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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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  1. "6,000,000 carrying arms"

    Are you sure they didn't talk about the amount of European jews that supposedly died both in the early 20th century and during the WWII?
  2. I bought Final Blitzkrieg not so long ago so I have time to be busy with that one til then. Thanks for the info, Mord.
  3. Sound to me you have the kind of relationship with your daughter that I hope to sson have with mine. My daughter is only interested in watching clips on YouTube and loath everything connected to war, which of course is a good point of view, but I hope that she one day will agree to either a hotseat session or a LAN battle.
  4. Do you have any inside information about when that DLC will be available for purchase? If I decide to get Red Thunder I'll probably do it when that's been released.
  5. Why wouldn't there be Soviets in Final Blitzkrieg? Both Final Blitzkrieg and Battle for Normandy are on the Western Front (same theatre). And if Final Blitzkrieg is about the period just before the Germans capitulated there were both a Western and an Eastern front around the German Heimat. So that could be viewed as one theatre or at least as the same time period. I hope there will be Britts, Canadians and Soviets added to Final Blitzkrieg but might make this scenario with Americans as the AI opponent now and change it to Soviets later on.
  6. I've been thinking about making a scenario in CMFB which is supposed to play out on the Eastern Front. The scenario is based on an actual battle that was going on for a couple of days. As there so far are no Soviets in CMFB I planned on doing this scenario with the Americans as the opponents to the Germans. But today I was thinking that I maybe could use the different files for the Soviets from the Red Thunder demo (uniforms, vehicles and voices) to get Soviets in this scenario anyway. Those files would of course have to be put in a Z-folder as a part of the scenario's zip file so the Americans become Soviets. Before I really start making this scenario, I'd like to know if anyone knows if there are any restrictions to this kind of use of files from the games?
  7. Snowy Trees Mod

    What exactly is ment by "lower on the alphabet" and " any name starting with a letter after 'F' "? Isn't a letter after F higher up alphabetically, so P would be higher up than N and therefore mods in P would load above mods in N?
  8. Umlaut´s quick-snow mods

    I downloaded the [snow] mods for different vehicles from cmmodsiii.greenasjade.net/. In the folders there are both [snow] and [whitewash] tags to the files. So I wonder if those files with the [whitewash] tag in the downloaded folders are copies of the original files. And as Umlaut said the words below, I wonder if it's enough to change the tag to [whitewash snow] in those files to get the vehicles to show up whitewashed or if I should explode a copy of the .brz file and change the tag myself to some of them?
  9. Snowy Trees Mod

    The example above was just to find out how it works. I've just been wondering if I should merge textures in one folder with textures in another as they sometimes look a bit different. But it's maybe better to add a "Z" to one of the folders to make those files overwrite the other ones.
  10. Winter Bulge

    No updates to this mod for more than a year. So I guess the beta version became the finished version.
  11. Snowy Trees Mod

    A question about this mod. If I should have the file "bush-1-bb [snow]" from this pack and would add another file which has the name "bush-1-bb [snow] (2)" to be able to have the original snowy trees file and another similar one made by someone else, how does the game react to that? Does it load both files and use them on different parts of the scenario map or does it use only one of the files?
  12. Mods. Where?

    Sounds interesting. Maybe I should try that too? How many subfolders can one have inside the Mods folder? Can the game read through a whole bunch of different Z (zz, zzz, zzzz or other names)-subfolders and still find the mods one want to use?
  13. Mods. Where?

    I also understood from what MOS:96B2P wrote in another thread, that I can use a Z folder inside the User Data\Mods folder for mods I want to be loaded last. So I have most mods in the Mods folder and some in the Mods\Z folder to avoid mod conflicts between mods of the same kind but ftom different modders.
  14. Rewriting Over Files

    I already have a few mods of the same German and American tank from different modders. So this info is good to know for future use when I have looked through the mods and decided which ones I want to try out first. I'm on my annual leave in two days and will soon start getting to know CMFB a little bit more than the demo allowed me to.
  15. Rewriting Over Files

    What's the good thing in having a Z folder inside User Data\Mods? Are mods in that Z folder loaded later than the ones in the Mods folder or do you mean that you don't have any mods in the Mods folder but put them in the Mods\Z folder instead?