! Rob gave me a great idea. Instead of spending 2 years writing a great new game engine, we are just going to keep the existing one and make sure all the BMPs are to his liking. Afterall, no point making a new game if the game is unimportant to begin with! We'll just make sure every BMP is purdy as it can be.

Steve

[ December 02, 2002, 12:36 AM: Message edited by: Battlefront.com ]

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Every other game on the market has managed to make the Ampulomet look HISTORICALLY CORRECT, why can't CMBB? Jesus...this game is a total RIPOFF! I'd only be willing to spend 10 or 15 bucks on a game that can't EVEN make the famous Ampulomet look how EVERYONE knows it's supposed to. Man, I'm just going to go back to playing G.I.Combat. Now there's a game that's worth every cent of $80.00 Canadian.

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Oh, hey Rob... one question for you. How many hours did you play of CMBO? Take that number and divide it into $80 CDN. If you come up with a number less than 5, then I think you owe us money back. Either that or some respect. One or the other would be nice smile.gif

Steve

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GI COMBAT ALSO LETS YOU USE THE AMULOMULET IN THE INDIRECT AND ANTI-AIRCRAFT ROLE. THE PIECE OF **** THAT BATTLEFRONT FOISTED UPON AN UNKNOWING PUBLIC DOESN'T DO THAT. IF BFC EVER LETS US SHOOT DOWN AIRPLANES WITH MOLOTOV COCKTAILS THE WAY THAT GI COMBAT DOES, MAYBE THEY'LL DESERVE A DECENT REVIEW...AND ROB MURRAY'S MONEY!! :mad: :mad: :mad:

[ December 02, 2002, 12:45 AM: Message edited by: Michael Dorosh ]

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Originally posted by Rob Murray:

...I spend 3/4 quarters of the time downloading either mods or patches.

A) You're blaming BFC for making you download mods? LOL!

B) 3/4 of a quarter is just under 18 percent. I'd say that there are people who feel spending 1 out of every 5 CM minutes downloading mods isn't anything abnormal...but then your average modslut isn't normal either

[ December 02, 2002, 12:48 AM: Message edited by: Michael Dorosh ]

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Mike D,

Such loud yelling. Tsk, tsk. Bad boy. Slap your hand with a ruler and wash your mouth out with soap. tongue.gif

Murray,

You "are" whining. :eek: However, that is OK. :D

I have played BB since the beginning, have not downloaded a single bmp, have downloaded the 1.01 patch, and have not had a significant or half significant problem with the game before or after 1.01.

If BB is not the game for you, surely there are or might be games out there that might better meet your tastes, needs, desires, and level of tolerance. BB and BO are not be for everyone, and it might not be for you. It does not mean that you, BB, or BO are bad or good. It just simply is. You are welcome to your opinions and tastes, and so am I. :D

Despite it all, in my educated opinion, BO & BB certainly are not perfect, but they are pretty darn good and pretty darn fun. I have not found any better games out there that cover their subject matters. If there were better games out there, I would be playing them. :D

But since there are no better games out there, I'll continue playing BO & BB. :D

Cheers, Richard :D

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Bah, you know nothing of incomplete games...

Try Tribes 2 sometime. I love that game, but after about 18 months of patches that broke more things than they fixed (and the two latest patches being over 80 megs in size), constant gameplay tweaks no one asked for and other assorted issues (such as Sierra axing the entire development team), and the fact that it was originally released in a condition best described as very early beta, it's still not really fixed, but finally you can at least live with it.

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My only *suggestion* for CM series is focused on helping and encouraging more newbies into the game.

currently, the "tools" available for newbie play are:

- create your own scenarios so that one can test and evaluate, and validate tactics.

- play with FOW to None. However this makes your troops available to the AI as well.

Having a one-sided FOW may *not* be a bad thing for the newbie.

[ December 02, 2002, 03:44 AM: Message edited by: laxx ]

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Originally posted by Rob Murray:

Case in point: the Sdkfz. Flak truck problem was not fixed with the patch. I had to download Mike 8 g's mod to fix it.

What are you talking about???

The ampulmet or whatever the hell is still looks like a cigarette! :mad: :mad:
Ah but the Amputated Mullet looks strange b/c it is the secret Soviet weapon of commie horror!!!

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Ah the Priest respect list:

(NOTE THIS IS FOR MY OWN PERSONAL USE AND IS IN NO WAY LEGALLY BINDING AS IT IS BASED ON PERSONAL OPINION AND NOT FACT)

Lets see, one star for Mr Dorosh (and that hurt to give btw smile.gif ) and one big meany face for this Rob fellow.

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Originally posted by laxx:

** Updated to include more reviews (2nd Dec) **

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http://de.games.yahoo.com/021026/247/31c5z.html

German Site: Systran Tanslation: "Opinion: Equal in front, with "Combat mission 2" will be CDV its call, a Publisher for Hardcore Zocker, again once fully fairly. The play is absolutely suitable for beginners, but for hard core stepping gene an absolute hit more realistically and better can one battles on the PC probably hardly transfer. Who loves such plays therefore from "Combat mission 2" for a very long time to the display bound, and with an enormous fun factor. For such players is the Game therefore almost must. Owing to the enormous play depth "Combat mission 2" develops an enormous long-term motivation despite its high requirement. But as said: Beginners should make a far elbow despite an adjustable degree of difficulty around the play."

Ratings: Entirely: 83/100. Diagram: 70/100 Sound: 70/100. Operation: 85/100

My Comments: What's a Far Elbow

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Well, using online translators can cause some funny results. I guess what is meant, is that non-wargamers should "avoid" (German: Einen Bogen darum machen") to buy CM:BB.

;)

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