Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by HerrTom

  1. I'm seriously enjoying this demo. I ❤️ my Marder. A Syrian ZSU-23-4 eats a MILAN, courtesy of the Bundeswehr Los, Hunde! Wollen sie ewig leben?!
  2. The tree and bush graphics appear similar to how they're rendered in CM Afghanistan, which is the oldest CM I ever played. They also show up in the depth buffer, thus allowing depth of field and ambient occlusion to use them. In CMBS and CMRT for example, they aren't in the depth buffer (I think it's because they have transparency). What this means for your frame rate, I can't say. I would think these trees would be faster, honestly! I found that turning model quality to "balanced" improved performance significantly.
  3. Syrian Infantry dismount under accurate German rifle fire. Apparently MILAN-3 has quite the minimum range that I had forgotten about! (Side note - CM:SF2 foliage is opaque! Looks a lot better, I think)
  4. Steve himself said why he rarely has time to provide updates. I forget where exactly but it was essentially that the forums are a gateway drug, and he finds it very hard to "just post an update" and avoid getting his whole day (or more) taken up by answering questions and getting into discussions. He's human like you and me, so while I too would appreciate less radio silence I can perfectly understand why he is quiet sometimes! And if Steve doesn't do it, there really isn't anyone else... I'm excited, but I have plenty of other stuff to do so I don't mind the wait.
  5. Oh yeah, I found my enemy's T-64BVs did a number on my T-72B3s in my By the Beautiful Blue Dniepr scenario. They're definitely nothing to scoff at, especially if they're hull down. That 125mm gun is still dangerous!
  6. Man, you should see the quality of the last contractor I hired... Insult to parasites maybe?
  7. @Oliver_88 I like it. I would nitpick (as I like to do) that it should be in the ADMIN section but other than that you've got a solid system. What would you have happen if you order two teams to take 5 PIATs from a carrier that only has 5 itself?
  8. It would do wonders for CM's flat lighting for sure. 😎 But my (serious) hope for the next CM is physically based rendering. I think it'd really allow textures in CM to pop!
  9. Good to know. I was hoping for the Eugen solution where you can play against factions you don't have but you can't play them yourself. Oh well, I plan on getting the big bundle anyway!
  10. How do the modules work with PBEM? If I have NATO (if only for the Marder 😎) and my buddy is an anglophile and has the British module to get his Earl Grey fix, can we play a PBEM where my Panzergrenadiere give a Royal beatdown? Or would we be limited to the content that we both have access to?
  11. Oh I only opened the first mission you sent. It worked, the second one crashed but I think it was because I had already loaded the first one.
  12. Seems my computer can handle it OK @Artkin. Perhaps an H2H AAR is in order? Can never have to many of those! You mentioned teams - if there are the people available I'd be interested in trying that too.
  13. Certainly! AI would help with that too. I know I certainly rushed the crossing to make the AAR shorter!
  14. 1648 The AGS attached to the scout platoon lays fire on a suspected enemy position. It appears our scout platoons are facing each other. My BTR-82As against his BRM-1s. And a tank. I think my platoon should be able to outshoot his, but I doubt the ability of RPG-18s and RPG-7Vs to take on even a T-64BM. Further, autocannon fire finds its way through the dense smoke on the opposite bank, knocking out two more BTR-82As. Back to the Scout Platoon's flank, my favourite T-64BM shoots a sabot under the bridge into one of my supporting T-72B3s. My ATGM team continues to look at it and twiddle their thumbs. I've ordered them to move and setup in their hex again to get them to rotate towards that bank. Though at this rate, it'll either disappear or knock out more vehicles before they decide to actually do their jobs! My now last surviving T-72 fires on a spotted BMP-2 as it bogs down. It misses. An SPG-9 round hits its ERA, causing quite an impressive explosion, but no discernible damage. A view across the river, showing the number of destroyed enemy tanks. I've now landed 6 BTRs on the opposite bank. Unless my artillery has done an excellent job, they're not going to be enough. I'm going to attempt to assault the riverbank as best as I can, and the scout platoon will interdict what's left of the SAM Battery. Once these limited goals are completed, I think I'll call a ceasefire since I lack the combat power to do much more. I'm going to have to rebalance the scenario somewhat to get the sweeping battle I envisioned on the opposite bank. Either by giving the Russians better equipment (and maybe more) or by reducing the Ukrainian forces that start on the board. My ultimate hope for this scenario was for the Russians to be able to force a contested crossing with some blood spilt, but not this much! Then to slam into the reinforcing Ukrainians on a meeting engagement on the opposite bank.
  15. That is a beautifully huge map! 😮 I might be interested in helping, provided my computer can handle it haha!
  16. The trouble primarily is that the rocket propellant degrades, which could make it not launch or injure the operator. The explosives too, but I think it's to a lesser extent.
  17. Good thoughts. I used the wonderful work by @IanL and @Ithikial_AU to gauge the actual weather on this date at this location, including wind and temperature. Additionally, the original map actually had a road bridge, but I was corrected that it's actually a railroad. I think I can drive vehicles over a railroad bridge too, but I haven't tried it yet.
  18. Or the Fletcher's Paradox. There is always half of the work left to do. In engineering, we joke that you can always get close enough for practical purposes haha!
  19. It is about 500 meters at the widest I think.
  20. 1647 The scout unit's BTRs cross seemingly unmolested. A knocked out BRM-1 is in the foreground. It may have friends nearby, but the last fifteen minutes of observation have only shown the scout team associated with it. My platoon should have little problem taking them out, and I think the BTR-82A's autocannon will be more than a match for a BRM-1's low pressure gun at close range, if it comes to that. But I didn't expect my overwatching ATGM team to fall asleep. They stare at a T-64 as it drives out of the woodline towards the crossing BTRs. Over the course of a minute, it gets into position and takes out the headquarters BTR just a dozen meters from the shore. It doesn't have good sight on the remaining two, so they should be able to drop off their troops, but I doubt the ability of RPG-16s to take on an MBT! Finally, some autocannon fire reaches out of the smoke and damages another BTR as it crosses the river. Things are going very badly right now. I think I pushed too hard at the beginning and rushed the crossing in the name of the Blood God. I'm sure Ken is satisfied! The restart of the scenario also definitely didn't help, since I guess my opponent got a good enough look at my strategy and I didn't change it enough! Things are looking grim, with almost a dozen BTRs sinking in the Dnjepr and heavier enemy presence than anticipated. I'm currently feeling that I need to give the Russians more troops when I update the scenario (or better ones for this crossing, since it's approximately even). Time will tell.
  21. With that type of deadline, Steve, are you sure you don't work for NASA? I'll satiate myself on the awesome AARs being posted and digging my way through Red Thunder in the meantime. I kinda agree with the upset about the information blackout, it's always nice to know more. But perhaps it's best knowing that you're hard at work making things happen!
  22. I sent it to Ian but now that I think of it, I don't think my opponent visits this forum so I'll post it when I get home today. Edit: Turn is here: https://drive.google.com/open?id=11_erpUiUrYmQKfc0qiWim0SUD41a96Bu Turn password is "hairtonic" (get it?) You can get a glimpse at how poorly things are going for me on the Dnjepr...
  23. That's true, there may be a bush in front of the launcher. Annoying that i have to put up with a whole minute of unpack and pack time just to move the launcher a few centimeters if that's the case... I'm beginning to see the annoying LoS issues that people sometimes complain about. Zero feedback to me as to why they decide shooting isn't worth it...
  24. Be my guest. I also plan on clearing up some issues like the slope at the riverbank and obstacles in the Dachas. I'm excited to see what your wizardry can do!
  • Create New...