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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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  1. Snowy Trees Mod

    What exactly is ment by "lower on the alphabet" and " any name starting with a letter after 'F' "? Isn't a letter after F higher up alphabetically, so P would be higher up than N and therefore mods in P would load above mods in N?
  2. Umlaut´s quick-snow mods

    I downloaded the [snow] mods for different vehicles from cmmodsiii.greenasjade.net/. In the folders there are both [snow] and [whitewash] tags to the files. So I wonder if those files with the [whitewash] tag in the downloaded folders are copies of the original files. And as Umlaut said the words below, I wonder if it's enough to change the tag to [whitewash snow] in those files to get the vehicles to show up whitewashed or if I should explode a copy of the .brz file and change the tag myself to some of them?
  3. Snowy Trees Mod

    The example above was just to find out how it works. I've just been wondering if I should merge textures in one folder with textures in another as they sometimes look a bit different. But it's maybe better to add a "Z" to one of the folders to make those files overwrite the other ones.
  4. Winter Bulge

    No updates to this mod for more than a year. So I guess the beta version became the finished version.
  5. Snowy Trees Mod

    A question about this mod. If I should have the file "bush-1-bb [snow]" from this pack and would add another file which has the name "bush-1-bb [snow] (2)" to be able to have the original snowy trees file and another similar one made by someone else, how does the game react to that? Does it load both files and use them on different parts of the scenario map or does it use only one of the files?
  6. Mods. Where?

    Sounds interesting. Maybe I should try that too? How many subfolders can one have inside the Mods folder? Can the game read through a whole bunch of different Z (zz, zzz, zzzz or other names)-subfolders and still find the mods one want to use?
  7. Mods. Where?

    I also understood from what MOS:96B2P wrote in another thread, that I can use a Z folder inside the User Data\Mods folder for mods I want to be loaded last. So I have most mods in the Mods folder and some in the Mods\Z folder to avoid mod conflicts between mods of the same kind but ftom different modders.
  8. Rewriting Over Files

    I already have a few mods of the same German and American tank from different modders. So this info is good to know for future use when I have looked through the mods and decided which ones I want to try out first. I'm on my annual leave in two days and will soon start getting to know CMFB a little bit more than the demo allowed me to.
  9. Rewriting Over Files

    What's the good thing in having a Z folder inside User Data\Mods? Are mods in that Z folder loaded later than the ones in the Mods folder or do you mean that you don't have any mods in the Mods folder but put them in the Mods\Z folder instead?
  10. Mods. Where?

    If I put mods in \User Data\Mods and have mods that are similar to each other, can I still use the method of adding a couple of z in front of them to get the load order right or should I use another method?
  11. You're talking about Fraps and eventual problems with it. Some people seem to use Mirillis Action to record their games. Maybe something to try out?
  12. Isn't it possible to reskin some German units and put Japanese uniforms on them? That would of course be German speaking Japanese soldiers, but probably also better than nothing. Someone who knows how to reskin units could maybe comment on that issue.
  13. First there was Combat Mission: Battle for Normandy, then there was Combat Mission: Red Thunder and now there is Combat Mission: Final Blitzkrieg. I think that Both CMBN and CMRT combined contain most of the opponents fighting each other in Europe during the Second World War. In the Combat Mission: Final Blitzkrieg base game there is only US Army, German Heer, German Luftwaffe, and German Waffen-SS present. I sure hope there will come an addon, or addons, to the Final Blitzkrieg which makes all the other armies present too? There was of course also Combat Mission: Fortress Italy. But as the Italians had surrendered by the time of CMFB that game isn't included above. I've only played the demo to Final Blitzkrieg and will soon play the demos for the other three WWII games. But I already feel that if there will be an addon, or addons, to Final Blitzkrieg, which gives the buyers of the game access to the major armies, there will be opportunities to make custom made scenarios similar to the most interesting and fun scenarios from CMBN, CMFI and CMRT.
  14. Something Very Wrong with LOS Through Trees

    Line of sight in general can be a bit stupid sometimes. I played the second battle in the demo for Final Blitzkrieg, but did it for the Germans, and had a Sherman outside one of the houses about 10 meters away. The German soldier inside the house couldn't see the tank unless he went up on the second floor. There was nothing blocking the line of sight between him and the tank when he was on the ground floor. Another situation was a German with a panzerschreck using the slow movement command and crawling towards an American halftrack to knock it out. Although he was about 5 meters away from it he couldn't see it properly but had to stand up and start walking normaly before he could shoot at it.